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mirror of https://github.com/ppy/osu.git synced 2024-12-15 10:23:02 +08:00
Commit Graph

804 Commits

Author SHA1 Message Date
Dean Herbert
3a46e210d4 Change low-hanging references of "room" to "playlist" 2020-12-24 21:59:10 +09:00
Dean Herbert
21a4e6a3f9
Merge pull request #11282 from peppy/disallow-skipping
Disallow skipping in multiplayer
2020-12-24 21:31:02 +09:00
Dean Herbert
647cb8310a
Merge pull request #11281 from peppy/fix-ruleset-pollution
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
2020-12-24 21:30:47 +09:00
Dean Herbert
9b654c741b
Merge pull request #11283 from peppy/add-match-start-sound
Play a sound when starting a timeshift or multiplayer room
2020-12-24 21:30:24 +09:00
Dean Herbert
25ff32cdf8
Merge pull request #11284 from peppy/add-ready-changed-sound
Add sound when players change ready state
2020-12-24 21:30:06 +09:00
Bartłomiej Dach
49103a4421
Merge branch 'master' into add-match-start-sound 2020-12-24 13:22:06 +01:00
Bartłomiej Dach
40b9d1bc5e Invert if & early-return to reduce nesting 2020-12-24 12:45:01 +01:00
Bartłomiej Dach
d5fc517fab
Merge branch 'master' into disallow-skipping 2020-12-24 12:35:22 +01:00
Bartłomiej Dach
ee5a6ff9fa Merge branch 'master' into improved-loading-experience 2020-12-24 11:59:46 +01:00
Bartłomiej Dach
261c250b46 Update outdated comment 2020-12-24 11:33:49 +01:00
Dean Herbert
c35454081c Add sound when players change ready state 2020-12-24 17:17:45 +09:00
Dean Herbert
3148c04fb8 Play a sound when starting a timeshift or multiplayer room 2020-12-24 16:53:25 +09:00
Dean Herbert
6bd6888a93 Disallow skipping in multiplayer for now 2020-12-24 16:29:51 +09:00
Dean Herbert
5457e4598b Schedule UpdateFilter calls to avoid operations occuring while at a sub screen 2020-12-24 16:20:38 +09:00
Dean Herbert
e86e9bfae6 Don't begin gameplay until all users are in a completely prepared state 2020-12-24 15:32:55 +09:00
Dean Herbert
76935b93b6 Merge branch 'master' into disallow-multiplayer-restart-retry 2020-12-24 13:31:54 +09:00
Dean Herbert
b29a5e2073
Merge pull request #11270 from bdach/better-error-handling
Improve error handling at realtime room settings screen
2020-12-24 13:23:49 +09:00
Dean Herbert
15cef44351
Merge pull request #11275 from peppy/safer-user-ids
Send multiplayer user IDs via ctor for better thread safety
2020-12-24 12:20:48 +09:00
Dean Herbert
1ac93d4eeb
Merge pull request #11268 from bdach/fix-room-song-select-stuck
Fix realtime multiplayer song select getting stuck after selecting invalid beatmap
2020-12-24 11:26:07 +09:00
Dean Herbert
d6dadd12fa Send multiplayer user IDs via ctor for better thread safety 2020-12-24 10:39:15 +09:00
Bartłomiej Dach
414f886b02 Split timeshift & multiplayer "create" buttons
Multiplayer button gets new, different "Create match" text, and disable
logic in case of a dropped connection to the multiplayer server.
2020-12-23 22:03:57 +01:00
Bartłomiej Dach
c13acb609a Move out sizing logic to multiplayer screen 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
05d9f23762 Move out create room button to separate class 2020-12-23 22:03:30 +01:00
Bartłomiej Dach
152df2ad84
Merge branch 'master' into better-error-handling 2020-12-23 18:13:50 +01:00
Bartłomiej Dach
e7a91b3dca
Merge branch 'master' into fix-room-song-select-stuck 2020-12-23 18:13:27 +01:00
Bartłomiej Dach
b1fb906773 Merge branch 'master' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 17:37:49 +01:00
Bartłomiej Dach
e4959489b7 Improve user-facing error messages in room settings 2020-12-23 17:10:53 +01:00
Bartłomiej Dach
6c421b873d
Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 16:55:22 +01:00
Bartłomiej Dach
980e85ce25 Refactor player exit logic to convey intention better 2020-12-23 16:16:24 +01:00
Dean Herbert
60be1bedc9
Merge pull request #11254 from frenzibyte/fix-multi-songselect-looping
Fix beatmap track not looping on multiplayer song selects
2020-12-23 22:35:11 +09:00
Bartłomiej Dach
c5692a5d6a Re-enable carousel selection after error 2020-12-23 14:19:30 +01:00
Bartłomiej Dach
582b0d2a74 Revert logic to be closer to original
Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
Bartłomiej Dach
74f0c50d82 Merge branch 'fix-multiplayer-server-disconnection-flow' into fix-hard-crash-on-signal-r-exceptions 2020-12-23 13:31:36 +01:00
Bartłomiej Dach
c839892a4c Merge branch 'master' into fix-multiplayer-server-disconnection-flow 2020-12-23 11:57:43 +01:00
Bartłomiej Dach
64095307de
Merge branch 'master' into realtime-leaderboard 2020-12-23 09:56:47 +01:00
Dean Herbert
3c8f871b28 Move player constructor configuration to dedicated class; add AllowRestart parameter 2020-12-23 17:47:46 +09:00
Dean Herbert
0ddcab574f Rename method to avoid weird code analysis rule 2020-12-23 17:14:58 +09:00
Dean Herbert
7cc38f03d1 Use extension method in all call sites of fire-and-forget async usage 2020-12-23 17:10:34 +09:00
Dean Herbert
c3c3364d39 Simplify error handling of JoinRoom call 2020-12-23 16:56:57 +09:00
Dean Herbert
d27b83d678 More correctly handle fire-and-forget async call 2020-12-23 16:51:11 +09:00
Dean Herbert
91021eb8c4 Remove unused using 2020-12-23 16:49:17 +09:00
Dean Herbert
f5d27b40a8 Standardise flow for aborting realtime player exit to avoid double-exit call 2020-12-23 16:35:39 +09:00
Dean Herbert
569c4092ef Move notification to stateful client so it is only shown to the user from one location 2020-12-23 16:35:39 +09:00
Dean Herbert
a1d42dc4a0 Don't allow creating or joining a room when not connected to server 2020-12-23 16:35:39 +09:00
Dean Herbert
12df3056e6 Ensure appropriate screens handle exiting when the server gets disconnected
I would have liked for this to be handled via the `OnRoomChanged` event
flow, but this isn't present in RealtimeMatchSubScreen due to
inheritence woes.
2020-12-23 16:35:39 +09:00
Salman Ahmed
286884421d Apply track looping and play on track change 2020-12-23 08:47:34 +03:00
Dean Herbert
b632e44bac
Merge pull request #11256 from frenzibyte/disallow-joining-ended-realtime-room
Disallow joining ended rooms in realtime multiplayer
2020-12-23 14:30:00 +09:00
Dean Herbert
45dcd3242d Add comment explaining why things are done where they are 2020-12-23 13:57:48 +09:00
Salman Ahmed
3aa2b22838 Add early check for room status before joining 2020-12-23 05:52:10 +03:00
Salman Ahmed
7751ef4f3e Revert previous logic of join guarding 2020-12-23 05:50:15 +03:00