ekrctb
7cbbd74df2
Remove X setter from CatchHitObject
2020-12-14 11:38:07 +09:00
ekrctb
96f3e0dad8
Replace CatchHitObject.X usage to EffectiveX and OriginalX
2020-12-14 11:03:14 +09:00
ekrctb
2634c6b8d9
Combine DisplayRadius and Scale to DisplaySize
2020-12-10 20:43:01 +09:00
Dean Herbert
53da137425
Merge branch 'master' into net5.0
2020-12-10 17:14:21 +09:00
ekrctb
ccca7e0b25
more specific type droppedObjectContainer
2020-12-09 10:35:01 +09:00
ekrctb
749d5380ca
Pool caught objects and dropped objects
2020-12-08 22:38:10 +09:00
ekrctb
c301223d8c
Make object on the catcher plate separate CaughtObject class
2020-12-08 21:11:40 +09:00
ekrctb
ed50fd445e
Fix hit lighting colour not applied in TestSceneCatcher
2020-12-08 21:07:12 +09:00
ekrctb
004c705aa9
Remove ScaleContainer and flatten the Drawable tree of catch DHO
2020-12-08 20:37:08 +09:00
smoogipoo
9d926de944
Fix test failure
2020-12-08 17:04:30 +09:00
ekrctb
100b365c98
Restore hyper dash state on revert judgement result
2020-12-08 15:21:47 +09:00
ekrctb
cb76a2d7b5
Restore catcher state on revert judgement result
2020-12-08 15:03:03 +09:00
ekrctb
0213f77b4b
Move catcher state changing logic to OnNewResult method
2020-12-08 14:28:30 +09:00
ekrctb
d18397acad
Adjust namespace
2020-12-07 12:35:24 +09:00
Dean Herbert
aa24890aff
Merge branch 'master' into caught-object-refactor
2020-12-04 14:12:33 +09:00
ekrctb
e82ca66d3e
Fix depth of dropped objects
2020-12-04 10:21:54 +09:00
ekrctb
3de46d0a3b
Fix & clarify catcher tests
2020-12-04 10:14:00 +09:00
ekrctb
1d669cf65e
Add more TestSceneCatcher tests
...
Some tests are moved from TestSceneCatcherArea
2020-12-03 16:44:36 +09:00
ekrctb
2eb2c934cc
Refactor fruit dropping code
...
- The repeated `Remove` call was quadratic complexity.
Now it is linear time.
2020-12-03 16:44:36 +09:00
ekrctb
fdcfa81e46
Make RandomSeed a property, not a bindable
2020-12-02 20:53:47 +09:00
ekrctb
5936a8ffb4
Fix drawables are added multiple times in a test scene
2020-12-02 18:06:14 +09:00
ekrctb
1a6b8e022c
Fix formatting
2020-12-02 17:20:52 +09:00
ekrctb
ef741a1471
Test banana colour change based on random seed
2020-12-02 17:16:36 +09:00
ekrctb
beda6961e4
Add a test for fruit randomness
2020-12-02 16:55:58 +09:00
ekrctb
8a78c495f2
Refactor DHO testing logic to the "specimen" class
2020-12-02 16:55:37 +09:00
Dean Herbert
71a121389b
Merge pull request #11033 from smoogipoo/immutable-hit-samples
...
Make HitSampleInfo immutable
2020-12-02 14:44:26 +09:00
Dan Balasescu
2e0fdf9bca
Merge pull request #11011 from ekrctb/catch-pooling-initial
...
Initial implementation of hit object pooling in osu!catch ruleset
2020-12-02 13:02:22 +09:00
dependabot-preview[bot]
5772a0811c
Bump Microsoft.NET.Test.Sdk from 16.7.1 to 16.8.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.7.1 to 16.8.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.1...v16.8.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-12-02 00:56:09 +00:00
smoogipoo
2840405112
Volume should be 0 by default
2020-12-01 18:14:14 +09:00
smoogipoo
5760e1c1fc
Make HitSampleInfo immutable
2020-12-01 15:37:51 +09:00
ekrctb
604619ba47
Generalize legacy skin player test.
2020-12-01 09:49:04 +09:00
ekrctb
4f17e3520e
Use Cached attribute
2020-12-01 09:38:19 +09:00
ekrctb
b5e43144a9
Add a Player test scene that uses a legacy skin
2020-11-30 19:56:50 +09:00
ekrctb
9611aaf09e
Use hit object pooling for JuiceStream
.
...
- Use `Clear(false)` to not dispose pooled children.
- Don't set nested DHO `Origin`.
- Simplify the layout (remove custom `Origin`).
2020-11-30 19:19:14 +09:00
ekrctb
b76ae525b2
Use hit object pooling for Fruit
and Banana
.
