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Commit Graph

3907 Commits

Author SHA1 Message Date
Dean Herbert
0267aed846 Change ToMod to return an UnknownMod rather than throw if a mod isn't available
As seen by this kind of crash, having the `.ToMod` method throw can be
very problematic and also hidden (as it is used inside of models in
places where exceptions are not expected to occur).

Given there are tens of usages of this method, returning a placeholder
mod seems like a better idea than outright throwing.

```
 An unhandled has occurred.
 System.InvalidOperationException:
There is no mod in the ruleset (osu) matching the acronym AS.
 at osu.Game.Online.API.APIMod.ToMod(Ruleset ruleset) in /Users/dean/Projects/osu/osu.Game/Online/API/APIMod.cs:line 54
 at osu.Game.Scoring.ScoreInfo.<get_Mods>b__117_0(APIMod m) in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at System.Linq.Enumerable.SelectArrayIterator`2.ToArray()
 at osu.Game.Scoring.ScoreInfo.get_Mods() in /Users/dean/Projects/osu/osu.Game/Scoring/ScoreInfo.cs:line 193
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c.<subscribeToLocalScores>b__40_2(ScoreInfo s) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line 199
 at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
 at osu.Game.Database.RealmObjectExtensions.Detach[T](IEnumerable`1 items) in /Users/dean/Projects/osu/osu.Game/Database/RealmObjectExtensions.cs:line 180
 at osu.Game.Screens.Select.Leaderboards.BeatmapLeaderboard.<>c__DisplayClass40_0.<subscribeToLocalScores>g__localScoresChanged|1(IRealmCollection`1 sender, ChangeSet changes, Exception exception) in /Users/dean/Projects/osu/osu.Game/Screens/Select/Leaderboards/BeatmapLeaderboard.cs:line
209
 at Realms.RealmCollectionBase`1.Realms.INotifiable<Realms.NotifiableObjectHandleBase.CollectionChangeSet>.NotifyCallbacks(Nullable`1 changes, Nullable`1 exception)
 at Realms.NotifiableObjectHandleBase.NotifyObjectChanged(IntPtr managedHandle, IntPtr changes, IntPtr exception)
```
2022-03-09 17:57:55 +09:00
Dean Herbert
8bb07f83cd
Merge pull request #17054 from hlysine/mod-adaptive-speed
Implement Adaptive Speed mod
2022-03-09 17:56:34 +09:00
Dan Balasescu
6fd8b4d891 Safeguard method against invalid invocation 2022-03-08 22:30:44 +09:00
Dan Balasescu
f1c40bd9ed Rework GetScore() method signatures + implementations
Rename legacy-facing overload to mention as much
2022-03-08 22:30:44 +09:00
Dan Balasescu
a8e99f1a95 Calculate classic score using total basic hitobject count 2022-03-08 21:49:41 +09:00
Dan Balasescu
5b6b8d1fa9 Remove GetStandardisedScore() proxy method 2022-03-08 21:49:41 +09:00
Dan Balasescu
6654977a7b Add GetScore() overload with total hitobject count 2022-03-08 21:49:41 +09:00
Dan Balasescu
2c382bd1d9 Rename GetImmediateScore() as overload of GetScore() 2022-03-08 21:49:40 +09:00
Dan Balasescu
a352a140bc
Merge pull request #17157 from peppy/fix-statistics-json-serialisation
Fix incorrect serialisation of submitted scores
2022-03-08 20:20:31 +09:00
Dan Balasescu
a172fc6cb8 Add IsBasic() and IsTick() extensions on HitResult 2022-03-08 18:19:12 +09:00
Dean Herbert
589a40ca2d Add EnumMember naming to HitResult to allow for correct json serialisation 2022-03-08 17:58:37 +09:00
Henry Lin
8b8b54b58f Scale rate adjustments based on hit timing consistency and tweak some related numbers 2022-03-05 21:48:57 +08:00
