1
0
mirror of https://github.com/ppy/osu.git synced 2025-02-24 12:42:54 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/Objects/ISkinnableSwell.cs
Nathan Du 4fd8a4dc5a Merge taiko swell components
Per <https://github.com/ppy/osu/pull/21601/files#r1064167756>, taking a
variation of the "Make all swell main pieces implement
ISkinnableSwellPart" path. Should clean the interface up enough for
further refactors.
2025-01-31 16:55:39 +08:00

18 lines
552 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Objects
{
public interface ISkinnableSwell
{
void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits);
void AnimateSwellCompletion(ArmedState state);
void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell);
}
}