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mirror of https://github.com/ppy/osu.git synced 2026-05-17 01:43:01 +08:00

Merge taiko swell components

Per <https://github.com/ppy/osu/pull/21601/files#r1064167756>, taking a
variation of the "Make all swell main pieces implement
ISkinnableSwellPart" path. Should clean the interface up enough for
further refactors.
This commit is contained in:
Nathan Du
2025-01-31 16:55:39 +08:00
Unverified
parent e2196e8b9b
commit 4fd8a4dc5a
9 changed files with 75 additions and 52 deletions
@@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
private Vector2 baseSize;
private readonly SkinnableDrawable spinnerBody;
private readonly Container<DrawableSwellTick> ticks;
private double? lastPressHandleTime;
@@ -50,24 +48,17 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
FillMode = FillMode.Fit;
Content.Add(spinnerBody = new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.SwellBody), _ => new DefaultSwell())
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.SwellBody),
_ => new DefaultSwell
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
});
AddInternal(ticks = new Container<DrawableSwellTick> { RelativeSizeAxes = Axes.Both });
}
protected override SkinnableDrawable CreateMainPiece() => new SkinnableDrawable(new TaikoSkinComponentLookup(TaikoSkinComponents.SwellCirclePiece),
_ => new SwellCirclePiece
{
// to allow for rotation transform
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
protected override void RecreatePieces()
{
base.RecreatePieces();
@@ -132,7 +123,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
int numHits = ticks.Count(r => r.IsHit);
(spinnerBody.Drawable as ISkinnableSwell)?.AnimateSwellProgress(this, numHits, MainPiece);
(MainPiece.Drawable as ISkinnableSwell)?.AnimateSwellProgress(this, numHits);
if (numHits == HitObject.RequiredHits)
ApplyMaxResult();
@@ -167,7 +158,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
{
base.UpdateStartTimeStateTransforms();
(spinnerBody.Drawable as ISkinnableSwell)?.AnimateSwellStart(this, MainPiece);
(MainPiece.Drawable as ISkinnableSwell)?.AnimateSwellStart(this);
}
protected override void UpdateHitStateTransforms(ArmedState state)
@@ -187,7 +178,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
LifetimeEnd = Time.Current + clear_animation_duration;
HandleUserInput = false;
(spinnerBody.Drawable as ISkinnableSwell)?.AnimateSwellCompletion(state, MainPiece);
(MainPiece.Drawable as ISkinnableSwell)?.AnimateSwellCompletion(state);
break;
}
}
@@ -3,16 +3,15 @@
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Objects
{
public interface ISkinnableSwell
{
void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits, SkinnableDrawable mainPiece);
void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits);
void AnimateSwellCompletion(ArmedState state, SkinnableDrawable mainPiece);
void AnimateSwellCompletion(ArmedState state);
void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell, SkinnableDrawable mainPiece);
void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell);
}
}
@@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Taiko.Skinning.Default;
namespace osu.Game.Rulesets.Taiko.Skinning.Argon
{
public partial class ArgonSwell : DefaultSwell
{
protected override Drawable CreateCentreCircle()
{
return new ArgonSwellCirclePiece()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
}
}
@@ -68,8 +68,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
case TaikoSkinComponents.TaikoExplosionOk:
return new ArgonHitExplosion(taikoComponent.Component);
case TaikoSkinComponents.SwellCirclePiece:
return new ArgonSwellCirclePiece();
case TaikoSkinComponents.SwellBody:
return new ArgonSwell();
}
break;
@@ -11,7 +11,6 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning.Default
@@ -26,6 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
private readonly Container bodyContainer;
private readonly CircularContainer targetRing;
private readonly CircularContainer expandingRing;
private readonly Drawable centreCircle;
public DefaultSwell()
{
@@ -35,6 +35,8 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
Content.Add(bodyContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Depth = 1,
Children = new Drawable[]
@@ -94,11 +96,21 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
}
}
}
}
},
centreCircle = CreateCentreCircle(),
}
});
}
protected virtual Drawable CreateCentreCircle()
{
return new SwellCirclePiece()
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
@@ -106,11 +118,11 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
