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Add global logging of WorkingBeatmap changes
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@@ -554,6 +554,7 @@ namespace osu.Game
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{
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beatmap.OldValue?.CancelAsyncLoad();
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beatmap.NewValue?.BeginAsyncLoad();
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Logger.Log($"Game-wide working beatmap updated to {beatmap.NewValue}");
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}
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private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
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@@ -410,7 +410,7 @@ namespace osu.Game.Screens.Select
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{
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if (e.NewValue is DummyWorkingBeatmap || !this.IsCurrentScreen()) return;
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Logger.Log($"working beatmap updated to {e.NewValue}");
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Logger.Log($"Song select working beatmap updated to {e.NewValue}");
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if (!Carousel.SelectBeatmap(e.NewValue.BeatmapInfo, false))
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{
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