Fina
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4db6f288d3
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Use actual sliderends dropped instead of estimating
Score data for non-CL scores includes sliderends dropped, meaning no need to estimate.
CL scores are still estimated.
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2024-03-21 23:15:36 -07:00 |
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Dean Herbert
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0ab0c52ad5
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Automated pass
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2023-06-24 01:00:03 +09:00 |
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StanR
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1801ae3c6a
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Move flashlight TD difficulty reduction to diffcalc
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2022-09-14 17:40:22 +03:00 |
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StanR
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6338b87c63
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attributes
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2022-09-09 17:31:52 +03:00 |
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StanR
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c2e3fcfa3f
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Merge branch 'master' into move-td-reduction
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2022-09-09 17:24:58 +03:00 |
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StanR
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43e471c2a5
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Clamp effective miss count to maximum amount of possible braks
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2022-08-16 16:12:13 +03:00 |
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StanR
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163c3f9c2d
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Adjust multipliers to account for speed changes
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2022-07-20 16:10:34 +03:00 |
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StanR
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35e841de95
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Move base performance multiplier to a const
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2022-07-20 15:54:49 +03:00 |
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StanR
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633f6fe620
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Increase global multiplier
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2022-07-18 21:58:11 +03:00 |
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StanR
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760742e358
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Move relax global multiplier to diffcalc
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2022-07-14 00:42:50 +03:00 |
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StanR
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0983e4f81e
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Increase 50s nerf again
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2022-07-12 17:57:00 +03:00 |
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StanR
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58c687172b
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Reduce low AR bonus
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2022-07-12 10:52:44 +03:00 |
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StanR
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4f77637946
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Update desmos
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2022-07-04 21:52:57 +03:00 |
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StanR
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bf738aa04f
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Account for extreme ODs in relax multipliers
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2022-07-04 21:49:45 +03:00 |
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StanR
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afa3f8cda3
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Make relax ok/meh multipliers dependent on OD
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2022-07-04 20:53:20 +03:00 |
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StanR
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11eb344476
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Reduce 50s nerf further
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2022-07-04 20:28:15 +03:00 |
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StanR
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db8bb07c78
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Reduce 50s nerf effect
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2022-07-04 20:10:26 +03:00 |
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StanR
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212360f67e
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Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax
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2022-07-04 19:59:30 +03:00 |
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StanR
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45258b3f14
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Buff aim slightly
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2022-07-04 19:53:34 +03:00 |
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Dan Balasescu
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0211fe7ae8
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Fix exception + possible div-by-0
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2022-06-29 16:29:14 +09:00 |
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emu1337
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ecbbd29c9b
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Merge branch 'master' into speed-acc-scaling
# Conflicts:
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
# osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
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2022-06-20 04:15:35 +02:00 |
|
Dan Balasescu
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f8830c6850
|
Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
|
Dan Balasescu
|
ce095d6af6
|
Merge branch 'master' into fl-opacity
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2022-04-26 18:34:53 +09:00 |
|
Dan Balasescu
|
523f668c8c
|
Remove unnecessary ctor argument
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2022-03-15 12:37:39 +09:00 |
|
Dan Balasescu
|
4a3e3aba65
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Restructure PerformanceCalculator to not require ScoreInfo argument
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2022-03-14 14:25:28 +09:00 |
|
Dan Balasescu
|
36d1cdb95a
|
Merge branch 'master' into fl-opacity
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2022-01-20 14:48:20 +09:00 |
|
StanR
|
b77e6f92b7
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Fix touch device difficulty reduction not affecting star rating
|
2022-01-19 22:31:11 +03:00 |
|
Dan Balasescu
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58bae9bda3
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Merge pull request #16331 from stanriders/continuous-effective-misscount
Don't floor `effectiveMissCount`
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2022-01-19 14:13:12 +09:00 |
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Dan Balasescu
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b88a65166e
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Fix pp counter underflow with SpunOut mod
|
2022-01-11 10:22:16 +09:00 |
|
StanR
|
dc755f4a7f
|
Remove redundant casts
|
2022-01-05 15:07:02 +03:00 |
|
StanR
|
b317a95fe1
|
Don't floor effectiveMissCount
|
2022-01-05 14:36:07 +03:00 |
|
Dan Balasescu
|
e50609c546
|
Rename method
|
2021-12-22 12:28:07 +09:00 |
|
StanR
|
40b3ce0ade
|
Clean up comments
|
2021-12-21 14:03:24 +03:00 |
|
StanR
|
cca02a8016
|
Create PerformanceAttributes
|
2021-12-21 13:08:31 +03:00 |
|
StanR
|
2f2006715e
|
Slightly refactor difficulty and pp calculators
|
2021-12-17 23:40:23 +03:00 |
|
MBmasher
|
5a3be778a1
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Resolve conflicts with recent slider hotfix
|
2021-11-12 21:41:01 +11:00 |
|
MBmasher
|
131e64e56c
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Add bonus based on opacity of hit objects
|
2021-11-12 21:29:51 +11:00 |
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apollo-dw
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c330093476
|
Add clamp back in
|
2021-11-11 14:42:54 +00:00 |
|
apollo-dw
|
1ba01a7e9a
|
Fix circle-only map NaN values
|
2021-11-11 14:37:50 +00:00 |
|
apollo-dw
|
95bfb2c69b
|
Clamp slider end estimate to 0
|
2021-11-11 12:46:22 +00:00 |
|
apollo-dw
|
7075108062
|
Clean up clamp logic relating to slider end estimate
|
2021-11-11 02:57:34 +00:00 |
|
apollo-dw
|
86c6837e5d
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Make slider nerf factor more lenient
|
2021-11-11 02:49:24 +00:00 |
|
apollo-dw
|
5df694e912
|
Estimate number of difficult sliders, and increase assumed slider radius
|
2021-11-11 00:42:06 +00:00 |
|
apollo-dw
|
2d2a6d8a18
|
Swap to a harsher formula for slider dropped nerf
|
2021-11-10 04:00:54 +00:00 |
|
apollo-dw
|
fe2f143e8a
|
Nerf slider aim for plays with dropped slider ends
|
2021-11-10 00:59:28 +00:00 |
|
Dan Balasescu
|
547feaa392
|
Merge branch 'master' into aim-refactor-ppcalc
|
2021-11-08 01:38:18 +09:00 |
|
Xexxar
|
fed733202e
|
removed unneeded comment
|
2021-11-07 14:59:25 +00:00 |
|
Dean Herbert
|
ca933c53ab
|
Fix weird english in old comment
|
2021-11-07 23:52:32 +09:00 |
|
Sebastian Krajewski
|
91e261e256
|
Start comments with upper case
|
2021-11-07 14:51:17 +01:00 |
|
Sebastian Krajewski
|
fedbbc0210
|
Add a comment why Math.Min is used
|
2021-11-07 14:50:00 +01:00 |
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