Adjust project description
Fix pause menu selection not resetting on visibility change
Update framework
Fix beatmap covers not being unloaded in most overlays
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
Eventually we'll probably want something smarter than this, but for the time being this helps stop runaway memory usage.
Load menu backgrounds via LargeTextureStore to reduce memory usage
Delay beatmap load until after PlayerLoader transition has finished
Adjust legacy skin spinners fade in time to match osu-stable