Dean Herbert
feeff16476
Add debug language to help with localisation efforts
...
The idea is to allow a developer to immediately see which text on a
component or screen has already got localisation support. It can be a
bit of a challenge to see this when creating a new component that
doesn't yet have any translations populated.
Curious to hear thoughts on this. I could see it working very well as a
visual tests checkbox (implemented at o!f side), potentially in addition
to having this at the game level, or replacing this PR.
2022-04-19 14:30:50 +09:00
Dan Balasescu
bb8b94f8ad
Merge branch 'master' into i-notification-overlay
2022-04-19 06:03:56 +09:00
Dan Balasescu
94e892df1c
Merge pull request #17862 from peppy/i-dialog-overlay
...
Split out `IDialogOverlay` to allow for easier testing
2022-04-19 05:24:05 +09:00
Dean Herbert
043599081b
Split out INotificationOverlay
to allow for easier testing
2022-04-18 20:14:01 +09:00
Dean Herbert
fea4632e83
Convert assert to hard throw
2022-04-18 20:04:19 +09:00
Dean Herbert
25f1f772f3
Allow caching via loadComponentSingleFile
with interface specification
2022-04-18 18:36:26 +09:00
Dean Herbert
2202863e1a
Split out IPerformFromScreenRunner
to allow for easier testing
2022-04-18 17:49:28 +09:00
Dean Herbert
88306a6180
Disable ability to select random skin from within the skin editor
...
Reasoning is explained in inline comment.
I knowingly only applied this to the shortcut key. It's still feasible a
user can choose the option from the skin dropdown while the editor is
open, but that's less of an issue (because a user won't get the same
compulsion that I get to mash the key, only to be greeted with 100 new
mutable skins created).
2022-04-01 14:22:32 +09:00
Dean Herbert
2f18c512cd
Convert SkinEditorOverlay
to an OverlayContainer
to allow it to block input
2022-03-21 17:33:56 +09:00
Dean Herbert
86960c791f
Close overlays and toolbar on entering the skin editor
2022-03-16 19:00:23 +09:00
Dean Herbert
9a1ade4f79
Refactor SkinEditor
to support switching target screens without full reload
2022-03-11 23:08:40 +09:00
Dean Herbert
32c7a023f8
Make OsuGame.ScreenChanged
private
and non-virtual
...
Just reducing complexity scope here.
2022-03-11 19:54:15 +09:00
Dan Balasescu
48ed9c6144
Enable high chat polling rate
2022-02-25 16:03:56 +09:00
Dean Herbert
5d73691de4
Use existing HandleLink
flow rather than reimplmenting
2022-02-23 17:02:39 +09:00
Bartłomiej Dach
d1d6847d32
Add comment about split usage in osu:// protocol link handling
2022-02-22 22:24:37 +01:00
Dean Herbert
29c5683ba3
Add handling of beatmap links on startup
2022-02-18 16:14:37 +09:00
Dean Herbert
465e7d29fe
Avoid showing the external link warning
2022-01-27 14:53:11 +09:00
Dean Herbert
cd71ec0edd
Remove ILive<>
interface (and use abstract Live<>
instead)
2022-01-26 13:38:56 +09:00
Dean Herbert
5601f6f1fe
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-17 12:29:02 +09:00
Susko3
084b1fb470
Load the VersionManager earlier
2022-01-16 15:25:21 +01:00
Susko3
6e4214de4d
Move VersionManager
from osu.Desktop
to osu.Game
2022-01-15 19:42:38 +01:00
Bartłomiej Dach
03e4ec4214
Merge branch 'master' into realm-integration/score-and-beatmaps
2022-01-15 14:45:42 +01:00
Dean Herbert
c33fe7bcc6
Remove one more unnecessary Detach
operation
2022-01-13 18:32:59 +09:00
Dean Herbert
0bd34253e7
Increase chat polling rate during multiplayer lobby / games
2022-01-13 17:31:49 +09:00
Dean Herbert
902dc0eaec
Detach rather than consume live when presenting a beatmap
2022-01-12 17:49:10 +09:00
Dean Herbert
e74a5022c9
Fix multiple tests via null checks and changing ToLive
to Detach
...
