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mirror of https://github.com/ppy/osu.git synced 2024-11-12 07:27:51 +08:00
osu-lazer/osu.Game/Screens/Multi
Bartłomiej Dach 582b0d2a74 Revert logic to be closer to original
Note the reversal of the order of operations in `endHandlingTrack()`
(done for extra safety, to ensure no more value changed events can be
fired at the point of cancelling looping).
2020-12-23 13:47:28 +01:00
..
Components Fix some errors being completely ignored 2020-12-22 16:19:19 +09:00
Lounge Create the correct room subscreen 2020-12-21 00:21:30 +09:00
Match Revert logic to be closer to original 2020-12-23 13:47:28 +01:00
Play Add realtime player 2020-12-21 00:13:05 +09:00
Ranking Disable watching replays from realtime results screen 2020-12-21 00:14:54 +09:00
RealtimeMultiplayer Remove unused using 2020-12-22 17:21:53 +09:00
Timeshift Move timeshift settings overlay to correct namespace 2020-12-22 15:52:47 +09:00
DrawableRoomPlaylist.cs Remove nesting of components inside overlined component 2020-07-08 14:45:51 +09:00
DrawableRoomPlaylistItem.cs Make DifficultyIcon support dynamic star rating 2020-10-01 00:53:25 +09:00
DrawableRoomPlaylistWithResults.cs Replace large "show results" button with embedded button each playlist item 2020-07-10 20:19:17 +09:00
Header.cs Remove outdated SearchableList classes 2020-09-03 16:34:58 +09:00
IMultiplayerSubScreen.cs Merge remote-tracking branch 'origin/master' into iscreen 2019-01-29 21:21:36 +09:00
IRoomManager.cs Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
Multiplayer.cs Move track looping logic into subscreens 2020-12-22 13:55:46 +03:00
MultiplayerComposite.cs Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
MultiplayerSubScreen.cs Improve transition between multiplayer screens (and share constants) 2020-02-20 18:03:53 +09:00
MultiplayerSubScreenStack.cs Simplify the way multiple subscreens handle their disable states via a custom stack 2020-02-06 14:22:01 +09:00