Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Salman Ahmed
cbb8dc2891
Fix storyboard samples rate not adjusted from actual gameplay mods
2022-03-02 20:56:18 +03:00
Bartłomiej Dach
76d5225bb9
Rewrite storyboard clock management in slightly different way
2022-01-11 22:00:04 +01:00
Bartłomiej Dach
970e0cc85a
Merge branch 'master' into beatmap-background-with-storyboard-stopping
2022-01-11 21:39:49 +01:00
Dan Balasescu
906e700b60
Improve quality of beatmap background blurs
2022-01-11 21:22:16 +09:00
Bartłomiej Dach
568cab6808
Add clarification comment about explicit ProcessFrame()
call
2021-12-27 21:13:04 +01:00
Bartłomiej Dach
9f8ad9f833
Fix menu background storyboard stopping after track reload
2021-12-27 12:30:53 +01:00
Dean Herbert
6399c695e8
Update usages of BufferedContainer
in line with framework changes
2021-11-05 15:54:49 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
07fec268c0
Limit maximum triangles to avoid GL buffer overflow
2021-09-15 18:32:59 +09:00
Dean Herbert
529a9a6ff8
Adjust minimum triangle movement speed to avoid "static" triangles in logo
...
Closes #14584 .
2021-08-31 14:08:23 +09:00
Bartłomiej Dach
022b1a28d5
Add missing equality implementation for seasonal backgrounds
...
The equality operator is used to determine whether the next background
in the cycle should be loaded, to avoid pointless loads of the same
background several times (see #13362 and #13393 ). Its omission in the
latter pull caused seasonal backgrounds to no longer cycle.
Closes #13508 .
2021-06-15 23:21:48 +02:00
Bartłomiej Dach
023015f9a6
Merge branch 'master' into fix-skin-background-regression
2021-06-09 08:09:21 +02:00
Dean Herbert
f41e34ae2c
Remove more obsoleted members
2021-06-09 14:10:48 +09:00
Bartłomiej Dach
97204b6f27
Reduce unnecessary background changes via IEquatable
implementation
2021-06-08 22:37:18 +02:00
Bartłomiej Dach
5bf4dd6358
Move skin background to separate file
2021-06-08 21:57:08 +02:00
Dean Herbert
19a44d65c5
Tidy up code
2021-06-04 15:18:16 +09:00
Nathan Alo
996c156106
apply suggestions
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- apply 0 alpha to beatmap background if storyboard replaces it
- use an AudioContainer to mute all samples coming from the storyboard
2021-06-04 13:56:10 +08:00
Nathan Alo
d7d0dde5d2
use created storyboard to check for drawables instead
2021-06-03 13:56:14 +08:00
Nathan Alo
62b07fb9ce
apply suggestions
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- Replace the sprite with a solid black box when a storyboard requests it.
- Create a new storyboard instance and exclude the fail layer as well as strip all samples from it
- Do not attempt in creating the storyboard when it isn't needed
2021-06-03 13:27:00 +08:00
Dean Herbert
a62dd7cca0
Revert "refactor BeatmapBackgroundWithStoryboard to reduce overhead"
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This reverts commit 277545bb06
.
2021-06-03 12:33:16 +09:00
Nathan Alo
277545bb06
refactor BeatmapBackgroundWithStoryboard to reduce overhead
...
This avoids loading the sprite if its not needed and instead of hiding it, it is removed when the storyboard replaces the background or there is a video.
This also only initializes DrawableStoryboard if there are any elements in any layer.
2021-06-02 20:27:12 +08:00
Nathan Alo
3c3ef13632
remove fade
2021-06-02 16:28:22 +08:00
Nathan Alo
e66f6e8f91
fix inspect code issues and cleanup code
2021-06-02 16:12:41 +08:00
Nathan Alo
dec18ef826
implement BeatmapBackgroundWithStoryboard
2021-06-02 15:50:58 +08:00
Dean Herbert
b5954a55ad
Remove empty <returns> xmldoc
2021-04-12 17:46:14 +09:00
smoogipoo
3bcf9c255a
Add Triangles.Reset()
2020-11-17 13:06:30 +09:00
smoogipoo
33c643e369
Add obsoletion for unused property
2020-11-17 12:23:34 +09:00
Dean Herbert
a9a3489e92
Fix potential null reference when loading background
...
As seen in
https://discordapp.com/channels/188630481301012481/188630652340404224/772094427342569493 .
Caused due to async load of the loader, which means it may not be ready
before Next() is called.
2020-10-31 22:51:35 +09:00
Bartłomiej Dach
78842ab95a
Improve look & behaviour of background transitions
2020-10-30 22:40:24 +01:00
Bartłomiej Dach
391dd73843
Fix typo in comment
2020-10-30 22:39:34 +01:00
Bartłomiej Dach
38cf90a69b
Change background to seasonal right after login
2020-10-30 22:03:26 +01:00
Bartłomiej Dach
29ad099902
Allow to fetch if going online after launch
2020-10-30 21:49:14 +01:00
Bartłomiej Dach
67a325f47d
Move config setting logic to background loader
2020-10-30 21:22:22 +01:00
Bartłomiej Dach
20c27c6943
Rename lookup & field
2020-10-30 19:55:22 +01:00
Bartłomiej Dach
82ef85569b
Fix nullref when querying IsInSeason before request completion
2020-10-30 19:35:08 +01:00
Max Hübner
51a58269ad
Fix nullref in case of successfull request but no backgrounds available
2020-10-30 17:57:29 +01:00
Max Hübner
f6eb5680ec
Save full api response in SessionStatics
2020-10-30 16:43:18 +01:00
Max Hübner
d19dd4eef6
IsInSeason() -> IsInSeason
2020-10-30 15:56:19 +01:00
Max Hübner
f27ce7521d
Make "Sometimes" setting depend on season end date, rather than chance
2020-10-30 10:27:43 +01:00
Max Hübner
d9846fad37
Remove fallback texture parameter
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When there isn't a seasonal event, we don't want to fall back to the basic background here, but rather to the user selected background source.
2020-10-29 18:03:36 +01:00
Max Hübner
907e1921c7
Make SeasonalBackgroundLoader read from SessionStatics
2020-10-29 17:31:42 +01:00
Max Hübner
c1d03a5bac
Add SeasonalBackgroundLoader and SeasonalBackground
2020-10-23 13:40:13 +02:00
Dean Herbert
dde7f706aa
Avoid rapid triangle repositioning during editor slider placement
2020-10-02 15:51:14 +09:00
Dean Herbert
671141ec61
Load menu backgrounds via LargeTextureStore to reduce memory usage
2020-08-14 18:05:05 +09:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
smoogipoo
f71c45cb1b
Remove shallPropagate
2020-02-25 11:30:33 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Sebastian Krajewski
0b9cc8ed1b
Revert "Move colour generation to TriangleParticle"
...
This reverts commit de4c62788c
.
2020-01-07 09:58:37 +09:00
Sebastian Krajewski
de4c62788c
Move colour generation to TriangleParticle
2020-01-06 12:51:38 +01:00