flow
2022-01-12 17:00:17 +09:00
Dean Herbert
2b8706b6ce
Detach and reattach scores to make work
2022-01-12 17:00:16 +09:00
Dean Herbert
1d536fd0bc
Start introducing ILive
2022-01-12 17:00:16 +09:00
Dean Herbert
4f6a05ce3d
Reimplement all query methods
2022-01-12 16:57:27 +09:00
Dean Herbert
aac2aa341c
Update some more incorrect types for primary key access/set
2022-01-12 16:57:27 +09:00
Dean Herbert
2a4bee61dd
Update many score-related classes to move closer to being able to persist to realm
2022-01-12 16:57:27 +09:00
Dean Herbert
e6fdd0e969
Miscellaneous fixes that don't fit elsewhere
2022-01-12 16:39:36 +09:00
Dean Herbert
981158ed88
Rename method and simplify SetDefault
calling code
2021-12-21 15:34:32 +09:00
Dean Herbert
1067e2dc00
Merge branch 'master' into update-framework
2021-12-17 16:41:47 +09:00
Dean Herbert
0eac655cff
Remove local screen change logging
2021-12-16 18:21:48 +09:00
Dean Herbert
441b7baa93
Provide a realm factory to usages of ToLive
/RealmLive
2021-12-14 14:26:34 +09:00
Salman Ahmed
d0fbbf110b
Expose ScreenContainer
for access in OsuGameDesktop
2021-12-13 06:52:36 +03:00
Dean Herbert
bf1418bafc
Use OnlineID
instead of legacy IDs for equality and lookups
2021-12-10 16:11:48 +09:00
Dean Herbert
370135d484
Remove outdated TODO
2021-12-01 12:47:32 +09:00
Dean Herbert
f6a3709060
Store default skins to database
2021-11-29 18:28:25 +09:00
Dean Herbert
23146d59d1
Use ILive
for current skin
2021-11-29 18:28:25 +09:00
Dean Herbert
3db5646fa8
Create Guid constants for system skins (and store skin choice to configuration as guid)
2021-11-29 18:28:25 +09:00
Dan Balasescu
f712aeee01
Merge pull request #15795 from peppy/realm-integration/separate-download-flow
...
Split out download logic from main manager classes
2021-11-25 20:59:23 +09:00
Dean Herbert
a2ab9f457d
Move score download logic out of ScoreManager
2021-11-25 17:33:04 +09:00
Dean Herbert
716543b5b3
Move beatmap download logic out of BeatmapManager
2021-11-25 17:29:41 +09:00
Dean Herbert
79459c1aeb
Fix typo in class and variable names
2021-11-25 17:12:15 +09:00
Dean Herbert
9dcb20a821
Rename Stable
to Legacy
and add xmldoc
2021-11-25 15:39:05 +09:00
Dean Herbert
f1926c6d27
Store preferred ruleset to configuration using ShortName
instead of ID
2021-11-22 17:45:31 +09:00
Dean Herbert
3de8125eac
Update UI cases where repeat should not be handled
2021-11-18 13:13:36 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6b6dd93e9e
Fix LinkFlowContainer
not creating user links supporting full IUser
specification
2021-11-08 14:17:47 +09:00
Dean Herbert
b1f1cc0bf3
Perform all user profile displays using an IUser
interface
2021-11-05 13:55:34 +09:00
Dean Herbert
90503f72ca
Update PresentBeatmap
to support interface types
2021-10-29 17:43:39 +09:00
Dean Herbert
3905ecd18b
Use retrieval of bindable and tidy up code slightly
2021-10-28 13:09:03 +09:00
Dean Herbert
ad1bd4e48e
Merge branch 'master' into ui-scaling-keybind
2021-10-28 13:03:21 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
70f432805e
Merge branch 'master' into ui-scaling-keybind
2021-10-27 01:06:14 +09:00
Susko3
51c5d0aec7
Update to be in line with framework changes
2021-10-24 13:21:41 +02:00
Susko3
4a425b5c3e
Merge remote-tracking branch 'upstream/master' into use-ShowFileInNativeExplorer
2021-10-23 10:01:24 +02:00
Dean Herbert
c97cfdd978
Merge branch 'master' into localise-toasts
2021-10-19 16:37:14 +09:00
Susko3
25f172fae8
Update usages of OpenInNativeExplorer to use ShowFileInNativeExplorer
...
Also updates WrappedStorage to override ShowFileInNativeExplorer.
2021-10-17 12:56:29 +02:00
Dan Balasescu
3604a762d0
Merge branch 'master' into fix-editor-difficulty-name-update
2021-10-15 16:58:01 +09:00
Dean Herbert
a90f40e831
Update one missed instance of PresentImport
2021-10-15 16:00:09 +09:00
Dean Herbert
e0babe4b79
Add global logging of WorkingBeatmap
changes
2021-10-14 14:07:43 +09:00
Dean Herbert
94de24075e
Ensure startup imports trigger notifications
2021-10-13 12:18:56 +09:00
Gagah Pangeran Rosfatiputra
81246a110c
add OpenChangelog
in OsuGame.HandleLink
2021-10-12 09:57:47 +07:00
Gagah Pangeran Rosfatiputra
6c84cf6658
add ShowChangelogListing
and ShowChangelogBuild
2021-10-12 09:57:47 +07:00
Gagah Pangeran Rosfatiputra
80722c7dc7
change changelogOverlay
to field in OsuGame
2021-10-12 09:57:47 +07:00
Joseph Madamba
e0557e849b
Join combinations with "/" instead
2021-10-11 01:11:41 -07:00
Joseph Madamba
4fc84e71cd
Localise more toast related strings
2021-10-11 01:02:26 -07:00
Joehu
ce864011f2
Add ability to change ui scaling via keyboard
2021-10-10 13:13:26 -07:00
Dan Balasescu
4bd1083388
Merge pull request #14903 from peppy/importer-returns-live
...
