smoogipooo
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d83a2d4dc6
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Disable masking optimisations for scrolling hit objects
Lifetime is very tightly controlled here, so all should be okay.
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2017-09-13 15:57:40 +09:00 |
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smoogipooo
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92b3e203e8
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judgementOccurred should be passed upwards
So only one hit object is ever judged in a single frame.
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2017-09-12 18:50:30 +09:00 |
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smoogipooo
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a38e0062a4
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Fix checking judgements even if we don't provide a judgement, if we have a result, or if a nested hit object handled a judgement.
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2017-09-12 18:49:50 +09:00 |
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Dean Herbert
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f32d444d68
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Remove generics from Playfield (fixes catch)
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2017-09-12 18:19:28 +09:00 |
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Dean Herbert
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d7ac02d090
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Ensure judgements aren't updated when ArmedState is not idle
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2017-09-12 18:00:41 +09:00 |
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Dean Herbert
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1194e46ef1
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Merge remote-tracking branch 'upstream/master' into judgement-revamp
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2017-09-12 17:46:21 +09:00 |
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Dean Herbert
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7b92bbfa86
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Merge branch 'master' into mania-hit-explosions
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2017-09-11 17:34:14 +09:00 |
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smoogipooo
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0cadee998c
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Set default AccentColour for hit objects
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2017-09-11 13:44:05 +09:00 |
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smoogipooo
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2086ed209d
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Fix hold note tick input.
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2017-09-11 04:51:44 +09:00 |
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smoogipooo
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0cc443e618
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Remove all generic judgements.
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2017-09-06 18:05:51 +09:00 |
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smoogipooo
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f158ce814c
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Fix state never getting set.
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2017-09-06 17:20:41 +09:00 |
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smoogipooo
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ac8ec31b61
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Make judgements able to be "added" plus make everything compile and run.
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2017-09-06 17:02:13 +09:00 |
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Dean Herbert
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84c22df3f5
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Combine Judgement.HitResults into one.
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2017-09-06 17:01:48 +09:00 |
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smoogipooo
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7a5708ce92
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Further support for null judgements.
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2017-08-21 15:35:16 +09:00 |
|
smoogipooo
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d83c218e08
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Remove various scrolling container optimisations (removing when not alive).
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2017-08-09 16:19:09 +09:00 |
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Dean Herbert
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ee7bb1b4f5
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Don't set RelativePositionAxes when setting ScrollingAxes
(cherry picked from commit debe13629f )
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2017-08-08 13:02:23 +09:00 |
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smoogipooo
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f3c05fe232
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CI fixes.
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2017-08-07 17:34:57 +09:00 |
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smoogipooo
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933740664c
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SpeedAdjustedHitRenderer -> ScrollingHitRenderer for consistent naming.
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2017-08-07 16:43:54 +09:00 |
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smoogipooo
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a3efca9c35
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Reduce implementation overhead in actually positioning hitobjects and making them scroll.
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2017-08-07 16:02:38 +09:00 |
|
smoogipooo
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e1dfe364b2
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Fix lifetime performance regression.
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2017-08-07 14:07:49 +09:00 |
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smoogipooo
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3389c8a4dc
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CI fixes.
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2017-06-21 20:17:15 +09:00 |
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smoogipooo
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34ac932fe2
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Reduce pollution in DrawableHitObject in favor of a loosely-coupled IScrollingHitObject.
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2017-06-19 10:54:23 +09:00 |
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smoogipooo
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28e48eab2b
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CI fixes.
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2017-06-16 19:30:30 +09:00 |
|
smoogipooo
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4afe83e74e
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Rework DrawableHitObject to provide default life times and proper DrawableTimingSection autosizing.
This exposes LifetimeOffset from DrawableHitObject which is used by the XSRG rulesets to adjust the life time range by the VisibleTimeRange.
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2017-06-16 19:21:54 +09:00 |
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smoogipooo
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3ec41a313b
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Add base DrawableHitObject + HitObjectStartTimeComparer.
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2017-05-26 18:48:18 +09:00 |
|
Dean Herbert
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6fd95e0c52
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Fix post-merge breakage
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2017-05-11 17:16:01 +09:00 |
|
Dean Herbert
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bc54b3c85f
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Merge branch 'master' into mania-notes
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2017-05-11 17:13:29 +09:00 |
|
Dean Herbert
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b0e522345c
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Combine DrawableHitObject classes into one
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2017-05-11 17:07:46 +09:00 |
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smoogipooo
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2d2d1beddd
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More concrete method to determine if all hit objects have been judged.
Covers the case where nested hit objects are involved.
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2017-05-11 14:48:08 +09:00 |
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smoogipooo
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956a7288fb
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Add basic DrawableNote.
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2017-05-03 20:12:27 +09:00 |
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smoogipooo
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1fa42b26e8
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Make base DrawableHitObject<TJudgement> uninheritable.
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2017-05-03 14:02:23 +09:00 |
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Dean Herbert
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fbd26a1d5e
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Mode -> Ruleset.
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2017-04-18 16:05:58 +09:00 |
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