Dean Herbert
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f6647de769
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Add support for nudging objects in the editor using ctrl+arrow keys
Closes #12042.
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2021-03-25 19:56:28 +09:00 |
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Dean Herbert
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e9730d4782
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Move default sample addition to inside PlacementBlueprint
This isn't actually required to fix the behaviour but it does feel like
a better place to put this logic.
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2021-02-11 17:16:18 +09:00 |
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smoogipoo
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5760e1c1fc
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Make HitSampleInfo immutable
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2020-12-01 15:37:51 +09:00 |
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Dean Herbert
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da6bccc812
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Apply beat snap if positional snap doesn't give a time result
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2020-11-26 19:20:51 +09:00 |
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Dean Herbert
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9811c46e35
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Rename application method to better describe what it actually does
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2020-11-26 19:16:18 +09:00 |
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smoogipoo
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0219aff7bc
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Add timeline visible range adjustment
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2020-11-13 17:10:29 +09:00 |
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smoogipoo
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4ef2e9548c
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Pass HitObjectComposer to BlueprintContainer via ctor
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2020-11-13 16:59:37 +09:00 |
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Dean Herbert
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88f74921fb
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Update with new r# inspections
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2020-10-16 12:49:39 +09:00 |
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Dean Herbert
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e7eda19b07
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Reset new combo button state after successful placement
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2020-10-09 03:31:01 +09:00 |
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Dean Herbert
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0ae2266b82
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Fix new placement hitobjects in the editor not getting the default sample added
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2020-09-28 15:36:13 +09:00 |
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Dean Herbert
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dbfa05d3b3
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Fix placement object not getting updated with initial state
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2020-09-25 18:00:17 +09:00 |
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Dean Herbert
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b561429f92
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Add toolbar toggle buttons for hit samples
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2020-09-25 17:53:41 +09:00 |
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Dean Herbert
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346d14d40b
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Rename variables to match
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2020-09-25 17:45:19 +09:00 |
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Dean Herbert
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22511c36c3
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Ensure toggles are not instantiated more than once for safety
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2020-09-25 17:43:09 +09:00 |
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Dean Herbert
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98c6027352
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Remove unused using
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2020-09-25 17:07:58 +09:00 |
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Dean Herbert
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ae68dcd962
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Add ternary toggle buttons to editor toolbox selection
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2020-09-25 16:38:12 +09:00 |
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Dean Herbert
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a6adf8334e
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Use existing method to update combo state of selection
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2020-09-25 14:19:35 +09:00 |
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Dean Herbert
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e009264f10
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Add new combo toggle to main composer interface
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2020-09-25 14:10:30 +09:00 |
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Dean Herbert
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abe07b742e
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Fix drag scroll in editor timeline no longer working correctly
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2020-06-14 13:20:58 +09:00 |
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Dean Herbert
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82d6549161
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Pass down snap result and remove local TimeAt usage
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2020-05-20 21:01:29 +09:00 |
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Dean Herbert
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23bf0d000e
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Implement mania beat snapping support
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2020-05-20 21:01:19 +09:00 |
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Dean Herbert
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ffb8d48fc3
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Fix osu!mania editor placement regressions
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2020-05-20 21:01:03 +09:00 |
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Dean Herbert
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c46bfc2532
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Create SnapResult class to hold various snapping results
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2020-05-20 21:00:47 +09:00 |
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Dean Herbert
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3354d48a38
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Change snapping to be screen space coordinate based
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2020-05-20 21:00:29 +09:00 |
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Dean Herbert
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03bf10f9a2
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Remove unused using statement
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2020-02-13 11:15:00 +09:00 |
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Dean Herbert
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e34a24a063
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Update placement blueprint more often for better display
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2020-02-13 10:45:16 +09:00 |
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Dean Herbert
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2b6f99d404
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Standardise placement blueprint creation and destruction
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2020-02-13 10:12:56 +09:00 |
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Dean Herbert
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b65e839bd2
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Simplify blueprints by removing visible state
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2020-02-13 10:00:09 +09:00 |
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Dean Herbert
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0fe41fd50a
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Fix blueprint showing even when mouse outside of container
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2020-02-13 09:03:48 +09:00 |
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Dean Herbert
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e31d69c749
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Add commit status to EndPlacement; call BeginPlacement on initial movement
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2020-02-07 18:02:48 +09:00 |
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Dean Herbert
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bd96cf94a6
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Begin refactoring SelectionBlueprint to handle non-drawable HitObjects
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2020-01-21 12:47:14 +09:00 |
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Dean Herbert
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d57f55f053
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Apply remaining changes required to restore previous functionality
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2020-01-15 19:09:49 +09:00 |
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Dean Herbert
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ee332e0d42
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Split out BlueprintContainer functionality further
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2020-01-02 18:21:16 +09:00 |
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