Move major barline portion to default implementation to allow for further customisation
Skinnable class naming pass
ISkinComponent
ISkinLookup
DrawableHit
TickPiece
Of note, this removes the "major" barline triangles from legacy skins. I think this is more correct, as they did not display in stable.
LifetimeStart
HitObject
Remove
RemoveRange
RemoveAll
OkResult
Classic
Co-authored-by: Dean Herbert <pe@ppy.sh>
var
BeatmapDifficulty
IBeatmapDifficultyInfo
EffectControlPoint
DifficultyPointAt
osu.Game
Allows it to be used in local case in `LegacyBeatmapEncoder`.
Closes #13443.
Type
Hit
RecreatePieces
AddOnce