smoogipoo
|
a554ca728b
|
Don't reuse the same control point references
|
2019-12-16 15:27:54 +09:00 |
|
smoogipoo
|
883d5bc11d
|
Remove automatic slider path offsetting
|
2019-12-09 17:54:22 +09:00 |
|
smoogipoo
|
fa1468325e
|
Refactor hitobjects to remove default control point
|
2019-12-09 17:48:27 +09:00 |
|
smoogipoo
|
4905709ea4
|
Remove unused usings
|
2019-12-09 13:19:21 +09:00 |
|
smoogipoo
|
b9d12e5fe4
|
Fix nested hitobjects not updating
|
2019-12-06 20:53:40 +09:00 |
|
smoogipoo
|
16f8341a02
|
Handle control point positional updates within SliderPath
|
2019-12-06 18:49:01 +09:00 |
|
smoogipoo
|
3ebbf62b2a
|
Initial game-wide update with the new SliderPath
|
2019-12-05 19:53:36 +09:00 |
|
Dean Herbert
|
a43b0ee01b
|
Apply naming and styling changes
|
2019-11-12 10:45:46 +09:00 |
|
smoogipoo
|
df31acb294
|
Fix slider nested hitobject samples not getting updated
|
2019-11-08 15:43:34 +09:00 |
|
smoogipoo
|
6fc1be64c2
|
Make hitobject samples a bindable list
|
2019-11-08 14:04:57 +09:00 |
|
smoogipoo
|
7a3ebcd0b1
|
Fix path changes not updating tail circle
|
2019-10-31 15:52:38 +09:00 |
|
smoogipoo
|
5f8d46f666
|
Fix sliders not moving with stacking change
|
2019-10-21 16:24:06 +09:00 |
|
Dean Herbert
|
f3ed71d336
|
Move scoring distance constant to a central/shared location
|
2019-10-17 16:36:47 +09:00 |
|
Dean Herbert
|
51bf600ea7
|
Use empty hitwindows instead of null
|
2019-10-09 19:08:31 +09:00 |
|
smoogipoo
|
c5540048ab
|
Fix tail circle not moving with slider position changes
|
2019-10-01 19:39:06 +09:00 |
|
smoogipoo
|
45f2bcc440
|
Fix combo bindings not being bound to nested hitobjects
|
2019-09-26 17:39:19 +09:00 |
|
Dean Herbert
|
f925e781a9
|
Refactor HitWindows for legibility
|
2019-09-06 15:24:14 +09:00 |
|
smoogipoo
|
f3656475de
|
Return null hitwindows for non-time-based objects
|
2019-09-02 16:10:30 +09:00 |
|
Dean Herbert
|
90b1fe81f3
|
Update cached usage in line with framework changes
|
2019-08-09 19:12:29 +09:00 |
|
Dean Herbert
|
60ea3d4e1a
|
Fix skinning support for combobreak
|
2019-06-30 21:58:30 +09:00 |
|
Dean Herbert
|
c39c37a18d
|
Apply more missed cases
|
2019-04-01 12:44:46 +09:00 |
|
Dean Herbert
|
63fea65c0c
|
Clarify repeat index
|
2019-03-11 14:53:21 +09:00 |
|
Dean Herbert
|
489153579a
|
Add xmldoc and clarify struct variables
|
2019-03-11 14:36:29 +09:00 |
|
Dean Herbert
|
93a999396e
|
LegacyFinalTick -> LegacyLastTick to match existing variable
|
2019-03-08 20:13:11 +09:00 |
|
Dean Herbert
|
165a353a83
|
Add extensive commenting about LegacyLastTick usage
|
2019-03-08 20:12:48 +09:00 |
|
Dean Herbert
|
355705f0a5
|
Fix legacy tick handling
|
2019-03-08 19:57:30 +09:00 |
|
Dean Herbert
|
973f29b765
|
Apply review
|
2019-03-08 15:14:57 +09:00 |
|
Dean Herbert
|
551380dd42
|
Extract slider tick creation so it can be shared with osu!catch
|
2019-03-08 14:46:26 +09:00 |
|
Dean Herbert
|
26d53d06a9
|
Fix remaining issues
|
2019-02-28 13:31:40 +09:00 |
|
smoogipoo
|
d8c55bc729
|
Adjust namespaces
|
2019-02-21 19:05:52 +09:00 |
|
Dean Herbert
|
8617aaa2a7
|
Update licence header (and remove year)
|
2019-01-24 17:43:03 +09:00 |
|
smoogipoo
|
e44bc57a3d
|
Fix minDistanceFromEnd using seconds rather than milliseconds
Velocity in stable is defined as distance per SECOND, while lazer defines it as distance per MILLISECOND.
