Bartłomiej Dach
e35a8cab65
Merge branch 'master' into fix-custom-directory-tests
2021-12-21 13:08:27 +01:00
Bartłomiej Dach
7ab1c0c99d
Improve contrast of timeline blueprint foreground content for pastel combo colours
2021-12-21 12:54:17 +01:00
Bartłomiej Dach
e715bff535
Fix selections including head not correctly dragging if not started from head
2021-12-21 12:35:48 +01:00
Bartłomiej Dach
adfadc13f7
Add test case for dragging selection including slider head
2021-12-21 12:34:55 +01:00
StanR
40b3ce0ade
Clean up comments
2021-12-21 14:03:24 +03:00
StanR
88436d51ae
Remove using
2021-12-21 13:44:20 +03:00
Bartłomiej Dach
ca7303a50a
Fix online lookup cache not clearing completed task on early return
...
The task not being cleared in the early return path would cause
`pendingRequestTask` to become stuck as a completed task, and
`queryValue()` would not recreate it due to the null check there,
therefore stalling all lookups forevermore until a game restart.
2021-12-21 11:13:41 +01:00
Bartłomiej Dach
ee89d8643e
Extract abstract implementation of online lookup cache
2021-12-21 11:12:51 +01:00
StanR
cca02a8016
Create PerformanceAttributes
2021-12-21 13:08:31 +03:00
Dean Herbert
df975fb29e
Merge pull request #16181 from dekrain/statics-reset-no-sb
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Split session statics reset method to prevent unloading seasonal backgrounds
2021-12-21 18:52:04 +09:00
Dean Herbert
0bda7892f7
Merge pull request #16197 from bdach/beatmap-card/renames
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Rename beatmap card-related classes
2021-12-21 18:51:34 +09:00
Dean Herbert
4a3a5054fd
Ensure CustomDataDirectoryTest
methods use a fresh directory to avoid IO errors
...
Resolves test failures like https://github.com/ppy/osu/runs/4592088736?check_suite_focus=true .
2021-12-21 18:42:39 +09:00
Dan Balasescu
4ce61d4260
Directly bind to room updates
...
Currently doesn't really cause any difference, however it may in the
future if we decide the queueing algorithm shouldn't update PlaylistOrder
when an item has been played.
2021-12-21 18:40:29 +09:00
Dan Balasescu
e2f8c71081
Fix test
2021-12-21 18:38:31 +09:00
Dan Balasescu
a34d24fb20
Disallow expired items from showing delete button
...
This isn't possible in practice since expired items are removed from the
queue list, but this helps out in tests.
2021-12-21 18:37:42 +09:00
Dan Balasescu
d7136d6b48
Merge pull request #16196 from peppy/update-framework
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Update framework
2021-12-21 18:23:02 +09:00
Dan Balasescu
4ba5a939db
Merge pull request #16178 from bdach/lounge-background-screen-correct
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Fix lounge screen showing information sourced from wrong playlist item
2021-12-21 17:36:23 +09:00
Dan Balasescu
05b79f864e
Merge pull request #15867 from MBmasher/fl-cumulative-strain
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Fix cumulative strain time calculation in Flashlight skill
2021-12-21 17:19:09 +09:00
Dan Balasescu
51b7e920c0
Fix delete button being able to show on current item
2021-12-21 16:57:58 +09:00
Dan Balasescu
a53c67b2ea
Merge pull request #16194 from peppy/fix-results-screen-wait-test
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Fix intermittent test failures on `TestSceneResultsScreen` due to long delay step
2021-12-21 16:56:49 +09:00
Bartłomiej Dach
b6a458a07e
Cover seasonal backgrounds not resetting on inactivity in test
2021-12-21 08:50:25 +01:00
Bartłomiej Dach
979624160f
Do not reset last hover sound playback time on inactivity
2021-12-21 08:47:41 +01:00
Bartłomiej Dach
cd10af633c
Remove unused private method
2021-12-21 08:47:26 +01:00
Dean Herbert
0198d49a3a
Update framework
2021-12-21 16:38:03 +09:00
Dan Balasescu
32fbaf47c0
Merge pull request #16192 from peppy/add-room-lost-logging
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Add logging of `MultiplayerMatchSubScreen` exiting from room loss
2021-12-21 16:37:08 +09:00
Bartłomiej Dach
c7b9b176c6
Rename BeatmapCard{Base => }
2021-12-21 08:26:25 +01:00
Bartłomiej Dach
88d4e95ad8
Rename BeatmapCard{ => Normal}
2021-12-21 08:26:21 +01:00
Bartłomiej Dach
bd1fb33ad6
Add and use separate extensions for historical and upcoming playlist items
2021-12-21 08:01:04 +01:00
Dean Herbert
2707b2fbda
Merge pull request #16012 from bdach/beatmap-card/extra
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Implement "extra" beatmap card size
2021-12-21 15:40:33 +09:00
Dean Herbert
16fe0e4f89
Fix SessionStaticsTest
never working
...
