Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Bartłomiej Dach
508f1f488c
Merge branch 'master' into limit-barline-generation-sanity
2022-11-23 17:12:36 +01:00
Dean Herbert
e69ed67335
Add test of barline generation with negative start time control point
2022-11-23 18:11:52 +09:00
Bartłomiej Dach
675e32df57
Add test steps for testing combo reset to 0
2022-11-22 20:43:22 +01:00
Bartłomiej Dach
8ac0a759f0
Set combo immediately rather than via repeat steps
...
Doesn't help anyone to be waiting literal minutes for combo to hit 50 or
150 in a test scene supposed to quickly visually demonstrate a
component. Doesn't help for CI runtime, either.
2022-11-22 20:30:27 +01:00
Bartłomiej Dach
5a5b0ed4ef
Restructure tests not to call each other
...
Bit weird to have tests call other tests. Private helper methods is
better, if unavoidable.
2022-11-22 20:28:41 +01:00
Joppe27
db34fa99b1
Add tests and clean up inefficient code
2022-11-22 17:22:34 +01:00
Dean Herbert
70f50c1319
Add test scene covering taiko swell
2022-11-15 22:46:20 +09:00
Bartłomiej Dach
7379f6fe20
Merge branch 'master' into argon-taiko
2022-11-12 01:56:30 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
ddc2ed1542
Fix height of playfield in taiko tests
2022-11-07 18:32:12 +09:00
Dan Balasescu
a2b4e5b658
Merge pull request #20558 from vunyunt/stamina-available-fingers
...
Basic tl-tapping consideration for stamina
2022-11-07 09:55:54 +09:00
Dean Herbert
923d44a769
Update dependencies
2022-11-04 17:00:58 +09:00
Dean Herbert
0689d3845f
Fix TestSceneHitExplosion
not maintaining aspect ratio
2022-11-02 17:15:25 +09:00
Dean Herbert
c66064872a
Fix DrawableHit
test scene not showing rim hits correctly
2022-11-02 17:15:25 +09:00
Dan Balasescu
4342521bc1
Merge branch 'master' into stamina-available-fingers
2022-10-28 13:07:48 +09:00
Bartłomiej Dach
93e9b4a2c5
Add failing test case
2022-10-25 20:02:28 +02:00
Joppe27
bc57ef061e
Add tests for DrawableHit and DrawableDrumRoll kiai flashing
2022-10-18 23:48:50 +02:00
Joppe27
2b5f12e4fb
Mark existing Drawable test scenes as NUnit for reuse in kiai test scenes
2022-10-18 23:47:26 +02:00
Salman Ahmed
516e99df72
Add test coverage for flashlight mod
2022-10-14 02:38:43 +03:00
sw1tchbl4d3
9d45f1ec12
Fix code style
2022-10-07 22:08:12 +02:00
sw1tchbl4d3
f889f0df36
Add tests for the BarLineGenerator
2022-10-07 20:41:45 +02:00
Dean Herbert
072b64b8d4
Update all dependencies
2022-10-07 21:16:11 +09:00
vun
47781a8f94
Fix code inspect issues and SR test cases
2022-10-03 17:31:45 +08:00
sw1tchbl4d3
eae8916e76
Add test
2022-09-27 19:52:55 +02:00
Dean Herbert
65d1c40dd5
Remove remaining package references and replace with SQLitePCLRaw
direct reference
...
This may require further consideration for test and iOS projects.
2022-09-15 16:58:58 +09:00
Dan Balasescu
6a371eba5f
Fix namespace
2022-09-07 00:12:25 +09:00
Dan Balasescu
2ca63b5030
Add tests for all taiko judgements
2022-09-06 23:26:25 +09:00
Dan Balasescu
792b410c04
Merge branch 'master' into classic_drumrolls
2022-09-06 16:29:45 +09:00
sw1tchbl4d3
b185194d07
Apply comments by smoogi
2022-08-30 14:44:44 +02:00
Dean Herbert
4b72e55770
Fix various test scenes not adding EditorClock
to the draw hierarchy
2022-08-26 18:08:43 +09:00
Dan Balasescu
136dcee3b5
Merge pull request #19571 from vunyunt/colour-encoding-2
...