Henry Lin
76d257fbe4
Merge branch 'master' into mod-adaptive-speed 2022-03-04 15:16:37 +08:00
Henry Lin
f72c9a1f41 Cap speed change per hit and apply a speed decrease on miss 2022-03-04 11:48:48 +08:00
Henry Lin
b66af7edf4 Rename approximatedRates to ratesForRewinding and update xmldoc 2022-03-04 11:03:57 +08:00
Bartłomiej Dach
fcefd3c725
Fix slightly wrong references in xmldocs 2022-03-03 17:39:55 +01:00
Bartłomiej Dach
3797871aa0
Add extended documentation of adaptive speed mod machinations 2022-03-03 17:25:49 +01:00
Bartłomiej Dach
ffaf5b729f
Move and reword docs of allowable rate range constants 2022-03-03 17:07:43 +01:00
Henry Lin
464be6e64c Only call IUpdatableByPlayfield.Update if the playfield isn't nested 2022-03-03 14:37:39 +08:00
Henry Lin
4ce2044e4c Reorder members 2022-03-03 13:09:41 +08:00
Henry Lin
9c2aa51194 Rename applyPitchAdjustment to adjustPitchChanged 2022-03-03 13:07:30 +08:00
Henry Lin
ae71dcceeb Convert comments to xmldoc 2022-03-03 13:03:53 +08:00
Henry Lin
09254407fe Interpolate speed change using IUpdatableByPlayfield 2022-03-03 12:09:36 +08:00
Henry Lin
51258dbab4 Use binary search in ApplyToBeatmap 2022-03-03 11:21:20 +08:00
Henry Lin
95a40c5dc5 Remove pointless comment 2022-03-03 10:43:30 +08:00
Henry Lin
ff7f65de27 Extract duplicated conditionals 2022-03-03 10:43:04 +08:00
Henry Lin
55737226a3 Use Enumerable.Repeat 2022-03-03 10:18:36 +08:00
Henry Lin
d335a2229f Tweak average_count 2022-03-02 21:07:57 +08:00
Henry Lin
17bc714297 Allow the mod to properly react to nested hit objects 2022-03-02 20:48:57 +08:00
Henry Lin
6caecf79a0 Use smooth speed change 2022-03-02 20:08:05 +08:00
Henry Lin
c6934b4bce Improve adaptive speed algorithm and add rewind support 2022-03-02 10:35:03 +08:00
Henry Lin
783f43ccfb Add initial rate setting 2022-03-02 09:57:52 +08:00
Henry Lin
c9b205afeb Add adaptive speed mod 2022-03-02 09:57:52 +08:00
Dean Herbert
7215f3f66b Fix CalculateAverageHitError throwing if there are zero HitEvents 2022-03-01 18:44:15 +09:00
Dean Herbert
159db38f8a Add missing xmldoc 2022-02-28 19:14:43 +09:00
Dean Herbert
a41e1c80f1 Show hit error on results screen
Leading up to implementation of "local offset", this feels like a good
thing to have visible first and foremost.
2022-02-28 19:11:06 +09:00
Dan Balasescu
3a03833912
Merge pull request #16890 from peppy/beatmap-decoder-ruleset-store
Fix `LegacyBeatmapDecoder` not populating correct rulesets
2022-02-25 19:03:43 +09:00
Bartłomiej Dach
d8fa443ea0
Extract default mod switch measurements to constants
For use later when specific sizes/scales of the mod switches are
desired.
2022-02-22 23:22:11 +01:00
Dan Balasescu
bedd07d2e4 Add remark about usage of CalculateAll() 2022-02-22 18:12:55 +09:00
Bartłomiej Dach
cfc41a0a36
Implement small mod switch 2022-02-22 00:26:35 +01:00
Bartłomiej Dach
5186693dad
Implement tiny mod switch 2022-02-22 00:26:35 +01:00
Dan Balasescu
c466d6df94 Ensure to not multiply by 0 2022-02-21 17:19:35 +09:00
Dan Balasescu
c3b365cf6b Scale classic score by hitobject count 2022-02-21 13:31:03 +09:00
Dan Balasescu
567da9214e Merge branch 'master' into osu-diff-calc-max-combo 2022-02-18 18:35:24 +09:00
Dan Balasescu
3945cd24eb wip 2022-02-17 21:14:49 +09:00
Dean Herbert
7307e68e9c Revert "Merge pull request #16889 from smoogipoo/remove-mod-multiplier"
This reverts commit 252b945d3b, reversing
changes made to a1b39a96cf.