Add `ILive<T>` and use as return type of `Import` methods
2021-10-04 20:16:32 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
Dean Herbert
63f0b0c932
Rename out of place interface name
2021-10-04 16:35:55 +09:00
Dean Herbert
a2e61883e3
Initial push to use ILive
in import process
2021-09-30 22:55:25 +09:00
Dean Herbert
7914daaef0
Remove unused using
2021-09-29 19:09:48 +09:00
Dean Herbert
3b174a71a3
Move startup concurrency check to higher level
...
Makes more sense to perform this check outside of the game itself now
that we can.
2021-09-21 18:00:55 +09:00
smoogipoo
f9d5abff8a
Update with keybinding changes
2021-09-16 18:26:12 +09:00
Dean Herbert
fa693bb8a8
Move MusicController
adjustment set to inside OsuScreen
itself (and result nullable
)
2021-09-16 16:08:09 +09:00
AbstractQbit
318f0941ca
Move all the "inherit previous AllowTrackAdjustments
" logic into OsuScreen
2021-09-15 21:25:39 +03:00
AbstractQbit
b87af3dd68
Move the inherited AllowTrackAdjustments
into OsuScreen
2021-09-15 10:55:16 +03:00
AbstractQbit
bd18c581c1
Replace allowTrackAdjustmentsStack
with a Dictionary
2021-09-14 21:14:24 +03:00
AbstractQbit
01d2f4f17a
Make allowTrackAdjustmentsStack
readonly
2021-09-14 18:04:43 +03:00
AbstractQbit
b9193aae6d
Make IOsuScreen.AllowTrackAdjustments nullable
...
Allows for inheriting value from the previous screen if undefined
2021-09-14 17:37:57 +03:00
Dean Herbert
7c60c6a733
Merge pull request #14571 from rednir/get-user-from-username
...
Add ability to open user profile links with username instead of user ID
2021-09-06 00:15:09 +09:00
Davran Dilshat
e5f886a315
revert unnecessary change
2021-09-05 10:45:38 +01:00
Joseph Madamba
a773a22726
Fix toolbar hiding when clicking home button
2021-08-31 14:29:16 -07:00
rednir
c789163d01
use user ID overload when its supposed to be used
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2021-08-30 13:22:12 +01:00
Davran Dilshat
90c313e2ad
add methods to get a user from their username
2021-08-29 19:19:55 +01:00
Joseph Madamba
38912bfc16
Fix floating overlays not closing when clicking some empty area of the toolbar
2021-08-28 20:38:35 -07:00
Salman Ahmed
9a6ff29951
Reword comment
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-08-21 15:39:57 +03:00
Salman Ahmed
1729d43cec
Add explanatory comment
2021-08-21 15:18:03 +03:00
Salman Ahmed
20f193c1c2
Fix screen offsetting not handling scaled game instances
...
By using `Content` instead, now the logic will get the X of the settings
overlay at the `Content` space, which can be scaled in the
`ScalingMode.Everything` mode.
And in the case of `ScalingMode.ExcludeOverlays`, a subcontainer
somewhere inside `Content` that's holding the screen stack would be scaled,
but `Content` won't be affected which is what we want in that case.
2021-08-21 04:16:12 +03:00
Dean Herbert
82eddeffef
Add LocalUserPlayInfo
interface to convey common information about player status
2021-08-17 16:15:47 +09:00
Dean Herbert
93b97e5110
Adjust ratio to match previous behaviour
2021-08-13 16:35:22 +09:00
Dean Herbert
c1d67976e6
Rename const, add xmldoc and make protected
2021-08-13 16:29:36 +09:00
Salman Ahmed
bb1d74255e
Remove unrequired parenthesis
2021-08-12 14:16:20 +03:00
Salman Ahmed
3d7866e82d
Calculate horizontal offset on present overlays only
2021-08-12 14:15:01 +03:00
Salman Ahmed
b58b5ec2b4
Apply horizontal offset changing once per frame
...
The previous way was causing every-frame invalidation when an overlay is
visible.
2021-08-12 12:44:38 +03:00
Salman Ahmed
d099bb8ab6
Calculate offsets from overlay ScreenSpaceDrawQuad
s instead
2021-08-07 21:08:26 +03:00