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Add a test for fruit randomness
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osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs
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95
osu.Game.Rulesets.Catch.Tests/TestSceneFruitRandomness.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Catch.Tests
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{
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public class TestSceneFruitRandomness : OsuTestScene
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{
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[Test]
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public void TestFruitRandomness()
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{
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Bindable<int> randomSeed = new Bindable<int>();
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TestDrawableFruit drawableFruit;
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TestDrawableBanana drawableBanana;
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Add(new TestDrawableCatchHitObjectSpecimen(drawableFruit = new TestDrawableFruit(new Fruit())
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{
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RandomSeed = { BindTarget = randomSeed }
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}) { X = -200 });
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Add(new TestDrawableCatchHitObjectSpecimen(drawableBanana = new TestDrawableBanana(new Banana())
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{
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RandomSeed = { BindTarget = randomSeed }
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}));
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float fruitRotation = 0;
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float bananaRotation = 0;
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float bananaScale = 0;
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AddStep("set random seed to 0", () =>
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{
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drawableFruit.HitObject.StartTime = 500;
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randomSeed.Value = 0;
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fruitRotation = drawableFruit.InnerRotation;
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bananaRotation = drawableBanana.InnerRotation;
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bananaScale = drawableBanana.InnerScale;
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});
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AddStep("change random seed", () =>
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{
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randomSeed.Value = 10;
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});
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AddAssert("fruit rotation is changed", () => drawableFruit.InnerRotation != fruitRotation);
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AddAssert("banana rotation is changed", () => drawableBanana.InnerRotation != bananaRotation);
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AddAssert("banana scale is changed", () => drawableBanana.InnerScale != bananaScale);
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AddStep("reset random seed", () =>
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{
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randomSeed.Value = 0;
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});
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AddAssert("rotation and scale restored", () =>
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drawableFruit.InnerRotation == fruitRotation &&
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drawableBanana.InnerRotation == bananaRotation &&
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drawableBanana.InnerScale == bananaScale);
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AddStep("change start time", () =>
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{
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drawableFruit.HitObject.StartTime = 1000;
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});
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AddAssert("random seed is changed", () => randomSeed.Value == 1000);
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AddSliderStep("random seed", 0, 100, 0, x => randomSeed.Value = x);
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}
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private class TestDrawableFruit : DrawableFruit
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{
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public float InnerRotation => ScaleContainer.Rotation;
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public TestDrawableFruit(Fruit h)
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: base(h)
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{
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}
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}
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private class TestDrawableBanana : DrawableBanana
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{
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public float InnerRotation => ScaleContainer.Rotation;
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public float InnerScale => ScaleContainer.Scale.X;
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public TestDrawableBanana(Banana h)
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: base(h)
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{
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}
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}
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}
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}
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