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There's early exit logic in `OnPressed`/`OnReleased` for the sake of keeping order correct, but this doesn't account for the fact that `DrawableHitObject` resets all animations when the hit state changes. A bit of an ugly workaround, but seems to work as expected. |
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.. | ||
Drawables | ||
BarLine.cs | ||
HeadNote.cs | ||
HoldNote.cs | ||
HoldNoteTick.cs | ||
ManiaHitObject.cs | ||
Note.cs | ||
TailNote.cs |