Dean Herbert
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2b667cf789
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Fix typos
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2017-08-24 20:32:55 +09:00 |
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Dean Herbert
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c9f90efb8a
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Add more checks and remove direct cast
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2017-08-24 20:31:57 +09:00 |
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Dean Herbert
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f0635af40d
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Add documentation and regions to RulesetInputManager
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2017-08-24 15:51:31 +09:00 |
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Dean Herbert
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a7a7e0323f
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Update autoplay and replay handling to result in actions, not keys
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2017-08-24 15:36:42 +09:00 |
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Dean Herbert
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189988236b
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Move PlayerInputManager logic inside RulesetInputManager
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2017-08-24 15:23:17 +09:00 |
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smoogipooo
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115e5c95af
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Make ScrollingPlayfield.Reversed protected; make ManiaPlayfield 'invertible'.
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2017-08-23 20:50:03 +09:00 |
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Dean Herbert
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1f04995a73
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Merge branch 'master' into hardrock-flipping
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2017-08-23 17:00:41 +09:00 |
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smoogipooo
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8ddc13e394
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Fix replays not loading.
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2017-08-23 16:48:13 +09:00 |
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smoogipooo
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7639e096d8
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No longer flip legacy replay mouse positions.
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2017-08-23 15:30:17 +09:00 |
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smoogipooo
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68e7cf854f
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Add variant names.
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2017-08-23 14:19:14 +09:00 |
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smoogipooo
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84dd1283de
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Fix nullref.
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2017-08-23 13:39:51 +09:00 |
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smoogipooo
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be96fb32b3
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Make RulesetContainer load KeyBindingInputManager in load()
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2017-08-23 12:47:47 +09:00 |
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Dean Herbert
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ef2d9ffede
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Fix redundant initialiser
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2017-08-22 23:43:10 +09:00 |
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Dean Herbert
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6f8e85c2e1
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Merge branch 'master' into fix_taiko_sizing
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2017-08-22 23:19:41 +09:00 |
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Dean Herbert
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83bd430f89
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Merge branch 'master' into fix-speed-adjustments
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2017-08-22 23:07:42 +09:00 |
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smoogipooo
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f8576d44b1
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Add some more xmldoc.
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2017-08-22 21:08:27 +09:00 |
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smoogipooo
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d080a7e970
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Determine size of ScrollingContainer a bit better to avoid taiko weirdness
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2017-08-22 20:53:19 +09:00 |
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smoogipooo
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db27551709
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Make hit objects put in ScrollingContainers strictly ordered by start time
This won't change anything as is since all hit objects are given a depth at the moment.
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2017-08-22 20:51:20 +09:00 |
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Dean Herbert
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9f52ecbb8a
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Merge branch 'master' into mania-key-conversion
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2017-08-22 20:08:39 +09:00 |
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smoogipooo
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322dfe0250
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Fix ScrollingContainer possibly not getting the correct size to cover hit objects.
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2017-08-22 19:17:26 +09:00 |
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smoogipooo
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ad63cbf455
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Fix default comparator being inverted.
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2017-08-22 18:54:41 +09:00 |
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smoogipooo
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1964bc72e5
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Should be FirstOrDefault for hit objects occuriung before the first control point.
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2017-08-22 18:39:09 +09:00 |
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smoogipooo
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e5d985838f
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Set ScrollingAxes and RelativeChildOffset a bit more safely.
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2017-08-22 18:37:49 +09:00 |
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smoogipooo
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137964b792
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Fix hit objects not getting added to the correct speed adjustment container.
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2017-08-22 18:37:10 +09:00 |
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smoogipooo
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b46a51fd8b
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Make the speed adjustment containers ordered decreasingly by their control point start time.
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2017-08-22 18:36:32 +09:00 |
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smoogipooo
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0189f01402
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Explicitly store defaultSpeedAdjustment, and make it un-removable
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2017-08-22 16:15:50 +09:00 |
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smoogipooo
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5a3c0de7ad
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Fix further incorrect comparison.
