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Merge branch 'master' into Private_Messages

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Dean Herbert 2018-09-05 02:40:02 +09:00 committed by GitHub
commit ce92c8d2eb
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26 changed files with 236 additions and 223 deletions

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@ -28,8 +28,8 @@
<ItemGroup Label="Package References">
<PackageReference Include="System.IO.Packaging" Version="4.5.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.8.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.1.2" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -173,26 +173,18 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern, PreviousPattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
// This is can't be combined with the above loop due to RNG
for (int i = 0; i < noteCount - usableColumns; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
}
@ -217,23 +209,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
RunWhile(() => nextColumn == lastColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != lastColumn);
lastColumn = nextColumn;
startTime += SegmentDuration;
}
@ -325,7 +307,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (TotalColumns > 2)
addToPattern(pattern, nextColumn, startTime, startTime);
nextColumn = Random.Next(RandomStart, TotalColumns);
nextColumn = GetRandomColumn();
startTime += SegmentDuration;
}
@ -404,20 +386,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
}
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
for (int i = 0; i < columnRepeat; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, pattern);
addToPattern(pattern, nextColumn, startTime, EndTime);
startTime += SegmentDuration;
}
@ -442,17 +415,12 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int holdColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
if (convertType.HasFlag(PatternType.ForceNotStack) && PreviousPattern.ColumnWithObjects < TotalColumns)
{
RunWhile(() => PreviousPattern.ColumnHasObject(holdColumn), () =>
{
holdColumn = Random.Next(RandomStart, TotalColumns);
});
}
holdColumn = FindAvailableColumn(holdColumn, PreviousPattern);
// Create the hold note
addToPattern(pattern, holdColumn, startTime, EndTime);
int nextColumn = Random.Next(RandomStart, TotalColumns);
int nextColumn = GetRandomColumn();
int noteCount;
if (ConversionDifficulty > 6.5)
noteCount = GetRandomNoteCount(0.63, 0);
@ -473,11 +441,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
for (int j = 0; j < noteCount; j++)
{
RunWhile(() => rowPattern.ColumnHasObject(nextColumn) || nextColumn == holdColumn, () =>
{
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = FindAvailableColumn(nextColumn, validation: c => c != holdColumn, patterns: rowPattern);
addToPattern(rowPattern, nextColumn, startTime, startTime);
}
}

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@ -39,34 +39,17 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
addToPattern(pattern, 0, generateHold);
break;
case 8:
addToPattern(pattern, getNextRandomColumn(RandomStart), generateHold);
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
default:
if (TotalColumns > 0)
addToPattern(pattern, getNextRandomColumn(0), generateHold);
addToPattern(pattern, GetRandomColumn(), generateHold);
break;
}
return pattern;
}
/// <summary>
/// Picks a random column after a column.
/// </summary>
/// <param name="start">The starting column.</param>
/// <returns>A random column after <paramref name="start"/>.</returns>
private int getNextRandomColumn(int start)
{
int nextColumn = Random.Next(start, TotalColumns);
RunWhile(() => PreviousPattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(start, TotalColumns);
});
return nextColumn;
}
/// <summary>
/// Constructs and adds a note to a pattern.
/// </summary>

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@ -231,22 +231,27 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn) || PreviousPattern.ColumnHasObject(nextColumn) && !allowStacking, () =>
{
if (convertType.HasFlag(PatternType.Gathered))
{
nextColumn++;
if (nextColumn == TotalColumns)
nextColumn = RandomStart;
}
else
nextColumn = Random.Next(RandomStart, TotalColumns);
});
nextColumn = allowStacking
? FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: pattern)
: FindAvailableColumn(nextColumn, nextColumn: getNextColumn, patterns: new[] { pattern, PreviousPattern });
addToPattern(pattern, nextColumn);
}
return pattern;
int getNextColumn(int last)
{
if (convertType.HasFlag(PatternType.Gathered))
{
last++;
if (last == TotalColumns)
last = RandomStart;
}
else
last = GetRandomColumn();
return last;
}
}
/// <summary>
@ -292,13 +297,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = Random.Next(RandomStart, columnLimit);
int nextColumn = GetRandomColumn(upperBound: columnLimit);
for (int i = 0; i < noteCount; i++)
{
RunWhile(() => pattern.ColumnHasObject(nextColumn), () =>
{
nextColumn = Random.Next(RandomStart, columnLimit);
});
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
// Add normal note
addToPattern(pattern, nextColumn);