In headless operation, the test would complete before ever reaching an
idle state. And this test only ran headless..
2021-12-21 15:39:08 +09:00
Dean Herbert
981158ed88
Rename method and simplify SetDefault
calling code
2021-12-21 15:34:32 +09:00
Dean Herbert
c0a8758839
Fix intermittent test failures on TestSceneResultsScreen
due to long delay step
...
Using real time delays of 3 seconds doesn't play well with headless runs.
2021-12-21 15:15:05 +09:00
Dan Balasescu
a8cd96278d
Merge pull request #16189 from peppy/fix-beatmap-listing-overlay-test-failure
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Fix intermittent failures on `TestSceneBeatmapListingOverlay`
2021-12-21 15:11:25 +09:00
Dan Balasescu
5cea8da80f
Merge pull request #16188 from peppy/multiplayer-button-enabled
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Centralise all multiplayer button clicking test logic
2021-12-21 15:10:26 +09:00
Dean Herbert
d08b66a5ff
Also add logging to OnlinePlayScreen
2021-12-21 15:07:06 +09:00
Dan Balasescu
3b700b6967
Merge pull request #16187 from peppy/fix-threading-colour-error-meter
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Fix potential wrong thread mutation in `ColourHitErrorMeter`
2021-12-21 15:05:57 +09:00
Dean Herbert
ddadf3c4b5
Add logging of MultiplayerMatchSubScreen
exiting from room loss
2021-12-21 14:53:24 +09:00
Dean Herbert
0f8a6a3f64
Fix intermittent failures on TestSceneBeatmapListingOverlay
...
In the specific method, there was no wait step after the initial fetch
(unlike all of the rest), meaning the fetch may not have finished in
time for the follow-up steps.
As seen at
https://github.com/ppy/osu/runs/4588058438?check_suite_focus=true .
2021-12-21 14:12:06 +09:00
Dan Balasescu
2ea31c26a5
Merge pull request #16168 from peppy/windows-key-when-inactive
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Avoid blocking windows key usage when the osu! window is not active
2021-12-21 13:51:10 +09:00
Dean Herbert
bb3f375958
Add note about local button clicking usage
2021-12-21 13:49:51 +09:00
Dean Herbert
aad55ef89e
Remove unused method in TestSceneMultiplayerQueueList
2021-12-21 13:49:51 +09:00
Dean Herbert
9aff646ff4
Centralise all multiplayer button clicking test logic
...
This adds the "wait for enabled" check in a way that can be easily
reused, as it keeps getting missed in test implementations.
This particular commit hopefully fixes
https://github.com/ppy/osu/runs/4583845033?check_suite_focus=true .
2021-12-21 13:49:51 +09:00
Dean Herbert
edcbd4de6d
Fix incorrect event unbind logic
2021-12-21 13:05:26 +09:00
Dean Herbert
52db7b36fc
Move Schedule
call to base implementation of error meter for extra safety
2021-12-21 12:55:21 +09:00
Dan Balasescu
f366cdc73e
Extract initial set out of loop
2021-12-21 12:39:34 +09:00
Dan Balasescu
c21b2d1662
Fix incorrect variable
2021-12-21 12:39:09 +09:00
Dean Herbert
28d6ff5d9c
Fix potential wrong thread mutation in ColourHitErrorMeter
2021-12-21 12:36:04 +09:00
Dan Balasescu
e21dbf10ff
Refactor further to remove indexing confusion
2021-12-21 12:25:32 +09:00
Dan Balasescu
377cb1d9e3
Merge pull request #15728 from MBmasher/fl-decay
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Remove decay factor in Flashlight skill
2021-12-21 07:59:32 +09:00
Bartłomiej Dach
b311308ada
Add more comprehensive test of multiple selection
2021-12-20 22:41:24 +01:00