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582b0d2a74
Note the reversal of the order of operations in `endHandlingTrack()` (done for extra safety, to ensure no more value changed events can be fired at the point of cancelling looping). |
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.. | ||
Components | ||
Lounge | ||
Match | ||
Play | ||
Ranking | ||
RealtimeMultiplayer | ||
Timeshift | ||
DrawableRoomPlaylist.cs | ||
DrawableRoomPlaylistItem.cs | ||
DrawableRoomPlaylistWithResults.cs | ||
Header.cs | ||
IMultiplayerSubScreen.cs | ||
IRoomManager.cs | ||
Multiplayer.cs | ||
MultiplayerComposite.cs | ||
MultiplayerSubScreen.cs | ||
MultiplayerSubScreenStack.cs |