2022-02-17 13:26:12 +09:00
Dean Herbert
23933fc881 Update xmldoc to mention that multipliers are not applied anywhere 2022-02-16 17:32:22 +09:00
Dean Herbert
5ffd3ff82a Add xmldoc and allow constructing an AssemblyRulesetStore with a directory path 2022-02-16 17:25:16 +09:00
Dean Herbert
d0efecfc9c Add RulesetStore for use where realm is not present (ie. other projects) 2022-02-16 17:13:54 +09:00
Dean Herbert
7a69de0060 Split out realm portion of RulesetStore 2022-02-16 17:13:31 +09:00
Dan Balasescu
4c1413e0c7 No longer require Mod implementation 2022-02-16 16:36:02 +09:00
Dan Balasescu
5dd9771c5f Remove mod multipliers from being applied to scores 2022-02-16 16:27:27 +09:00
Dan Balasescu
84e82ef5e4 Add XMLDocs to difficulty attribute properties 2022-02-16 14:09:19 +09:00
Dean Herbert
b9d9fc56af Move files to UI namespace 2022-02-14 17:51:39 +09:00
Salman Ahmed
92e22c57a7 Introduce private APIRuleset for online ID equality comparison 2022-02-11 08:27:01 +03:00
Salman Ahmed
26839f6ad8 Consider OnlineIDs during ruleset equality if available
Required for `APIBeatmap`s, which provide `Ruleset` instances with `OnlineID` available only.

Also consistent with the comparer implementation.
2022-02-11 04:26:58 +03:00
Salman Ahmed
1b729e891d Update pointless CompareTo implementation once again 2022-02-11 04:17:30 +03:00
Salman Ahmed
9574bc1382 Allow IRulesetInfos of same type to be comparable
At first I was planning on making `CompareTo` implemented at
`IRulesetInfo` itself and shared across classes, but turns out it only
implements it explicitly and not allow direct `IRulesetInfo.Equals`
calls.

It messed with my head enough that I decided to just let each class have
its own implementation and only allow same type.
2022-02-11 04:03:23 +03:00
Dan Balasescu
ebd105422f Remove unused using 2022-02-10 14:22:08 +09:00
Dan Balasescu
f7fb7825cc Simplify disposal 2022-02-10 14:21:51 +09:00
Dan Balasescu
a3896a8ebd Remove allowance of null dependency 2022-02-10 14:21:50 +09:00
Dan Balasescu
45b3f472ab Merge branch 'master' into spectator-state-rework 2022-02-08 19:51:50 +09:00
Henry Lin
56c90a21ce Add a todo 2022-02-06 11:22:12 +08:00
Henry Lin
f78c853bc7 Calculate max combo locally in PerformanceBreakdownCalculator 2022-02-06 10:59:53 +08:00
Henry Lin
0b1fef38af Use the playable beatmap provided in CreateStatisticsForScore 2022-02-05 21:36:34 +08:00
Henry Lin
f29301cd1e
Merge branch 'master' into display-performance-attributes 2022-02-05 16:59:46 +08:00
Dan Balasescu
483977d5c8 Merge branch 'master' into spectator-state-rework 2022-02-03 19:59:07 +09:00
Bartłomiej Dach
82f9ad63f5
Fix flashlight size multiplier printing with too many decimal digits 2022-02-02 20:41:25 +01:00
Salman Ahmed
074a691635 Set keyboard step to 0.1 for difficulty adjust sliders 2022-02-02 17:43:08 +03:00
Dan Balasescu
6d3bc005ea Merge branch 'master' into spectator-state-rework 2022-02-02 18:57:04 +09:00
Dean Herbert
0c5da9370a Fix rulesets potentially being marked Available even when methods are missing
Came up when running the game after the recent breaking changes
(https://github.com/ppy/osu/pull/16722), where two template rulesets I
had loaded were erroring on startup but still being marked as available,
allowing them to crash the game on attempting to initiate relpay logic.

These cases are already handled for first-time ruleset loading via the
`GetTypes()` enumeration in `RulesetStore.addRuleset`, but when
consistency checking already present rulesets the only runtime
validation being done was `ruleset.CreateInstance()`, which does not
handle missing types or methods.
