CreateLegacySkinProvider
CreateSkinTransformer
# Conflicts: # osu.Game.Rulesets.Catch/CatchRuleset.cs # osu.Game.Rulesets.Osu/OsuRuleset.cs # osu.Game.Rulesets.Taiko/TaikoRuleset.cs # osu.Game/Rulesets/Ruleset.cs
"internal"
But seems some of the customized ruleset use it for save the replay frame.
DifficultyCalculator
IRulesetInfo
IWorkingBeatmap
Out of the scope of this PR
Add "placeholder" (pre-MVP) implementation of osu!catch editor
LegacySkinTransformer
ISkin
ISkinSource
Currently empty, automatically handled in game to not be selectable (see `Mod.HasImplementation`)
# Conflicts: # osu.Game.Rulesets.Catch/CatchRuleset.cs # osu.Game.Rulesets.Mania/ManiaRuleset.cs # osu.Game.Rulesets.Taiko/TaikoRuleset.cs