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Per <https://github.com/ppy/osu/pull/21601/files#r1064167756>, taking a variation of the "Make all swell main pieces implement ISkinnableSwellPart" path. Should clean the interface up enough for further refactors.
18 lines
552 B
C#
18 lines
552 B
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Taiko.Objects.Drawables;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public interface ISkinnableSwell
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{
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void AnimateSwellProgress(DrawableTaikoHitObject<Swell> swell, int numHits);
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void AnimateSwellCompletion(ArmedState state);
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void AnimateSwellStart(DrawableTaikoHitObject<Swell> swell);
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}
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}
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