targetRing.BorderColour = colours.YellowDark.Opacity(0.25f);
}
public void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits, SkinnableDrawable mainPiece)
public void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits)
{
float completion = (float)numHits / swell.HitObject.RequiredHits;
mainPiece.Drawable.RotateTo((float)(completion * swell.HitObject.Duration / 8), 4000, Easing.OutQuint);
centreCircle.RotateTo((float)(completion * swell.HitObject.Duration / 8), 4000, Easing.OutQuint);
expandingRing.ScaleTo(1f + Math.Min(target_ring_scale - 1f, (target_ring_scale - 1f) * completion * 1.3f), 260, Easing.OutQuint);
@@ -120,16 +132,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Default
.FadeTo(completion / 8, 2000, Easing.OutQuint);
}
public void AnimateSwellCompletion(ArmedState state, SkinnableDrawable mainPiece)
public void AnimateSwellCompletion(ArmedState state)
{
const double transition_duration = 300;
bodyContainer.FadeOut(transition_duration, Easing.OutQuad);
bodyContainer.ScaleTo(1.4f, transition_duration);
mainPiece.FadeOut(transition_duration, Easing.OutQuad);
centreCircle.FadeOut(transition_duration, Easing.OutQuad);
}
public void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell, SkinnableDrawable mainPiece)
public void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell)
{
if (swell.IsHit == false)
expandingRing.FadeTo(0);
@@ -18,6 +18,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
public partial class LegacySwell : Container, ISkinnableSwell
{
private Container bodyContainer = null!;
private Sprite warning = null!;
private Sprite spinnerCircle = null!;
private Sprite shrinkingRing = null!;
private Sprite clearAnimation = null!;
@@ -40,14 +41,21 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(200f, 100f),
Children = new Drawable[]
{
warning = new Sprite
{
Texture = skin.GetTexture("spinner-warning") ?? skinManager.DefaultClassicSkin.GetTexture("spinner-circle"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = skin.GetTexture("spinner-warning") != null ? Vector2.One : new Vector2(0.18f),
},
bodyContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(200f, 100f),
Alpha = 0,
Children = new Drawable[]
@@ -73,31 +81,31 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
Position = new Vector2(0f, 165f),
Scale = Vector2.One,
},
clearAnimation = new Sprite
{
// File extension is included here because of a GetTexture limitation, see #21543
Texture = skin.GetTexture("spinner-osu.png"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0f, -165f),
Scale = new Vector2(0.3f),
Alpha = 0,
},
}
},
clearAnimation = new Sprite
{
// File extension is included here because of a GetTexture limitation, see #21543
Texture = skin.GetTexture("spinner-osu.png"),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Position = new Vector2(0f, -165f),
Scale = new Vector2(0.3f),
Alpha = 0,
},
}
};
clearSample = skin.GetSample(new SampleInfo("spinner-osu"));
}
public void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits, SkinnableDrawable mainPiece)
public void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits)
{
remainingHitsCountdown.Text = $"{swell.HitObject.RequiredHits - numHits}";
spinnerCircle.RotateTo(180f * numHits, 1000, Easing.OutQuint);
}
public void AnimateSwellCompletion(ArmedState state, SkinnableDrawable mainPiece)
public void AnimateSwellCompletion(ArmedState state)
{
const double clear_transition_duration = 300;
@@ -118,7 +126,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
}
}
public void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell, SkinnableDrawable mainPiece)
public void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell)
{
if (swell.IsHit == false)
{
@@ -128,7 +136,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
const double body_transition_duration = 100;
mainPiece.FadeOut(body_transition_duration);
warning.FadeOut(body_transition_duration);
bodyContainer.FadeIn(body_transition_duration);
shrinkingRing.ResizeTo(0.1f, swell.HitObject.Duration);
}
@@ -71,12 +71,6 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy
return null;
case TaikoSkinComponents.SwellCirclePiece:
if (GetTexture("spinner-circle") != null)
return new LegacySwellCirclePiece();
return null;
case TaikoSkinComponents.HitTarget:
if (GetTexture("taikobigcircle") != null)
return new TaikoLegacyHitTarget();
@@ -11,7 +11,6 @@ namespace osu.Game.Rulesets.Taiko
DrumRollBody,
DrumRollTick,
SwellBody,
SwellCirclePiece,
HitTarget,
PlayfieldBackgroundLeft,
PlayfieldBackgroundRight,