# Conflicts: # osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs # osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs # osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
# Conflicts: # osu.Game/Overlays/Chat/ChatTabControl.cs # osu.Game/Overlays/ChatOverlay.cs
With .NET core 2.0+ this is as efficient as the ugly code we've been using.