|
2019-01-15 19:18:56 +09:00 |
|
Roman Kapustin
|
4b5fc85875
|
Use Find instead of FirstOrDefault
|
2019-01-05 19:35:33 +03:00 |
|
smoogipoo
|
3fa5a33fb1
|
Inline const
|
2019-01-03 18:58:07 +09:00 |
|
smoogipoo
|
273b14b19c
|
Add a maximum length for slider ticks to be generated
|
2019-01-03 18:51:47 +09:00 |
|
smoogipoo
|
c56d8b75c1
|
Cache slider's endposition
|
2019-01-03 17:43:10 +09:00 |
|
smoogipoo
|
f27bd3ef3e
|
OpenTK -> osuTK
|
2018-11-20 17:14:59 +09:00 |
|
smoogipoo
|
050af88be9
|
Fix post-merge issues
|
2018-11-14 14:29:22 +09:00 |
|
smoogipoo
|
29422345f7
|
Merge remote-tracking branch 'origin/master' into fix-mask-disposal
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs
# osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/SliderCirclePiece.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderHead.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSliderTail.cs
# osu.Game.Rulesets.Osu/Objects/Slider.cs
|
2018-11-14 14:03:25 +09:00 |
|
smoogipoo
|
3aba462e52
|
Make Path.Distance a property again
|
2018-11-12 14:07:48 +09:00 |
|
smoogipoo
|
54ab256c8e
|
Instantiate a new path rather than setting properties on it
# Conflicts:
# osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
# osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
# osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/SliderPath.cs
|
2018-11-12 13:50:19 +09:00 |
|
smoogipoo
|
cc8531790a
|
Use bindables for hitobject events
|
2018-11-09 13:58:46 +09:00 |
|
smoogipoo
|
c6350c6efd
|
Remove IHasEditablePosition
|
2018-11-08 13:03:11 +09:00 |
|
smoogipoo
|
a4caaf56ef
|
Merge remote-tracking branch 'origin/master' into fix-slider-samples
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
|
2018-11-05 16:38:28 +09:00 |
|
Dean Herbert
|
bb2f8deb18
|
ControlPoint -> PathControlPoint
Also Curve -> Path.
|
2018-11-01 03:56:51 +09:00 |
|
smoogipoo
|
acd703c27b
|
Make sliders respond to control point changes
|
2018-10-29 15:36:43 +09:00 |
|
smoogipoo
|
b0f5ace0e8
|
Implement slider control point visualisation
|
2018-10-29 15:29:34 +09:00 |
|
smoogipoo
|
9656186b64
|
Make the hitobject masks move within their placement/selection
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/Components/HitCircleMask.cs
# osu.Game.Rulesets.Osu/Edit/Masks/HitCircleMasks/HitCircleSelectionMask.cs
# osu.Game.Rulesets.Osu/Edit/Masks/HitCirclePlacementMask.cs
# osu.Game/Rulesets/Edit/PlacementMask.cs
|
2018-10-26 13:45:31 +09:00 |
|
Dean Herbert
|
cd718812b2
|
Merge branch 'master' into tighten-diffcalc-tolerances
|
2018-10-18 14:01:47 +09:00 |
|
smoogipoo
|
e8ce5a7e6c
|
Fix crashes when manually creating sliders
|
2018-10-16 18:27:09 +09:00 |
|