Bartłomiej Dach
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459ec7b3bf
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Fix test failures due to missing dependencies
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2021-11-11 20:54:37 +01:00 |
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Bartłomiej Dach
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c465bcb821
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Ensure track is stopped on player completion
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2021-11-11 20:54:36 +01:00 |
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Bartłomiej Dach
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385df51b06
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Ensure editor test player is exited on completion
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2021-11-11 20:54:36 +01:00 |
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Bartłomiej Dach
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6ce1a78723
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Add test coverage for basic gameplay testing scenarios
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2021-11-11 20:54:36 +01:00 |
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Bartłomiej Dach
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32b5a736c8
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Add preview gameplay button to bottom editor bar
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2021-11-11 17:12:21 +01:00 |
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Dean Herbert
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51a353e12d
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Rename BeatmapInfo.Version to DifficultyName to match underlying interface
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2021-11-11 17:20:53 +09:00 |
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Bartłomiej Dach
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5e31e890ae
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Extract class for clipboard contents for DI purposes
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2021-11-10 12:36:23 +01:00 |
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Bartłomiej Dach
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410e9159d1
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Fix test failures due to missing dependencies
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2021-11-09 19:54:38 +01:00 |
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Dean Herbert
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0f4f1349db
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Merge branch 'master' into editor-context-menu-on-select
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2021-11-04 15:59:06 +09:00 |
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Dean Herbert
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d1e6d1cb98
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Update some other missed incorrect null/empty usages
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2021-11-04 14:50:43 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Jason Won
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c633e2e952
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only propagate unmodified right click
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2021-10-26 16:24:53 -04:00 |
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Jason Won
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4efa1f23bb
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fix context menu test
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2021-10-26 15:29:50 -04:00 |
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Jason Won
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f64fa65fd5
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right click on unselected object shows context menu
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2021-10-26 14:52:15 -04:00 |
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Dean Herbert
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b259192a8a
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Add failing test coverage showing hitobject local control points are defaults
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2021-10-26 16:06:03 +09:00 |
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Dean Herbert
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874d722820
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Merge branch 'master' into fix-editor-difficulty-name-update
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2021-10-15 11:14:45 +09:00 |
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Dean Herbert
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02d29097a2
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Switch away from metadata screen before making any changes in test logic
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2021-10-15 11:14:03 +09:00 |
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Dean Herbert
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ad0732484f
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Just wait for metadata section to be loaded
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2021-10-14 22:12:38 +09:00 |
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Dean Herbert
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2e0a2a28ab
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Check mutations at each point in the process (and also check artist/title)
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2021-10-14 14:40:20 +09:00 |
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Dan Balasescu
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e49f1f6e6b
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-13 20:17:57 +09:00 |
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Dean Herbert
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02689a1b60
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Use actual BeatmapInfo rather than PlayableBeatmap.BeatmapInfo for editor writes
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2021-10-13 14:50:12 +09:00 |
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Dan Balasescu
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f76b58e843
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Merge pull request #15055 from peppy/fix-taiko-convert-woes
Fix `BeatmapConverter` not cloning deeply enough
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2021-10-12 21:07:39 +09:00 |
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Dean Herbert
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79ac64a088
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Split out editor save steps to try and catch test failure
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2021-10-12 19:40:35 +09:00 |
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Bartłomiej Dach
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55bd7d2512
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Add failing coverage for saving difficulty params from editor
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2021-10-12 16:43:56 +09:00 |
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smoogipoo
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bc37cb6f43
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-10-08 18:41:17 +09:00 |
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Dean Herbert
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6e797ddcac
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Add test coverage of creating, saving and loading a new beatmap
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2021-10-06 12:55:04 +09:00 |
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Dean Herbert
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46bafb6252
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-28 13:53:56 +09:00 |
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Bartłomiej Dach
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1a1fc00b44
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Add failing test case
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2021-09-27 20:54:29 +02:00 |
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Dean Herbert
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41fb3371e5
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Merge branch 'master' into blueprint-container-sorting
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2021-09-27 14:12:09 +09:00 |
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Bartłomiej Dach
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81d160c85a
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Add test covering expected UX of range selection
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2021-09-26 19:27:47 +02:00 |
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Bartłomiej Dach
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0de7db5840
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Add test coverage for timeline selection logic
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2021-09-26 19:20:55 +02:00 |
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Bartłomiej Dach
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7caa0a81ec
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Rename TestScene{Editor -> Composer}Selection
In line with an upcoming split in functionality between the composer
blueprint container and the timeline blueprint container.
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2021-09-26 17:22:58 +02:00 |
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Bartłomiej Dach
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ce70d1082d
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Add failing test for "ghost timeline blueprint"
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2021-09-26 15:29:00 +02:00 |
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Bartłomiej Dach
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0057400bb7
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Rename test scene to reflect its new purpose
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2021-09-26 15:09:30 +02:00 |
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Bartłomiej Dach
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4aadff3fd7
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Add failing test for incorrect composer selection
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2021-09-26 15:08:43 +02:00 |
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Bartłomiej Dach
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4e094b2127
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Implement grid size toggling matching stable
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2021-09-19 20:26:02 +02:00 |
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Bartłomiej Dach
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56e80a0706
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Add rectangular position snap grid
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2021-09-19 18:07:19 +02:00 |
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Bartłomiej Dach
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cbb9ff1c49
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Only run prompt-for-save test logic when relevant
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2021-09-13 21:04:28 +02:00 |
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Bartłomiej Dach
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79d0f4835e
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Add failing tests for preserving clipboard content
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2021-09-13 21:03:30 +02:00 |
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Bartłomiej Dach
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80e54d51f2
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Add failing test for preserving editor clock time
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2021-09-13 20:56:36 +02:00 |
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Bartłomiej Dach
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eae5d62fa5
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Store editor beatmap locally before editor exit
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2021-09-12 15:50:41 +02:00 |
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Bartłomiej Dach
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22fa9a303e
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Expose test helper for switching between difficulties
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2021-09-12 13:55:48 +02:00 |
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Bartłomiej Dach
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5ae2f41930
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Make difficulty switching test scene use EditorTestScene
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2021-09-12 13:26:05 +02:00 |
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Dean Herbert
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0500cd578a
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Merge branch 'master' into no-more-difficulty-control-points-info
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2021-09-06 21:06:12 +09:00 |
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Bartłomiej Dach
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7012a1d934
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Fix issues with main menu -> editor loader transition
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2021-09-05 21:48:11 +02:00 |
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Bartłomiej Dach
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74a129dc27
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Test switching difficulties after discarding changes
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2021-09-05 21:48:11 +02:00 |
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Bartłomiej Dach
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382269b362
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Test staying on same difficulty due to unsaved changes
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2021-09-05 21:48:10 +02:00 |
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Bartłomiej Dach
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c72523bc14
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Add basic test for difficulty switching
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2021-09-05 21:48:10 +02:00 |
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Dean Herbert
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6e4efdd1b1
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Add test coverage for per-ruleset setup screens
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2021-09-05 13:40:58 +09:00 |
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Dean Herbert
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d4e5a612ea
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Update IPositionalSnapProvider to take a HitObject as reference, rather than raw time
This allows fetching the correct `DifficultyControlPoint` from the
hitobject. Nothing more.
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2021-09-03 17:11:12 +09:00 |
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