Rewrite of the colour skill & refactoring of difficulty calculation within osu!taiko
2022-08-25 13:56:50 +09:00
Dean Herbert
d40d09a544
Rename method to be more specific and standardise setBeatmap
calls
2022-08-17 23:03:39 +09:00
Dean Herbert
7d8fbc4dbc
Refactor TestSceneDrawableTaikoMascot
to read a bit better
2022-08-17 19:21:50 +09:00
Dan Balasescu
d686e841c5
Merge branch 'master' into colour-encoding-2
2022-08-15 20:56:50 +09:00
sw1tchbl4d3
e0426836c1
Make swells and drumrolls optional by default
2022-08-05 16:30:07 +02:00
Justin
e6761ef6b1
Merge branch 'master' into classic_drumrolls
2022-08-05 12:17:44 +00:00
Salman Ahmed
b32ff68a95
Enable NRT on taiko legacy skin transformer and tests
2022-07-30 09:43:51 +03:00
Salman Ahmed
40858c4cb7
Adjust existing test coverage
2022-07-30 09:32:39 +03:00
andy840119
3510c16566
Remove nullable disable annotation in the Taiko test case.
2022-07-27 22:31:48 +08:00
Justin
a4f3a0d201
Merge branch 'master' into classic_drumrolls
2022-07-24 18:33:04 +00:00
vun
17d418d319
Merge remote-tracking branch 'ppy/master' into colour-encoding-2
2022-07-22 16:31:28 +08:00
Dean Herbert
b604eb6262
Simplify implementation
2022-07-22 16:59:09 +09:00
Dean Herbert
b884ed2a3d
Make test actually test drum behaviours
2022-07-22 16:39:26 +09:00
Dean Herbert
c32af3c041
Merge branch 'master' into hongaaronc/master
2022-07-22 15:55:38 +09:00
Salman Ahmed
28150dc15d
Merge branch 'master' into taiko-target-classic-position
2022-07-18 20:45:29 +03:00
Jay L
77fa567453
Adjust tests
2022-07-17 14:56:25 +10:00
Dean Herbert
958c0fb390
Remove Appveyor.TestLogger
2022-07-11 15:01:16 +09:00
Dan Balasescu
6c2d02fefd
Fix tests
2022-06-30 12:37:03 +09:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Bartłomiej Dach
09768cd740
Add test coverage
2022-06-24 13:43:02 +02:00
Bartłomiej Dach
26c5b59f6d
Replace usages of string.To{Lower,Upper}()
2022-06-24 11:57:45 +02:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
f3d4cd3f95
Fix various code inspection issues
2022-06-02 14:36:07 +09:00
Aaron Hong
ae996d1404
Add manual test scene for DrumTouchInputArea
2022-06-01 00:56:03 -07:00
Aaron Hong
f7a658450f
Move DrawableTaikoRulesetTestScene's hardcoded beatmap to CreateBeatmap(..) method instead of load(..) method, so that the class is more extensible and reusable
2022-06-01 00:54:49 -07:00
Aaron Hong
2471c242b4
Merge branch 'master' of https://github.com/ppy/osu into ppy-master
2022-05-31 21:01:04 -07:00
Dan Balasescu
934bcaf82e
Adjust tests
2022-05-17 09:10:52 +10:00
Dean Herbert
fecf92e16f
Update libraries to latest versions
2022-05-11 19:54:59 +09:00
Dan Balasescu
494955aff1
Resolve inspection issues
2022-04-14 13:11:11 +09:00
Salman Ahmed
c1693e4387
Use LegacySkinPlayerTestScene
instead of reimplementing
2022-04-07 00:13:56 +03:00
Salman Ahmed
16f626fb64
Add legacy classic taiko player test scene
2022-04-06 01:21:19 +03:00
Dan Balasescu
32e55e7d78
Merge branch 'master' into osu-diff-calc-max-combo
2022-03-31 15:08:08 +09:00
Aaron Hong
0f83308f7b
Update osu!taiko TestSceneInputDrum with InputDrum changes for touch controls
2022-03-11 02:49:10 -08:00
Shivam
1a7a160f0a
Update vscode launch.json files for all other projects
2022-02-25 14:28:54 +01:00
Dan Balasescu
567da9214e
Merge branch 'master' into osu-diff-calc-max-combo
2022-02-18 18:35:24 +09:00
Dean Herbert
d79845fb1d
Revert NUnit3TestAdaptor
(again)
...
Console output is still broken. See
https://github.com/ppy/osu/runs/5196023462?check_suite_focus=true .
2022-02-15 17:06:34 +09:00
Dean Herbert
60153bb69d
Update nuget packages to highest usable versions
...
EF packages are intentionally pinned to 5.0.14 as higher versions no
longer support `netstandard2.1`, which we require for xamarin projects.
