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This was implemented as a "fallback", but it's actually intended to be an "override". As in it allows storyboarders to *prefer* a skin sprite before falling back to a local version contained within the storyboard. Can be tested with https://osu.ppy.sh/beatmapsets/832364#osu/1743837. Closes https://github.com/ppy/osu/issues/24813. |
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.. | ||
Drawables | ||
CommandLoop.cs | ||
CommandTimeline.cs | ||
CommandTimelineGroup.cs | ||
CommandTrigger.cs | ||
IStoryboardElement.cs | ||
IStoryboardElementWithDuration.cs | ||
Storyboard.cs | ||
StoryboardAnimation.cs | ||
StoryboardExtensions.cs | ||
StoryboardLayer.cs | ||
StoryboardSample.cs | ||
StoryboardSprite.cs | ||
StoryboardVideo.cs | ||
StoryboardVideoLayer.cs |