Delaying the expiry of the drawable hitobject can potentially be dangerous and gameplay-altering when user inputs are accidentally handled. This is why I found a test necessary.
See https://github.com/ppy/osu/issues/29720,
https://discord.com/channels/188630481301012481/188630652340404224/1334294048541904906.
This removes the tooltip due to being zero or negative information, and
also changes the description of the setting to not contain the word
"mirror", which will hopefully quash the "this is where I would place a
mirror to my screen to achieve what I want" interpretation which seems
to be a minority interpretation.
The first time this was complained about I figured this was probably a
one guy issue, but now it's happened twice, and I never want to see this
conversation again.
The `EventCount` variable wasn't factoring in that some results do not
affect unstable rate. It would therefore become more incorrect as the
play continued.
Closes https://github.com/ppy/osu/issues/31712.
The previous choices made it seem like potentially destructive actions
were being performed. I've gone with neutral colours and more suiting
icons to attempt to avoid this.
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Addresses concerns in
https://github.com/ppy/osu/discussions/31621#discussioncomment-11948377.
I chose this design even though it wasn't the #1 most popular because I
personally feel that using green/red doesn't work great for these.