MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
Add Ctrl+A to select all and Escape to deselect all Co-authored-by: Dean Herbert <pe@ppy.sh>
Less sickening parallax
Seek to the first hitobject when entering the editor Co-authored-by: Dean Herbert <pe@ppy.sh>
Seek editor when hit objects are double clicked
Add ability to edit individual ControlPoint attributes from timing screen
Limit distance snap between two adjacent hit objects