mirror of
https://github.com/ppy/osu.git
synced 2024-12-18 16:34:05 +08:00
5aebbac6c5
There's early exit logic in `OnPressed`/`OnReleased` for the sake of keeping order correct, but this doesn't account for the fact that `DrawableHitObject` resets all animations when the hit state changes. A bit of an ugly workaround, but seems to work as expected. |
||
---|---|---|
.. | ||
DrawableBarLine.cs | ||
DrawableHoldNote.cs | ||
DrawableHoldNoteHead.cs | ||
DrawableHoldNoteTail.cs | ||
DrawableHoldNoteTick.cs | ||
DrawableManiaHitObject.cs | ||
DrawableNote.cs |