2020-11-30 19:07:50 +09:00
ekrctb
05aaa377e7
Don't use CreateDrawableRepresentation in CatcherArea
2020-11-30 19:02:49 +09:00
ekrctb
7986d7802d
Use ApplyDefaults
in TestSceneFruitObjects
.
2020-11-30 12:58:14 +09:00
ekrctb
7ce752391d
Make TestSceneFruitObjects show correct color
2020-11-27 12:02:07 +09:00
ekrctb
de471a7e84
Add test for dynamically changing catch fruits
2020-11-27 11:42:14 +09:00
ekrctb
5e36fb322a
Move fruit visual logic from CHO to DrawableFruit
2020-11-27 11:08:32 +09:00
ekrctb
047a02b863
Merge branch 'master' into palpable-catch-hit-object
2020-11-26 14:35:27 +09:00
ekrctb
9131546876
Workaround TestSceneCatchModRelax failure
2020-11-26 13:04:19 +09:00
ekrctb
ab7251d742
Move members to PalpableCatchHitObject
2020-11-24 19:57:37 +09:00
Roman Kapustin
3b600f0a7b
Target net5.0 instead of netcoreapp3
2020-11-20 10:45:19 +03:00
ekrctb
c360533e4c
Simplify code of TestSceneFruitObjects
2020-11-17 23:40:30 +09:00
ekrctb
eebce1f914
Fix TestSceneFruitObjects
2020-11-17 18:13:32 +09:00
ekrctb
a53b5ef8b9
Remove --no-restore
from VSCode build tasks
2020-11-16 19:22:08 +09:00
Bartłomiej Dach
f9fa7c86ea
Cover mapping fully for catch mods
2020-11-15 14:53:25 +01:00
Bartłomiej Dach
9899687bfe
Rename existing method to allow for new one
2020-11-15 14:17:41 +01:00
kamp
ceb17764b1
Also replace / with - for args in other task.jsons
2020-11-07 01:09:21 +01:00
Dean Herbert
a50ca0a1ed
Fix osu!catch test failures due to trying to retrieve container too early
2020-10-19 20:00:17 +09:00
smoogipoo
f439c1afbc
Make osu/taiko/catch use Ok+Great
2020-09-29 17:16:55 +09:00
smoogipoo
4ef7ab2872
Fix tests
2020-09-29 16:33:38 +09:00
Salman Ahmed
bfe332909c
Remove "hide combo counter on break time" feature for being too complex
...
The combo counter will be hidden at most one second after the break has started anyways, so why not just remove this feature if the way of implementing it is complicated to be merged within the legacy counter implementation.
2020-09-21 14:32:14 +03:00
Dan Balasescu
0761aab42f
Merge branch 'master' into catch-combo-counter
2020-09-15 17:20:31 +09:00
Bartłomiej Dach
fcf3a1d13c
Encapsulate combo display better
2020-09-12 22:40:34 +02:00
smoogipoo
679dc34aa4
Add test timeouts
2020-09-07 17:18:54 +09:00
dependabot-preview[bot]
66c0d12da6
Bump Microsoft.NET.Test.Sdk from 16.7.0 to 16.7.1
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.7.0 to 16.7.1.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.7.0...v16.7.1 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-09-01 17:19:46 +00:00
Salman Ahmed
a0a4501008
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-09-01 20:17:25 +03:00
Dean Herbert
997ea2f27e
Merge pull request #9932 from smoogipoo/hyperdash-full-catch-width
...
Use full catcher width for hyperdash calculation
2020-08-24 16:44:35 +09:00
Dean Herbert
c03cc754e3
Move event attaching to ensure reporting is done at a high enough rate
2020-08-24 11:38:03 +09:00
Bartłomiej Dach
3d68f30467
Fix code style issues
2020-08-23 21:52:50 +02:00
Orosfai I. Zsolt
a8a7d9af29
Add testcase to osu!catch relax mod
2020-08-23 21:35:15 +02:00
Bartłomiej Dach
68a043a070
Add test case covering regression
2020-08-23 18:04:57 +02:00
Dean Herbert
d274652b3a
Fix failures if test ran too fast
2020-08-24 00:13:26 +09:00
Dean Herbert
2dce850f5b
Rewrite hyperdash test to not rely on timing
2020-08-23 23:11:56 +09:00
Salman Ahmed
cf6b34db1e
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-08-22 13:07:28 +03:00
smoogipoo
855b5ba4ed
Merge branch 'master' into add-droplet-hypers
2020-08-21 13:09:16 +09:00
Dean Herbert
f0ba587515
Merge branch 'master' into fix-catch-double-sample
2020-08-21 12:38:29 +09:00
smoogipoo
dd1f2db175
Use startTime in test
2020-08-21 12:30:33 +09:00
smoogipoo
f956c9fe37
Clobber in a gameplay test
2020-08-21 02:01:29 +09:00
Bartłomiej Dach
35ff25940b
Add sample playback to juice stream test scene
2020-08-20 18:16:32 +02:00
smoogipoo
725caa9382
Add visual test for hyperdash droplets
2020-08-20 23:33:32 +09:00
smoogipoo
a193fb7907
Fix test not working for droplets/tinydroplets
2020-08-20 23:15:30 +09:00
smoogipoo
c89509aca0
Fix right bound not being applied correctly
2020-08-20 20:25:40 +09:00
Salman Ahmed
deb5cc752b
Merge remote-tracking branch 'upstream/master' into catch-combo-counter
2020-08-19 08:39:58 +03:00
Salman Ahmed
dde0bc6070
Add step to randomize judged object's combo colour
2020-08-19 08:29:42 +03:00
Salman Ahmed
a59dabca7e
Use existing hit objects instead of defining own
2020-08-19 08:28:11 +03:00
dependabot-preview[bot]
d7de8b2916
Bump Microsoft.NET.Test.Sdk from 16.6.1 to 16.7.0
...