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@ -3,6 +3,7 @@
using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
@ -90,6 +91,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
private double? conversionDifficulty;
/// <summary>
/// A difficulty factor used for various conversion methods from osu!stable.
/// </summary>
@ -116,5 +118,82 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
return conversionDifficulty.Value;
}
}
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// This uses <see cref="GetRandomColumn"/> to pick the next candidate column.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column for which there are no <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, params Pattern[] patterns)
=> FindAvailableColumn(initialColumn, null, patterns: patterns);
/// <summary>
/// Finds a new column in which a <see cref="HitObject"/> can be placed.
/// </summary>
/// <param name="initialColumn">The initial column to test. This may be returned if it is already a valid column.</param>
/// <param name="nextColumn">A function to retrieve the next column. If null, a randomisation scheme will be used.</param>
/// <param name="validation">A function to perform additional validation checks to determine if a column is a valid candidate for a <see cref="HitObject"/>.</param>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
/// <param name="patterns">A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a <see cref="HitObject"/> occupies the same column in any of the patterns.</param>
/// <returns>A column which has passed the <paramref name="validation"/> check and for which there are no
/// <see cref="HitObject"/>s in any of <paramref name="patterns"/> occupying the same column.</returns>
/// <exception cref="NotEnoughColumnsException">If there are no valid candidate columns.</exception>
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func<int, int> nextColumn = null, [InstantHandle] Func<int, bool> validation = null,
params Pattern[] patterns)
{
lowerBound = lowerBound ?? RandomStart;
upperBound = upperBound ?? TotalColumns;
nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
// Check for the initial column
if (isValid(initialColumn))
return initialColumn;
// Ensure that we have at least one free column, so that an endless loop is avoided
bool hasValidColumns = false;
for (int i = lowerBound.Value; i < upperBound.Value; i++)
{
hasValidColumns = isValid(i);
if (hasValidColumns)
break;
}
if (!hasValidColumns)
throw new NotEnoughColumnsException();
// Iterate until a valid column is found. This is a random iteration in the default case.
do
{
initialColumn = nextColumn(initialColumn);
} while (!isValid(initialColumn));
return initialColumn;
bool isValid(int column) => validation?.Invoke(column) != false && !patterns.Any(p => p.ColumnHasObject(column));
}
/// <summary>
/// Returns a random column index in the range [<paramref name="lowerBound"/>, <paramref name="upperBound"/>).
/// </summary>
/// <param name="lowerBound">The minimum column index. If null, <see cref="RandomStart"/> is used.</param>
/// <param name="upperBound">The maximum column index. If null, <see cref="PatternGenerator.TotalColumns"/> is used.</param>
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
/// <summary>
/// Occurs when mania conversion is stuck in an infinite loop unable to find columns to place new hitobjects in.
/// </summary>
public class NotEnoughColumnsException : Exception
{
public NotEnoughColumnsException()
: base("There were not enough columns to complete conversion.")
{
}
}
}
}

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@ -3,9 +3,6 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using JetBrains.Annotations;
using osu.Framework.Logging;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
@ -15,14 +12,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
/// </summary>
internal abstract class PatternGenerator
{
/// <summary>
/// An arbitrary maximum amount of iterations to perform in <see cref="RunWhile"/>.
/// The specific value is not super important - enough such that no false-positives occur.
///
/// /b/933228 requires at least 23 iterations.
/// </summary>
private const int max_rng_iterations = 30;
/// <summary>
/// The last pattern.
/// </summary>
@ -53,44 +42,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns
TotalColumns = Beatmap.TotalColumns;
}
protected void RunWhile([InstantHandle] Func<bool> condition, Action action)
{
int iterations = 0;
while (condition())
{
if (iterations++ >= max_rng_iterations)
{
// log an error but don't throw. we want to continue execution.
Logger.Error(new ExceededAllowedIterationsException(new StackTrace(0)),
"Conversion encountered errors. The beatmap may not be correctly converted.");
return;
}
action();
}
}
/// <summary>
/// Generates the patterns for <see cref="HitObject"/>, each filled with hit objects.
/// </summary>
/// <returns>The <see cref="Pattern"/>s containing the hit objects.</returns>
public abstract IEnumerable<Pattern> Generate();
/// <summary>
/// Denotes when a single conversion operation is in an infinitely looping state.
/// </summary>
public class ExceededAllowedIterationsException : Exception
{
private readonly string stackTrace;
public ExceededAllowedIterationsException(StackTrace stackTrace)
{
this.stackTrace = stackTrace.ToString();
}
public override string StackTrace => stackTrace;
public override string ToString() => $"{GetType().Name}: {Message}\r\n{StackTrace}";
}
}
}

