Dean Herbert
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dd4cd3cf8e
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Move gameplay configuration to interface to allow editor overriding
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2022-11-08 18:25:24 +09:00 |
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Dean Herbert
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ada039151b
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Add the ability to toggle off hit marker displays in the editor
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2022-11-08 18:07:06 +09:00 |
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Dean Herbert
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30700ee68b
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Merge pull request #20907 from cdwcgt/editor-background
Add ability to toggle background dim in editor
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2022-11-08 17:58:34 +09:00 |
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Dean Herbert
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9650ae1329
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Limit editor background dim to 75% maximum
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2022-11-08 17:20:37 +09:00 |
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Dean Herbert
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349d262c18
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Remove commented unbind
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2022-11-08 17:19:48 +09:00 |
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Dean Herbert
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b166e477c2
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Merge branch 'master' into editor-background
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2022-11-08 17:18:34 +09:00 |
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Dean Herbert
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30890644a8
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Flash piece when hit
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2022-11-08 15:31:45 +09:00 |
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Dean Herbert
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aa7d0e2c96
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Remove triangles skin specific implementation from base DrawableHit
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2022-11-08 15:22:00 +09:00 |
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Dean Herbert
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01803c3f13
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Adjust judgement text to be more visible
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2022-11-08 15:08:52 +09:00 |
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Dean Herbert
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4c15794694
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Add test coverage of overlay interplay
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2022-11-08 14:58:57 +09:00 |
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Dean Herbert
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b9374cae55
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Hide settings/notifications regardless of IsPresent state of new overlay
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2022-11-08 14:38:02 +09:00 |
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Dean Herbert
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0b34340447
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Fix sprites not displaying in storyboard if filename extension is missing in script
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2022-11-08 14:34:28 +09:00 |
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Dean Herbert
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064a245c50
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Don't trim whitespace from variable keys / values
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2022-11-08 13:30:11 +09:00 |
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Dean Herbert
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b764d1bd04
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Decode variables earlier in flow in case they include indent logic
Without this change, the `depth` calculation could be incorrect.
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2022-11-08 13:29:42 +09:00 |
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maromalo
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64e6276397
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Fix score rounding issue
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2022-11-08 01:10:21 -03:00 |
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Dean Herbert
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49f530910c
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Merge pull request #21163 from frenzibyte/always-show-cursor-on-focus-loss
Always display menu cursor when game is not focused
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2022-11-08 12:37:19 +09:00 |
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Dean Herbert
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2163cd212b
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Automatically close settings and notification overlays when opening main overlay
Closes #21162.
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2022-11-08 12:04:07 +09:00 |
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Dean Herbert
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644c31130e
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Merge pull request #21165 from frenzibyte/fix-taiko-major-barline
Fix taiko major barlines no longer rendering correctly
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2022-11-08 11:47:09 +09:00 |
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Salman Ahmed
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5566512f0c
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Merge pull request #21112 from peppy/song-select-transition-improvement
Improve song select transition to gameplay
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2022-11-08 04:15:43 +03:00 |
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Salman Ahmed
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3af48352c9
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Fix taiko major barlines no longer rendering correctly
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2022-11-08 04:05:06 +03:00 |
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Salman Ahmed
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1465d043f4
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Merge branch 'master' into song-select-transition-improvement
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2022-11-08 03:36:19 +03:00 |
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Susko3
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8568520c33
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Fix Prefer24HourTime default value
Will use the system culture so it always matches the rest of the OS.
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2022-11-08 01:34:06 +01:00 |
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Salman Ahmed
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7ee9018a94
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Always display menu cursor when game is not focused
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2022-11-08 03:18:12 +03:00 |
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Dean Herbert
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1e2e0dea74
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Ensure seeding results get beatmaps populated if BeatmapIno model is null
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2022-11-07 19:04:19 +09:00 |
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Dean Herbert
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d77b6b3603
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Fix seeding screen buttons crashing the game if no match is selected
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2022-11-07 19:04:06 +09:00 |
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Dean Herbert
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64f9d6c891
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Fix potential cross-thread drawable operation in round editor screen
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2022-11-07 19:03:56 +09:00 |
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Dean Herbert
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de2dac22b8
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Ensure seeding screen is refreshed on entering
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2022-11-07 18:46:04 +09:00 |
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Dean Herbert
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d57ec4b227
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Add argon input drum implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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b15d1bc333
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Add argon result display implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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d5c375b139
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Add argon hit explosion implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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37cb187d2e
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Move strong hit scale to DefaultHitExplosion
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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e2046791c2
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Add argon drum roll ticks
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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aa61eb8f4b
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Add note about taiko pooling oversight
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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938a8f865b
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Adjust transform of taiko drum roll ticks to not scale to 0 (looks bad)
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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f1556c98e3
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Add drum roll implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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6636545195
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Move taiko argon hit icon to respective centre/rim pieces
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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529e3217cf
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Add barline implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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f1a1f29da7
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Add hit target implementation
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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421bdd2c1a
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Add playfield background implementations
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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bc0e9375af
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Add basic argon hits
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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baf8db8de4
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Add basic setup for taiko argon skinning
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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ddc2ed1542
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Fix height of playfield in taiko tests
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2022-11-07 18:32:12 +09:00 |
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Dean Herbert
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2648175275
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Merge branch 'taiko-barline-separation' into taiko-fixes-combined
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2022-11-07 18:32:09 +09:00 |
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Dean Herbert
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688f50e086
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Merge branch 'taiko-tick-trackiung' into taiko-fixes-combined
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2022-11-07 18:32:07 +09:00 |
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Dean Herbert
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564d078517
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Fix much brokenness with kiai and justment sizing
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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2b72c3833b
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Remove unnecessary centering logic in DrawableJudgement
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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8745c2f016
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Split out taiko DefaultJudgementPiece and move animations across
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2022-11-07 17:19:32 +09:00 |
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Dean Herbert
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1975385cc7
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Move first tick tracking logic inside TickPiece
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2022-11-07 15:26:34 +09:00 |
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Dan Balasescu
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fdca3c2d1c
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Rename method for consistency
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2022-11-07 14:35:42 +09:00 |
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Dan Balasescu
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67e99b5344
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Lookup channels before calling HandleJoinedChannel()
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2022-11-07 14:34:55 +09:00 |
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