Bumps [Microsoft.NET.Test.Sdk](https://github.com/microsoft/vstest ) from 16.6.1 to 16.7.0.
- [Release notes](https://github.com/microsoft/vstest/releases )
- [Commits](https://github.com/microsoft/vstest/compare/v16.6.1...v16.7.0 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-08-10 17:17:07 +00:00
Salman Ahmed
5cd2841080
Add test scene showing off the skinnable catch-specific combo counter
2020-08-03 22:17:42 +03:00
Salman Ahmed
f5af81d775
Add legacy combo font glyphs to legacy skins of test purposes
2020-08-03 21:41:22 +03:00
Dean Herbert
c1442568b9
Make perfect mod ignore all non-combo-affecting hitobjects
2020-07-21 17:04:45 +09:00
Dean Herbert
02678c04d5
Merge pull request #9556 from gagahpangeran/toggle-hit-lighting-catch
2020-07-17 17:06:40 +09:00
Bartłomiej Dach
a8e96b3994
Reword test steps for consistency & fix typo
2020-07-16 20:17:37 +02:00
Bartłomiej Dach
fbf3a09835
Create catcher explicitly to make tests independent of ctor
2020-07-16 20:14:57 +02:00
Bartłomiej Dach
54b0321581
Factor out catcher as property
2020-07-16 20:12:32 +02:00
Bartłomiej Dach
f72a6b8c9d
Use [Resolved] instead
2020-07-16 20:08:48 +02:00
Gagah Pangeran
545e4a1f66
fix formatting
2020-07-16 15:32:07 +07:00
Gagah Pangeran
7021459c75
add hit lighting test in test scene catcher area
2020-07-16 15:25:07 +07:00
Gagah Pangeran
16d429d2b6
Delete test hitlighting
2020-07-16 15:24:03 +07:00
Gagah Pangeran
8e4f854145
initial test hit lighting catch
2020-07-15 16:34:13 +07:00
smoogipoo
f13bde68e6
Add test for catch hidden mod
2020-07-15 16:53:36 +09:00
dependabot-preview[bot]
8087a75c35
Bump NUnit3TestAdapter from 3.15.1 to 3.17.0
...
Bumps [NUnit3TestAdapter](https://github.com/nunit/nunit3-vs-adapter ) from 3.15.1 to 3.17.0.
- [Release notes](https://github.com/nunit/nunit3-vs-adapter/releases )
- [Commits](https://github.com/nunit/nunit3-vs-adapter/compare/V3.15.1...V3.17 )
Signed-off-by: dependabot-preview[bot] <support@dependabot.com>
2020-07-13 17:22:39 +00:00
ekrctb
3278a1d7d8
Standardize osu!catch coordinate system
...
There were two coordinate systems used:
- 0..512 (used in osu!stable)
- 0..1 (relative coordinate)
This commit replaces the usage of
the relative coordinate system to
the coordinate system of 0..512.
2020-07-02 00:21:45 +09:00
Bartłomiej Dach
1bc5f36184
Adjust test usage
2020-06-21 23:06:55 +02:00
Salman Ahmed
11da045d8c
Reorder declaration position of ruleset-creation methods
...
Should be recognized as a normal protected method in its declaring class.
2020-06-03 23:43:18 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
smoogipoo
648999a2de
Remove all RequiredTypes usages
2020-05-16 18:17:12 +09:00
Salman Ahmed
ff6642190f
Update colour retrieval logic
2020-05-14 07:26:47 +03:00
Salman Ahmed
b161aa72b7
Merge remote-tracking branch 'upstream/master' into catch-legacy-skin-decoding
2020-05-14 07:22:01 +03:00