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@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Mania.UI
throw new ArgumentException("Can't have zero or fewer stages.");
GridContainer playfieldGrid;
InternalChild = playfieldGrid = new GridContainer
AddInternal(playfieldGrid = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[] { new Drawable[stageDefinitions.Count] }
};
});
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Osu.Mods
const float relax_leniency = 3;
foreach (var drawable in playfield.HitObjects.AliveObjects)
foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
{
if (!(drawable is DrawableOsuHitObject osuHit))
continue;

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@ -61,7 +61,7 @@ namespace osu.Game.Rulesets.Osu.UI
public override void PostProcess()
{
connectionLayer.HitObjects = HitObjects.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
connectionLayer.HitObjects = HitObjectContainer.Objects.Select(d => d.HitObject).OfType<OsuHitObject>();
}
private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)

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@ -319,17 +319,17 @@ namespace osu.Game.Beatmaps
/// <summary>
/// This is a temporary method and will likely be replaced by a full-fledged (and more correctly placed) migration process in the future.
/// </summary>
public async Task ImportFromStable()
public Task ImportFromStable()
{
var stable = GetStableStorage?.Invoke();
if (stable == null)
{
Logger.Log("No osu!stable installation available!", LoggingTarget.Information, LogLevel.Error);
return;
return Task.CompletedTask;
}
await Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
return Task.Factory.StartNew(() => Import(stable.GetDirectories("Songs").Select(f => stable.GetFullPath(f)).ToArray()), TaskCreationOptions.LongRunning);
}
/// <summary>
@ -352,9 +352,8 @@ namespace osu.Game.Beatmaps
string mapName = reader.Filenames.FirstOrDefault(f => f.EndsWith(".osu"));
if (string.IsNullOrEmpty(mapName))
{
// Todo: This is temporary for debugging purposes
var files = reader.Filenames.ToList();
throw new InvalidOperationException($"No beatmap files found in this beatmap archive. Files ({files.Count}): {string.Join(", ", files)}");
Logger.Log($"No beatmap files found in the beatmap archive ({reader.Name}).", LoggingTarget.Database);
return null;
}
Beatmap beatmap;

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@ -67,7 +67,7 @@ namespace osu.Game.Beatmaps
public bool BeatmapLoaded => beatmap.IsResultAvailable;
public IBeatmap Beatmap => beatmap.Value.Result;
public async Task<IBeatmap> GetBeatmapAsync() => await beatmap.Value;
public Task<IBeatmap> GetBeatmapAsync() => beatmap.Value;
private readonly AsyncLazy<IBeatmap> beatmap;
private IBeatmap populateBeatmap()
@ -138,14 +138,14 @@ namespace osu.Game.Beatmaps
public bool BackgroundLoaded => background.IsResultAvailable;
public Texture Background => background.Value.Result;
public async Task<Texture> GetBackgroundAsync() => await background.Value;
public Task<Texture> GetBackgroundAsync() => background.Value;
private AsyncLazy<Texture> background;
private Texture populateBackground() => GetBackground();
public bool TrackLoaded => track.IsResultAvailable;
public Track Track => track.Value.Result;
public async Task<Track> GetTrackAsync() => await track.Value;
public Task<Track> GetTrackAsync() => track.Value;
private AsyncLazy<Track> track;
private Track populateTrack()
@ -158,21 +158,21 @@ namespace osu.Game.Beatmaps
public bool WaveformLoaded => waveform.IsResultAvailable;
public Waveform Waveform => waveform.Value.Result;
public async Task<Waveform> GetWaveformAsync() => await waveform.Value;
public Task<Waveform> GetWaveformAsync() => waveform.Value;
private readonly AsyncLazy<Waveform> waveform;
private Waveform populateWaveform() => GetWaveform();
public bool StoryboardLoaded => storyboard.IsResultAvailable;
public Storyboard Storyboard => storyboard.Value.Result;
public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
public Task<Storyboard> GetStoryboardAsync() => storyboard.Value;
private readonly AsyncLazy<Storyboard> storyboard;
private Storyboard populateStoryboard() => GetStoryboard();
public bool SkinLoaded => skin.IsResultAvailable;
public Skin Skin => skin.Value.Result;
public async Task<Skin> GetSkinAsync() => await skin.Value;
public Task<Skin> GetSkinAsync() => skin.Value;
private readonly AsyncLazy<Skin> skin;
private Skin populateSkin() => GetSkin();

