Dean Herbert
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2fce064e32
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Add basic legacy combo counter and updating positioning logic
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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6a6718ebab
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Allow bypassing origin/anchor setting of skinnable components
It makes little sense to set these when using RelativeSizeAxes.Both
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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899bac6ca5
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Rename catch combo counter for clarity
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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f5623ee21e
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Setup skinnable combo counter component with default implementation
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2020-10-14 19:16:34 +09:00 |
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Dean Herbert
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60603d2918
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Add skin components and interfaces
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2020-10-14 19:16:34 +09:00 |
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Bartłomiej Dach
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1f0620ffd4
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Replace assignment references to HitResult.Miss with Judgement.MinResult
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2020-10-02 23:31:24 +02:00 |
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Bartłomiej Dach
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2b1ef16f89
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Replace comparison references to HitResult.Miss with IsHit
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2020-10-02 23:31:24 +02:00 |
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Dean Herbert
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a171d0e292
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Remove unused methods and classes
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2020-08-31 18:14:22 +09:00 |
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Joe Yuan
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e795b1ea31
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Failing effect displays vertically
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2020-07-28 00:42:48 -07:00 |
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Dean Herbert
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f442df75a9
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Add missing released conditional
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2020-07-13 09:00:10 +09:00 |
|
Dean Herbert
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c1aafe83fa
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Add note about future behaviour
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2020-07-12 23:05:47 +09:00 |
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Dean Herbert
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08696b9bca
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Allow pausing gameplay via middle mouse button
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2020-07-12 23:03:03 +09:00 |
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Bartłomiej Dach
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678767918e
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Centralise logic further
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2020-06-28 23:32:04 +02:00 |
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Bartłomiej Dach
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3637bf2f9b
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Clean up member order & access modifiers
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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02f590309d
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Add xmldoc for public property
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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415e1c05ff
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Simplify implementation
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2020-06-26 19:39:55 +02:00 |
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Bartłomiej Dach
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3783fe8d6a
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Rename fields for clarity
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2020-06-26 19:39:53 +02:00 |
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Power Maker
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efeaa1cc10
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Make some changes, fix and add tests
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2020-06-26 14:58:42 +02:00 |
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Power Maker
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97a212a7f6
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Hide red tint based on "Show health display even when you can't fail" setting
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2020-06-26 14:32:01 +02:00 |
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alex
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0e2ccac33b
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Add spaces to comments
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2020-05-04 18:36:24 -07:00 |
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smoogipoo
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f3dbddd75c
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Update bindings in LoadComplete()
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2020-04-14 15:52:38 +09:00 |
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smoogipoo
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b8b334ca27
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Always unbind bindings
|
2020-04-14 15:21:56 +09:00 |
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smoogipoo
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3183827329
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Reorder fields
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2020-04-14 15:09:31 +09:00 |
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smoogipoo
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7d2d0785fd
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Fix potential unsafe ordering of binds
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2020-04-14 15:07:32 +09:00 |
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Dean Herbert
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c5005eb378
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Adjust gradient size slightly and make const
|
2020-04-09 14:55:02 +09:00 |
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Dean Herbert
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5a78e74470
|
Use Lerp instead of ValueAt
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2020-04-09 14:51:50 +09:00 |
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Dean Herbert
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c44957db3f
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Change initial health to 1 to avoid false fail display
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2020-04-09 14:49:09 +09:00 |
|
Dean Herbert
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947745d87e
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Change fail effect to be less distracting
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2020-04-09 14:34:23 +09:00 |
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Dean Herbert
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4976f80b71
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Move implementation to HUD
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2020-04-09 14:31:25 +09:00 |
|
Dean Herbert
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0e2d5213ce
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Merge branch 'master' into low-hp-red-layer
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2020-04-09 13:53:57 +09:00 |
|
Joehu
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0f11ecce01
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Make icons container private
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2020-04-05 14:53:49 -07:00 |
|
Joehu
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493b654011
|
Remove horizontal margin from mod display
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
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2020-04-03 11:30:02 -07:00 |
|
Lucas A
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1562612f41
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Update visual tests and remove unessecary XMLDoc tag
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2020-04-01 15:12:31 +02:00 |
|
Lucas A
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3cae0cedee
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Add a game setting to disable the layer
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2020-03-30 12:59:39 +02:00 |
|
Lucas A
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c1ac57e70f
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Add back visual tests and add easing to alpha fade.
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2020-03-26 12:14:44 +01:00 |
|
Lucas A
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a4171253a3
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Make LowHealthThreshold a field.
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2020-03-18 21:45:01 +01:00 |
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Lucas A
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e9f224b5e8
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Apply review suggestions
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2020-03-18 21:16:54 +01:00 |
|
Lucas A
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a1274a9eb0
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Fix and add missing XMLDoc
|
2020-03-18 08:29:00 +01:00 |
|
Lucas A
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ed4f9f8ba9
|
Bind every HealthDisplay on Player load
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2020-03-17 22:57:47 +01:00 |
|
Lucas A
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6b0c5bc65d
|
Rename to LowHealthLayer to FaillingLayer.
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2020-03-17 22:32:07 +01:00 |
|
Lucas A
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1aacd1aaa2
|
Initial implementation of LowHealthLayer
|
2020-03-16 21:04:59 +01:00 |
|
Dan Balasescu
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5b8035052f
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Merge branch 'master' into fix-hit-error-ticks-outside-bounds
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2020-03-09 09:16:51 +09:00 |
|
Lucas A
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0953751d24
|
Clamp relative position of judgement ticks in range [0;1]
|
2020-03-08 15:51:57 +01:00 |
|
Dean Herbert
|
ed2bdd7106
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Fix stutter when showing game HUD after being hidden for a while
|
2020-02-26 20:45:57 +09:00 |
|
Dean Herbert
|
560cf21b12
|
Add lenience to comparison
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
|
2020-02-23 05:29:17 +09:00 |
|
Dean Herbert
|
e8ebb31517
|
Expire old judgement lines if too many exist
|
2020-02-23 03:53:51 +09:00 |
|
Dean Herbert
|
3daa49f1bd
|
Clean up old judgement lines if too many are already present
|
2020-02-23 03:39:12 +09:00 |
|
Dean Herbert
|
5aa5a1bbdd
|
Reduce transform time of judgement lines (visually looks almost the same)
|
2020-02-23 03:36:15 +09:00 |
|
smoogipoo
|
d4f14e552a
|
Improve extensibility of mod display expansion
|
2020-02-13 18:05:53 +09:00 |
|
Dean Herbert
|
bea20efb64
|
Merge branch 'master' into mod_content_centering
|
2020-01-30 10:34:46 +09:00 |
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