1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-11 12:17:26 +08:00
Commit Graph

57073 Commits

Author SHA1 Message Date
Dean Herbert
dd4cd3cf8e Move gameplay configuration to interface to allow editor overriding 2022-11-08 18:25:24 +09:00
Dean Herbert
ada039151b Add the ability to toggle off hit marker displays in the editor 2022-11-08 18:07:06 +09:00
Dean Herbert
30700ee68b
Merge pull request #20907 from cdwcgt/editor-background
Add ability to toggle background dim in editor
2022-11-08 17:58:34 +09:00
Dean Herbert
9650ae1329 Limit editor background dim to 75% maximum 2022-11-08 17:20:37 +09:00
Dean Herbert
349d262c18 Remove commented unbind 2022-11-08 17:19:48 +09:00
Dean Herbert
b166e477c2
Merge branch 'master' into editor-background 2022-11-08 17:18:34 +09:00
Dean Herbert
30890644a8 Flash piece when hit 2022-11-08 15:31:45 +09:00
Dean Herbert
aa7d0e2c96 Remove triangles skin specific implementation from base DrawableHit 2022-11-08 15:22:00 +09:00
Dean Herbert
01803c3f13 Adjust judgement text to be more visible 2022-11-08 15:08:52 +09:00
Dean Herbert
4c15794694 Add test coverage of overlay interplay 2022-11-08 14:58:57 +09:00
Dean Herbert
b9374cae55 Hide settings/notifications regardless of IsPresent state of new overlay 2022-11-08 14:38:02 +09:00
Dean Herbert
0b34340447 Fix sprites not displaying in storyboard if filename extension is missing in script 2022-11-08 14:34:28 +09:00
Dean Herbert
064a245c50 Don't trim whitespace from variable keys / values 2022-11-08 13:30:11 +09:00
Dean Herbert
b764d1bd04 Decode variables earlier in flow in case they include indent logic
Without this change, the `depth` calculation could be incorrect.
2022-11-08 13:29:42 +09:00
maromalo
64e6276397 Fix score rounding issue 2022-11-08 01:10:21 -03:00
Dean Herbert
49f530910c
Merge pull request #21163 from frenzibyte/always-show-cursor-on-focus-loss
Always display menu cursor when game is not focused
2022-11-08 12:37:19 +09:00
Dean Herbert
2163cd212b Automatically close settings and notification overlays when opening main overlay
Closes #21162.
2022-11-08 12:04:07 +09:00
Dean Herbert
644c31130e
Merge pull request #21165 from frenzibyte/fix-taiko-major-barline
Fix taiko major barlines no longer rendering correctly
2022-11-08 11:47:09 +09:00
Salman Ahmed
5566512f0c
Merge pull request #21112 from peppy/song-select-transition-improvement
Improve song select transition to gameplay
2022-11-08 04:15:43 +03:00
Salman Ahmed
3af48352c9 Fix taiko major barlines no longer rendering correctly 2022-11-08 04:05:06 +03:00
Salman Ahmed
1465d043f4
Merge branch 'master' into song-select-transition-improvement 2022-11-08 03:36:19 +03:00
Susko3
8568520c33 Fix Prefer24HourTime default value
Will use the system culture so it always matches the rest of the OS.
2022-11-08 01:34:06 +01:00
Salman Ahmed
7ee9018a94 Always display menu cursor when game is not focused 2022-11-08 03:18:12 +03:00
Dean Herbert
1e2e0dea74 Ensure seeding results get beatmaps populated if BeatmapIno model is null 2022-11-07 19:04:19 +09:00
Dean Herbert
d77b6b3603 Fix seeding screen buttons crashing the game if no match is selected 2022-11-07 19:04:06 +09:00
Dean Herbert
64f9d6c891 Fix potential cross-thread drawable operation in round editor screen 2022-11-07 19:03:56 +09:00
Dean Herbert
de2dac22b8 Ensure seeding screen is refreshed on entering 2022-11-07 18:46:04 +09:00
Dean Herbert
d57ec4b227 Add argon input drum implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
b15d1bc333 Add argon result display implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
d5c375b139 Add argon hit explosion implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
37cb187d2e Move strong hit scale to DefaultHitExplosion 2022-11-07 18:32:12 +09:00
Dean Herbert
e2046791c2 Add argon drum roll ticks 2022-11-07 18:32:12 +09:00
Dean Herbert
aa61eb8f4b Add note about taiko pooling oversight 2022-11-07 18:32:12 +09:00
Dean Herbert
938a8f865b Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad) 2022-11-07 18:32:12 +09:00
Dean Herbert
f1556c98e3 Add drum roll implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
6636545195 Move taiko argon hit icon to respective centre/rim pieces 2022-11-07 18:32:12 +09:00
Dean Herbert
529e3217cf Add barline implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
f1a1f29da7 Add hit target implementation 2022-11-07 18:32:12 +09:00
Dean Herbert
421bdd2c1a Add playfield background implementations 2022-11-07 18:32:12 +09:00
Dean Herbert
bc0e9375af Add basic argon hits 2022-11-07 18:32:12 +09:00
Dean Herbert
baf8db8de4 Add basic setup for taiko argon skinning 2022-11-07 18:32:12 +09:00
Dean Herbert
ddc2ed1542 Fix height of playfield in taiko tests 2022-11-07 18:32:12 +09:00
Dean Herbert
2648175275 Merge branch 'taiko-barline-separation' into taiko-fixes-combined 2022-11-07 18:32:09 +09:00
Dean Herbert
688f50e086 Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined 2022-11-07 18:32:07 +09:00
Dean Herbert
564d078517 Fix much brokenness with kiai and justment sizing 2022-11-07 17:19:32 +09:00
Dean Herbert
2b72c3833b Remove unnecessary centering logic in DrawableJudgement 2022-11-07 17:19:32 +09:00
Dean Herbert
8745c2f016 Split out taiko DefaultJudgementPiece and move animations across 2022-11-07 17:19:32 +09:00
Dean Herbert
1975385cc7 Move first tick tracking logic inside TickPiece 2022-11-07 15:26:34 +09:00
Dan Balasescu
fdca3c2d1c Rename method for consistency 2022-11-07 14:35:42 +09:00
Dan Balasescu
67e99b5344 Lookup channels before calling HandleJoinedChannel() 2022-11-07 14:34:55 +09:00