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@ -178,7 +178,8 @@ namespace osu.Game.Database
{
try
{
return Import(CreateModel(archive), archive);
var model = CreateModel(archive);
return model == null ? null : Import(model, archive);
}
catch (Exception e)
{
@ -389,7 +390,7 @@ namespace osu.Game.Database
/// Actual expensive population should be done in <see cref="Populate"/>; this should just prepare for duplicate checking.
/// </summary>
/// <param name="archive">The archive to create the model for.</param>
/// <returns>A model populated with minimal information.</returns>
/// <returns>A model populated with minimal information. Returning a null will abort importing silently.</returns>
protected abstract TModel CreateModel(ArchiveReader archive);
/// <summary>

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@ -71,7 +71,7 @@ namespace osu.Game.Graphics
private volatile int screenShotTasks;
public async Task TakeScreenshotAsync() => await Task.Run(async () =>
public Task TakeScreenshotAsync() => Task.Run(async () =>
{
Interlocked.Increment(ref screenShotTasks);

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@ -71,7 +71,7 @@ namespace osu.Game.Graphics
if (loadableIcon == loadedIcon) return;
var texture = store?.Get(((char)loadableIcon).ToString());
var texture = store.Get(((char)loadableIcon).ToString());
spriteMain.Texture = texture;
spriteShadow.Texture = texture;
@ -129,7 +129,7 @@ namespace osu.Game.Graphics
if (icon == value) return;
icon = value;
if (IsLoaded)
if (LoadState == LoadState.Loaded)
updateTexture();
}
}

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using osu.Framework.IO.Stores;
namespace osu.Game.IO.Archives
@ -28,7 +29,9 @@ namespace osu.Game.IO.Archives
public abstract IEnumerable<string> Filenames { get; }
public virtual byte[] Get(string name)
public virtual byte[] Get(string name) => GetAsync(name).Result;
public async Task<byte[]> GetAsync(string name)
{
using (Stream input = GetStream(name))
{
@ -36,7 +39,7 @@ namespace osu.Game.IO.Archives
return null;
byte[] buffer = new byte[input.Length];
input.Read(buffer, 0, buffer.Length);
await input.ReadAsync(buffer, 0, buffer.Length);
return buffer;
}
}

