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Fix minDistanceFromEnd using seconds rather than milliseconds

Velocity in stable is defined as distance per SECOND, while lazer defines it as distance per MILLISECOND.
This commit is contained in:
smoogipoo 2019-01-15 19:15:52 +09:00
parent 117c514479
commit e44bc57a3d

View File

@ -198,7 +198,7 @@ namespace osu.Game.Rulesets.Osu.Objects
if (tickDistance == 0) return;
var minDistanceFromEnd = Velocity * 0.01;
var minDistanceFromEnd = Velocity * 10;
var spanCount = this.SpanCount();