LoopStartTime
TestSceneLeadIn
IsDisplayingToasts
StoryboardSprite
EarliestDisplayTime
CommandStartTime
NotificationOverlay
basalHeight
TrueGameplayRate
FrameStabilityContainer
IAdjustableAudioComponent
MasterGameplayClockContainer
Improve performance when cancelling import with debugger attached
IsPresent
The reference counting was to guarantee performance (zero allocations) when the notification overlay was not required, but adds extra complexity. Instead, the toast tray now uses its ongoing height calculation as a metric for presence.
AlwaysPresent
ProgressUpdate
Update test to the new structure
Fix incorrect slider length in timeline when non-default velocity is inherited from previous object
Fix textbox sample playback potentially crashing if called before load
TimelineHitObjectBlueprint
Fix room status dropdown placement inconsistent between multiplayer and playlists
- MinimumStarsSlider now shows "0" when at it's minimum - Modified and NoResultsPlaceholder the tooltip to stay consistent with the changes
HitEventTimingDistributionGraph
HitTimingDistributionGraph
HitResult
OsuColour.ForHitResult
Update `Remove`/`RemoveRange`/`RemoveAll` calls in line with framework changes