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@ -75,10 +75,10 @@ namespace osu.Game
{
get
{
Screen s = screenStack;
while (s != null && !(s is Intro))
s = s.ChildScreen;
return s as Intro;
Screen screen = screenStack;
while (screen != null && !(screen is Intro))
screen = screen.ChildScreen;
return screen as Intro;
}
}
@ -126,8 +126,8 @@ namespace osu.Game
/// <param name="toolbar">Whether the toolbar should also be hidden.</param>
public void CloseAllOverlays(bool toolbar = true)
{
foreach (var o in overlays)
o.State = Visibility.Hidden;
foreach (var overlay in overlays)
overlay.State = Visibility.Hidden;
if (toolbar) Toolbar.State = Visibility.Hidden;
}
@ -238,7 +238,7 @@ namespace osu.Game
/// <param name="beatmapId">The beatmap to show.</param>
public void ShowBeatmap(int beatmapId) => beatmapSetOverlay.FetchAndShowBeatmap(beatmapId);
protected void LoadScore(Score s)
protected void LoadScore(Score score)
{
scoreLoad?.Cancel();
@ -246,18 +246,18 @@ namespace osu.Game
if (menu == null)
{
scoreLoad = Schedule(() => LoadScore(s));
scoreLoad = Schedule(() => LoadScore(score));
return;
}
if (!menu.IsCurrentScreen)
{
menu.MakeCurrent();
this.Delay(500).Schedule(() => LoadScore(s), out scoreLoad);
this.Delay(500).Schedule(() => LoadScore(score), out scoreLoad);
return;
}
if (s.Beatmap == null)
if (score.Beatmap == null)
{
notifications.Post(new SimpleNotification
{
@ -267,12 +267,12 @@ namespace osu.Game
return;
}
ruleset.Value = s.Ruleset;
ruleset.Value = score.Ruleset;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(s.Beatmap);
Beatmap.Value.Mods.Value = s.Mods;
Beatmap.Value = BeatmapManager.GetWorkingBeatmap(score.Beatmap);
Beatmap.Value.Mods.Value = score.Mods;
menu.Push(new PlayerLoader(new ReplayPlayer(s.Replay)));
menu.Push(new PlayerLoader(new ReplayPlayer(score.Replay)));
}
protected override void Dispose(bool isDisposing)
@ -500,22 +500,24 @@ namespace osu.Game
// we could avoid the need for scheduling altogether.
Schedule(() =>
{
if (asyncLoadStream != null)
var previousLoadStream = asyncLoadStream;
//chain with existing load stream
asyncLoadStream = Task.Run(async () =>
{
//chain with existing load stream
asyncLoadStream = asyncLoadStream.ContinueWith(async t =>
if (previousLoadStream != null)
await previousLoadStream;
try
{
try
{
await LoadComponentAsync(d, add);
}
catch (OperationCanceledException)
{
}
});
}
else
asyncLoadStream = LoadComponentAsync(d, add);
Logger.Log($"Loading {d}...", LoggingTarget.Debug);
await LoadComponentAsync(d, add);
Logger.Log($"Loaded {d}!", LoggingTarget.Debug);
}
catch (OperationCanceledException)
{
}
});
});
}

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@ -240,6 +240,15 @@ namespace osu.Game.Overlays
});
}
protected override void PopIn()
{
base.PopIn();
// Queries are allowed to be run only on the first pop-in
if (getSetsRequest == null)
Scheduler.AddOnce(updateSearch);
}
private SearchBeatmapSetsRequest getSetsRequest;
private readonly Bindable<string> currentQuery = new Bindable<string>();
@ -251,16 +260,22 @@ namespace osu.Game.Overlays
{
queryChangedDebounce?.Cancel();
if (!IsLoaded) return;
if (!IsLoaded)
return;
if (State == Visibility.Hidden)
return;
BeatmapSets = null;
ResultAmounts = null;
getSetsRequest?.Cancel();
if (api == null) return;
if (api == null)
return;
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty)) return;
if (Header.Tabs.Current.Value == DirectTab.Search && (Filter.Search.Text == string.Empty || currentQuery == string.Empty))
return;
previewTrackManager.StopAnyPlaying(this);

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@ -19,12 +19,12 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The <see cref="DrawableHitObject"/> contained in this Playfield.
/// </summary>
public HitObjectContainer HitObjects { get; private set; }
public HitObjectContainer HitObjectContainer { get; private set; }
/// <summary>
/// All the <see cref="DrawableHitObject"/>s contained in this <see cref="Playfield"/> and all <see cref="NestedPlayfields"/>.
/// </summary>
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjects?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
public IEnumerable<DrawableHitObject> AllHitObjects => HitObjectContainer?.Objects.Concat(NestedPlayfields.SelectMany(p => p.AllHitObjects)) ?? Enumerable.Empty<DrawableHitObject>();
/// <summary>
/// All <see cref="Playfield"/>s nested inside this <see cref="Playfield"/>.
@ -60,10 +60,10 @@ namespace osu.Game.Rulesets.UI
{
this.beatmap = beatmap.Value;
HitObjects = CreateHitObjectContainer();
HitObjects.RelativeSizeAxes = Axes.Both;
HitObjectContainer = CreateHitObjectContainer();
HitObjectContainer.RelativeSizeAxes = Axes.Both;
Add(HitObjects);
Add(HitObjectContainer);
}
/// <summary>
@ -75,13 +75,13 @@ namespace osu.Game.Rulesets.UI
/// Adds a DrawableHitObject to this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to add.</param>
public virtual void Add(DrawableHitObject h) => HitObjects.Add(h);
public virtual void Add(DrawableHitObject h) => HitObjectContainer.Add(h);
/// <summary>
/// Remove a DrawableHitObject from this Playfield.
/// </summary>
/// <param name="h">The DrawableHitObject to remove.</param>
public virtual void Remove(DrawableHitObject h) => HitObjects.Remove(h);
public virtual void Remove(DrawableHitObject h) => HitObjectContainer.Remove(h);
/// <summary>
/// Registers a <see cref="Playfield"/> as a nested <see cref="Playfield"/>.

