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Fix incorrect handling of storyboard events with end_time before start_time
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@@ -28,8 +28,7 @@ namespace osu.Game.Storyboards
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{
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if (endTime < startTime)
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{
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(startTime, endTime) = (endTime, startTime);
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(startValue, endValue) = (endValue, startValue);
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endTime = startTime;
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}
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commands.Add(new TypedCommand { Easing = easing, StartTime = startTime, EndTime = endTime, StartValue = startValue, EndValue = endValue });
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