2022-02-15 15:19:23 +09:00
Dean Herbert
5b30921cbf
Merge branch 'master' into net6
2022-02-14 22:06:35 +09:00
Dean Herbert
176bb4a4e2
Update desktop projects to target .NET 6
2022-02-10 17:42:09 +09:00
Dan Balasescu
781cb9f18d
Move HasPassed/HasFailed into GameplayState
2022-02-01 14:46:24 +09:00
Salman Ahmed
de0a7d8501
Migrate taiko editor saving test scene to EditorSavingTestScene
2022-01-26 07:57:46 +03:00
Henry Lin
44311c1f4e
Add tests for diffcalc max combo
2022-01-23 11:25:22 +08:00
Dan Balasescu
3e5d29ed00
Merge pull request #16505 from peppy/remove-base-difficulty-usage
...
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
2022-01-19 13:53:55 +09:00
Dan Balasescu
f6f44029e8
Merge pull request #16507 from peppy/more-ingore-rules
...
Add some missing `IgnoredAttributes` to reduce automapper overhead
2022-01-19 12:26:37 +09:00
Dean Herbert
96d07e20ed
Revert nunit test adaptor version bump until console output bug is resolved
...
Tests have started to output too much log content, causing viewing CI
failures to be painfully impossible. Roll back for now.
Fix may be related to
https://github.com/nunit/nunit3-vs-adapter/issues/941 , although we don't
use filter.
2022-01-19 02:18:58 +09:00
Dean Herbert
67bf95bc91
Remove all usage of AuthorString
2022-01-18 23:30:40 +09:00
Dean Herbert
7f65f3a47f
Remove all usage of BaseDifficulty
(and access Difficulty
instead)
2022-01-18 22:57:39 +09:00
Dean Herbert
1b62a685f3
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-18 15:07:59 +09:00
Dean Herbert
125439d177
Update all (non-NET6) nuget packages
2022-01-18 11:09:26 +09:00
Dan Balasescu
34e99968d0
Resolve inspection
2022-01-17 14:06:50 +09:00
Bartłomiej Dach
632246a3b3
Add failing test scene
2022-01-16 17:04:59 +01:00
Dean Herbert
b5f670cc5b
Add far too many fixes for ruleset non-nullable requirements
2022-01-12 23:24:11 +09:00
Dean Herbert
f9713b8895
Replace usage of TimeoutAttribute
to fix beatmap conversion test failures
2022-01-04 11:51:41 +09:00
Joseph Madamba
7de43e3aba
Fix most open compound words in identifiers being closed
2021-12-27 20:26:28 -08:00
Dean Herbert
e0629ba81c
Update all dependencies
2021-11-20 13:31:10 +09:00
Dean Herbert
7c2e79f911
Update all simple cases of switching to IWorkingBeatmap
2021-11-17 20:56:57 +09:00
Dean Herbert
fabf253381
Update difficulty calculator tests to also use IWorkingBeatmap
2021-11-15 19:16:49 +09:00
Dean Herbert
369b4ba789
Update DifficultyCalculator
to take an IRulesetInfo
2021-11-15 19:16:48 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Bartłomiej Dach
d88fd1bfd7
Add failing test case
2021-11-08 13:23:24 +01:00
dependabot[bot]
7747fd5810
Bump Microsoft.NET.Test.Sdk from 16.11.0 to 17.0.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.11.0 to 17.0.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.11.0...v17.0.0 )
---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
dependency-type: direct:production
update-type: version-update:semver-major
...
Signed-off-by: dependabot[bot] <support@github.com>
2021-11-01 17:01:54 +00:00
Dean Herbert
95837990f3
Apply some second-pass inspections that appeared after previous changes
2021-10-27 13:09:30 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Joseph Ireland
06a78d9729
fix taiko tests
2021-10-09 00:15:27 +01:00
Joseph Ireland
185bb9c122
change initial strain from 1 to 0 to allow simpler implementations
2021-10-07 09:30:18 +01:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
dependabot[bot]
5a1eccd8e3
Bump Microsoft.NET.Test.Sdk from 16.10.0 to 16.11.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.10.0 to 16.11.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.10.0...v16.11.0 )
---
updated-dependencies:
- dependency-name: Microsoft.NET.Test.Sdk
dependency-type: direct:production
update-type: version-update:semver-minor
...
Signed-off-by: dependabot[bot] <support@github.com>
2021-09-01 18:17:37 +00:00
Dean Herbert
8e0a04c4e5
Update taiko InputDrum
to use new trigger logic
2021-08-25 16:56:44 +09:00