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@ -306,7 +306,7 @@ namespace osu.Game.Rulesets.UI
Playfield.PostProcess();
foreach (var mod in Mods.OfType<IApplicableToDrawableHitObjects>())
mod.ApplyToDrawableHitObjects(Playfield.HitObjects.Objects);
mod.ApplyToDrawableHitObjects(Playfield.HitObjectContainer.Objects);
}
protected override void Update()

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@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// The container that contains the <see cref="DrawableHitObject"/>s.
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)base.HitObjects;
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
/// <summary>
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.

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@ -64,32 +64,36 @@ namespace osu.Game.Screens.Select
public IEnumerable<BeatmapSetInfo> BeatmapSets
{
get { return beatmapSets.Select(g => g.BeatmapSet); }
set
get => beatmapSets.Select(g => g.BeatmapSet);
set => loadBeatmapSets(() => value);
}
public void LoadBeatmapSetsFromManager(BeatmapManager manager) => loadBeatmapSets(manager.GetAllUsableBeatmapSetsEnumerable);
private void loadBeatmapSets(Func<IEnumerable<BeatmapSetInfo>> beatmapSets)
{
CarouselRoot newRoot = new CarouselRoot(this);
Task.Run(() =>
{
CarouselRoot newRoot = new CarouselRoot(this);
beatmapSets().Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
Task.Run(() =>
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
Schedule(() =>
{
value.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
newRoot.Filter(activeCriteria);
// preload drawables as the ctor overhead is quite high currently.
var _ = newRoot.Drawables;
}).ContinueWith(_ => Schedule(() =>
{
root = newRoot;
scrollableContent.Clear(false);
itemsCache.Invalidate();
scrollPositionCache.Invalidate();
Schedule(() =>
{
BeatmapSetsChanged?.Invoke();
initialLoadComplete = true;
});
}));
}
BeatmapSetsChanged?.Invoke();
initialLoadComplete = true;
});
}));
}
private readonly List<float> yPositions = new List<float>();

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@ -41,7 +41,10 @@ namespace osu.Game.Screens.Select.Leaderboards
updateTexture();
}
private void updateTexture() => rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
private void updateTexture()
{
rankSprite.Texture = textures.Get($@"Grades/{Rank.GetDescription()}");
}
public void UpdateRank(ScoreRank newRank)
{

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@ -221,7 +221,7 @@ namespace osu.Game.Screens.Select
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSetsEnumerable();
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
}
public void Edit(BeatmapInfo beatmap)

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@ -4,6 +4,7 @@
using System;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
@ -108,10 +109,12 @@ namespace osu.Game.Skinning
return path == null ? null : underlyingStore.GetStream(path);
}
byte[] IResourceStore<byte[]>.Get(string name)
byte[] IResourceStore<byte[]>.Get(string name) => GetAsync(name).Result;
public Task<byte[]> GetAsync(string name)
{
string path = getPathForFile(name);
return path == null ? null : underlyingStore.Get(path);
return path == null ? Task.FromResult<byte[]>(null) : underlyingStore.GetAsync(path);
}
#region IDisposable Support

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@ -15,10 +15,10 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Humanizer" Version="2.4.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.2" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.824.0" />
<PackageReference Include="ppy.osu.Framework" Version="2018.901.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.10.1" />
<PackageReference Include="SharpRaven" Version="2.4.0" />

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@ -11,7 +11,7 @@
<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.1" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.2" />
<PackageReference Include="DeepEqual" Version="1.6.0" />
</ItemGroup>
<ItemGroup>