.. |
Components
|
Fix some errors being completely ignored
|
2020-12-22 16:19:19 +09:00 |
Lounge
|
Schedule UpdateFilter calls to avoid operations occuring while at a sub screen
|
2020-12-24 16:20:38 +09:00 |
Match
|
Play a sound when starting a timeshift or multiplayer room
|
2020-12-24 16:53:25 +09:00 |
Play
|
Move player constructor configuration to dedicated class; add AllowRestart parameter
|
2020-12-23 17:47:46 +09:00 |
Ranking
|
Disable watching replays from realtime results screen
|
2020-12-21 00:14:54 +09:00 |
RealtimeMultiplayer
|
Change low-hanging references of "room" to "playlist"
|
2020-12-24 21:59:10 +09:00 |
Timeshift
|
Change low-hanging references of "room" to "playlist"
|
2020-12-24 21:59:10 +09:00 |
DrawableRoomPlaylist.cs
|
Remove nesting of components inside overlined component
|
2020-07-08 14:45:51 +09:00 |
DrawableRoomPlaylistItem.cs
|
Make DifficultyIcon support dynamic star rating
|
2020-10-01 00:53:25 +09:00 |
DrawableRoomPlaylistWithResults.cs
|
Replace large "show results" button with embedded button each playlist item
|
2020-07-10 20:19:17 +09:00 |
Header.cs
|
Remove outdated SearchableList classes
|
2020-09-03 16:34:58 +09:00 |
IMultiplayerSubScreen.cs
|
Merge remote-tracking branch 'origin/master' into iscreen
|
2019-01-29 21:21:36 +09:00 |
IRoomManager.cs
|
Revert previous logic of join guarding
|
2020-12-23 05:50:15 +03:00 |
Multiplayer.cs
|
Change low-hanging references of "room" to "playlist"
|
2020-12-24 21:59:10 +09:00 |
MultiplayerComposite.cs
|
Make room duration/endsat nullable
|
2020-12-21 16:18:39 +09:00 |
MultiplayerSubScreen.cs
|
Improve transition between multiplayer screens (and share constants)
|
2020-02-20 18:03:53 +09:00 |
MultiplayerSubScreenStack.cs
|
Simplify the way multiple subscreens handle their disable states via a custom stack
|
2020-02-06 14:22:01 +09:00 |