Doesn't help anyone to be waiting literal minutes for combo to hit 50 or 150 in a test scene supposed to quickly visually demonstrate a component. Doesn't help for CI runtime, either.
Bit weird to have tests call other tests. Private helper methods is better, if unavoidable.
ISkinComponent
ISkinLookup
TestSceneHitExplosion
DrawableHit
setBeatmap
TestSceneDrawableTaikoMascot
string.To{Lower,Upper}()
Remove all usage of `BaseDifficulty` (and access `Difficulty` instead)
AuthorString
BaseDifficulty
Difficulty
InputDrum
null