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2017-08-22 16:10:58 +09:00 |
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smoogipooo
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a737f5fe0d
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CI fixes.
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2017-08-22 16:06:25 +09:00 |
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smoogipooo
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d20ea97e7f
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Add NUnit test for ScrollingHitObjectContainer
Tests ordering of SpeedAdjustmentContainers and DrawableHitObjects added to the ScrollingHitObjectContainer.
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2017-08-22 16:06:19 +09:00 |
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smoogipooo
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c3cfad4eb5
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Add RemoveSpeedAdjustment
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2017-08-22 16:06:14 +09:00 |
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smoogipooo
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4fc77be624
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Fix incorrect sorting of hit objects into SpeedAdjustmentContainers
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2017-08-22 16:06:09 +09:00 |
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smoogipooo
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6f662d721c
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Fix possible CollectionModifiedException while adding new SpeedAdjustmentContainers
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2017-08-22 16:06:04 +09:00 |
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smoogipooo
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b7b8d8b764
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Let's not construct scrolling containers in load() for now
This isn't utilized at the moment, and we should be avoiding this here in the first place.
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2017-08-22 16:05:59 +09:00 |
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smoogipooo
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5fcd94880d
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Fix incorrect inequality with multiple speed adjustments at the same start time.
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2017-08-22 16:05:53 +09:00 |
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smoogipooo
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68c7226d12
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Fix cherry pick issues.
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2017-08-22 14:18:17 +09:00 |
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smoogipooo
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88151eff3f
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Fix dofficulty calculators not working and make mania set the correct key count for non-mania specific maps.
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2017-08-22 14:07:39 +09:00 |
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smoogipooo
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4eec59f669
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Only set the number of availableColumns once, at ManiaRulesetContainer level.
# Conflicts:
# osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game/Rulesets/UI/RulesetContainer.cs
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2017-08-22 14:07:37 +09:00 |
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smoogipooo
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964982e2e6
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Remove now unneeded ApplyBeatmap.
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2017-08-22 14:05:28 +09:00 |
|
Dean Herbert
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881eecb528
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Merge branch 'master' into master
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2017-08-22 12:35:36 +09:00 |
|
Dean Herbert
|
7903f49d27
|
Merge branch 'master' into action-key-counter
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2017-08-21 17:47:19 +09:00 |
|
Dean Herbert
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52dadad1e1
|
Merge branch 'master' into fix-taiko-barlines
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2017-08-21 16:46:25 +09:00 |
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Dean Herbert
|
ea450fecf5
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Merge branch 'master' into action-key-counter
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2017-08-21 16:25:44 +09:00 |
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smoogipooo
|
6e0d2182cb
|
CI.
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2017-08-21 16:24:16 +09:00 |
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smoogipooo
|
5d13efa76d
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Remove the concept of "queued hit objects", add a default speed adjustment.
|
2017-08-21 16:17:00 +09:00 |
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smoogipooo
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7a5708ce92
|
Further support for null judgements.
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2017-08-21 15:35:16 +09:00 |
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Dean Herbert
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a63923a497
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Remove type check for now
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2017-08-21 12:50:48 +09:00 |
|
Dean Herbert
|
16e96888ab
|
Update KeyCounterCollection to support action-based buttons
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2017-08-21 12:39:22 +09:00 |
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smoogipooo
|
6a7b410bc3
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Make DifficultyControlPoint.SpeedMultiplier actually increase with an increasing speed. Fixes #1147
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2017-08-21 11:58:54 +09:00 |
|
Dean Herbert
|
bc7621607a
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Merge upstream/master in.
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2017-08-18 22:20:45 +09:00 |
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smoogipooo
|
90885a31ae
|
Round 2 of CI fixes.
|
2017-08-18 15:09:54 +09:00 |
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