2022-02-02 14:52:01 +09:00
Henry Lin
b06128ffa5 Rename "Final PP" to "Achieved PP" 2022-02-01 22:26:55 +08:00
Dan Balasescu
41007169f7 Give SpectatorState a user state 2022-02-01 21:51:05 +09:00
Dean Herbert
0f83f77d2b Add xmldoc for new ResetFromReplayFrame method 2022-02-01 16:52:53 +09:00
Dan Balasescu
0641264a11 Merge branch 'master' into spectator-consistency-frames 2022-02-01 14:35:30 +09:00
Dan Balasescu
c50577e25f
Apply suggestion from review
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-02-01 10:48:41 +09:00
Dan Balasescu
4fb565e15f Reset ScoreProcessor from statistics replay frames 2022-01-31 21:32:56 +09:00
Dan Balasescu
39e1d65976 Make ScoreProcessor write all judgement types 2022-01-31 18:53:47 +09:00
Dan Balasescu
0458d408bb Add replay statistics frames to FramedReplayInputHandler 2022-01-31 18:53:47 +09:00
Dan Balasescu
4727aeda01 Give last bundled replay frame the frame header 2022-01-31 18:53:47 +09:00
Dean Herbert
0e764538e0 Retrieve KeyBindingContainer via DI rather than traversal lookup 2022-01-31 17:05:04 +09:00
Dean Herbert
a84fd2e20c
Merge branch 'master' into master 2022-01-31 16:30:08 +09:00
Dean Herbert
2d1a8a9d49 Use a more correct CompareTo implementation for ruleset ordering 2022-01-27 21:58:04 +09:00
Dean Herbert
33b7bdcf82 Update pointless CompareTo implementation 2022-01-27 21:49:33 +09:00
Dean Herbert
7af23328a4
Merge branch 'master' into ruleset-ordering-fix 2022-01-27 21:46:03 +09:00
Dean Herbert
a5d422e82c Merge branch 'master' into ruleset-id-fixes 2022-01-27 17:07:18 +09:00
Dan Balasescu
54d18bd7ac
Merge pull request #16642 from peppy/ruleset-private-info-set
Make `Ruleset.RulesetInfo` get only
2022-01-27 16:41:52 +09:00
Dean Herbert
5637fd64d6 Perform ordering using IComparable instead 2022-01-27 15:59:20 +09:00
Dean Herbert
5288eedd31 Update all usages of RulesetID and Ruleset.ID to use Ruleset.OnlineID 2022-01-27 15:38:03 +09:00
Dean Herbert
714177cce1 Remove pointless constructor in RulesetInfo 2022-01-27 15:37:27 +09:00
Dean Herbert
e67b1fe0ec Make Ruleset.RulesetInfo get only 2022-01-27 15:36:35 +09:00
Dean Herbert
f30d63107a Add SortID to RulesetInfo to allow stable ordering of rulesets for display 2022-01-27 15:35:16 +09:00
Dan Balasescu
0dd2de3e1e
Merge pull request #16628 from peppy/fix-realm-ruleset-ordering
Fix custom rulesets being displayed before official ones
2022-01-26 19:19:01 +09:00
Dean Herbert
57e624d8e7 Fix custom rulesets being displayed before official ones 2022-01-26 18:46:32 +09:00
Dean Herbert
f2d48d088d Fix realm migration failures with presence of databased EF rulesets that don't exist on disk 2022-01-26 17:57:03 +09:00
Dan Balasescu
bfa521bdd2
Merge pull request #16593 from peppy/realm-clean-up
Clean up realm naming
2022-01-25 14:33:53 +09:00
Dean Herbert
d7342880f5 Update remaining cases of clashes with realm.Write and realm.RegisterForNotifications 2022-01-25 13:09:48 +09:00
Bartłomiej Dach
8c3fbb6eb4
Merge branch 'master' into Liswiera-FL-changes 2022-01-24 21:32:36 +01:00
Bartłomiej Dach
a227af75ed
Simplify flashlight parameter passing flow 2022-01-24 21:03:02 +01:00
Bartłomiej Dach
5874475dff
Extract DefaultFlashlightSize to base flashlight class 2022-01-24 21:03:02 +01:00