Dean Herbert
1a957364ae
Add empty hit windows on PefectBonusNote
2023-10-16 14:58:49 +09:00
Dean Herbert
43f619f92a
Add DisplayResult
flag and remove unnecessary AlwaysPresent
2023-10-16 14:57:58 +09:00
Dean Herbert
14fedffcc1
Fix MissForcefully
not considering the bonus object
2023-10-16 14:53:36 +09:00
Dean Herbert
e85c039722
Adjust method flow to hopefully be more legible
2023-10-16 13:31:14 +09:00
Dean Herbert
ddbda69751
Remove nullability of bonusNote
2023-10-16 13:14:58 +09:00
Dean Herbert
125f28219d
Fix hodl tail notes not correctly handling nested bonus judgement
2023-10-13 17:36:19 +09:00
Dean Herbert
94b64044e0
Add nested bonus judgement to DrawableNote
for perfect bonus score
2023-10-13 17:01:48 +09:00
Bartłomiej Dach
3f29f27cd4
Assign empty hit windows to HoldNoteBody
...
It's not a timed object, so following precedent, it should have empty
hitwindows.
This is not actually just aesthetics; several components check whether a
hitobject has empty hitwindows to determine whether to include it on
various HUD displays and results screen components where timed objects
are explicitly involved.
2023-10-11 19:40:55 +02:00
Dean Herbert
8dc9453d8d
Apply some xmldoc and structural changes
2023-10-10 16:59:25 +09:00
Dan Balasescu
f0da7f016d
Actually use the judgement
2023-10-09 11:49:54 +09:00
Dan Balasescu
9415fe4446
Add mania hold note body + combo break judgement
2023-10-09 09:47:00 +09:00
Dan Balasescu
c60f13dd92
Remove mania hold note ticks
2023-08-31 17:30:27 +09:00
Dan Balasescu
6a7b0786c9
Add barline pooling for mania
2023-08-15 13:33:49 +09:00
Bartłomiej Dach
9dae806734
Use IsRewinding
in a few more places
2023-07-08 13:32:24 +02:00
Dean Herbert
e0fc97bb93
Replace various local implementations of rewinding checks with new property
2023-07-07 15:21:24 +09:00
Dean Herbert
0ab0c52ad5
Automated pass
2023-06-24 01:00:03 +09:00
Dean Herbert
3b1f92d8b8
Fix fix logic causing further regression on release
2023-06-17 01:37:09 +09:00
Dean Herbert
b5de109cb3
Fix osu!mania hold notes sometimes looking incorrect after rewind
2023-06-16 14:54:19 +09:00
Bartłomiej Dach
f069f982d4
Merge branch 'master' into mania-barlines-behind-notes
2023-06-07 21:43:39 +02:00
Dean Herbert
d57c2ab7e4
Fix osu!mania barlines showing in front of notes
...
Closes #23412 .
2023-06-07 14:23:23 +09:00
Salman Ahmed
62cb6a98ca
Remove redundant nullable suppression directives
2023-06-07 08:20:41 +03:00
Dean Herbert
98f35f7481
Fix osu!mania hold notes snapping to judgement area too early on early hits
...
Closes https://github.com/ppy/osu/issues/23515 .
2023-06-01 16:06:35 +09:00
Bartłomiej Dach
1ff1730948
Remove no-longer-correct remark
2023-05-08 22:35:41 +02:00
Bartłomiej Dach
3f45948664
Merge branch 'master' into fix-mania-head-note-animation
2023-05-08 22:23:01 +02:00
Dean Herbert
27c10cbdb7
Remove clamping of sizingContainer
in DrawableHoldNote
to fix head note alignment
2023-05-08 18:14:07 +09:00
Dean Herbert
814f0b3fed
Add back early return in OnReleased
for safety
2023-05-08 15:43:11 +09:00
Dean Herbert
6a59ded1ba
Move logic to Update
instead
2023-05-03 15:18:37 +09:00
Dean Herbert
4013cdcfa8
Merge branch 'master' into mania-fix-hold-note-rewind
2023-05-03 15:04:59 +09:00
OliBomby
d97daee96b
remove all non-test usage of SampleControlPoint
2023-04-26 13:55:39 +02:00
Dean Herbert
5aebbac6c5
Fix osu!mania hold note animations not correctly re-applying after rewind
...
There's early exit logic in `OnPressed`/`OnReleased` for the sake of
keeping order correct, but this doesn't account for the fact that
`DrawableHitObject` resets all animations when the hit state changes.
A bit of an ugly workaround, but seems to work as expected.
2023-03-14 18:15:19 +09:00
Dean Herbert
300d81c46b
Add hitting layer to fix hit lighting not being applied to tail piece
...
Taken from https://github.com/ppy/osu/pull/22820#issuecomment-1462626898 .
2023-03-14 17:29:19 +09:00
Dean Herbert
ed3ff62e4f
Add note about why bodyPiece
sizing is done as it is
...
I think we're going to have to change this as it's quite limiting in
what you can do with osu!mania skin implementation, but for now I want
to leave a note as to why this is done, because each time I have to
trial and error check what breaks when adjusting it.
2023-03-09 20:26:49 +09:00
Dean Herbert
da8ab7143b
Merge branch 'master' into maximum-judgement-offset-in-hit-object
2023-02-15 14:48:15 +09:00
Dean Herbert
74ab036f3e
Refactor SkinnableSound.Samples
to be non-nullable
2023-01-27 19:32:30 +09:00
ekrctb
11e1b22bf5
Move MaximumJudgementOffset to HitObject
...
We want to access this property for computing lifetime
2023-01-19 21:23:55 +09:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
57723107dd
Fix osu!mania hold notes occasionally getting in a visually incorrect hit state
...
To correctly end a mania hold note, `endHold()` needs to be called. This
was not happening in a very specific scenario:
- The hold note's head is not hit
- The user pressed the column's key within the hold note's tail's window,
but does so to hit the next object (a note in proximity to the hold note's tail).
- The hit policy forces a miss on the hold note, but `endHold()` is not called
- `CheckForResult` is not called after this point due to `Judged` being `true`.
Closes #21311 .
2022-11-22 16:15:34 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
ekrctb
92ab39f5c2
Fix hold note disappear instantly
2022-10-25 19:16:23 +09:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
Dean Herbert
52ad766f86
Remove manual binding of nested objects in DrawableManiaHitObject
...
This is now handled by `Column` itself. Leaving the logic here as well
will cause a circular bindable flow and stack overflow.
2022-10-07 18:25:55 +09:00
ekrctb
ea4dbc8c0f
Fix mania hold note head disappears
2022-10-06 19:46:10 +09:00
ekrctb
15d159a97e
Fix tests
2022-10-04 16:10:18 +09:00
ekrctb
2aa4d21c75
Remove code that is not needed anymore
2022-10-04 15:17:14 +09:00
sw1tchbl4d3
0cffbb7562
Clamp LifetimeStart
of HitObject
's to their judgement windows
2022-09-27 16:54:24 +02:00
Dan Balasescu
a52fa8eb8b
Rename const
2022-08-09 13:20:20 +09:00
Dean Herbert
1f4b87d233
Adjust visuals of osu!mania barlines to be less present
...
Roughly matches the new design. Metrics adjusted to fit with the existing design.
Closes #19611 maybe?
2022-08-08 17:39:14 +09:00
Salman Ahmed
1051009827
Change bindable properties in all HitObject
s to be lazily initialised
2022-07-19 05:39:10 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00