Dean Herbert
24b9a8c983
Allow HitObjectMasks to handle drag events directly
2018-04-06 10:29:34 +09:00
Dean Herbert
5749e71560
Apply review fixes
2018-04-05 21:06:48 +09:00
Dean Herbert
6c125683d4
Merge branch 'master' into selectionlayer-rewrite
2018-04-04 20:47:36 +09:00
Dean Herbert
b7325d73e8
Don't inherit VisbilityContainer
2018-04-04 20:44:11 +09:00
Dean Herbert
94c3f38541
Pass down input state instead of parent lookup
2018-04-04 20:06:45 +09:00
Dean Herbert
2b15555ede
Remove MaskContainer dependency in MaskSelection
2018-04-04 20:05:01 +09:00
Dean Herbert
5c036b966b
Formatting fixes
2018-04-04 20:04:54 +09:00
Dean Herbert
a997ec6139
Fix ShouldBeAlive state
2018-04-04 19:51:56 +09:00
Dean Herbert
4d71f2084c
Move individual mask selection logic out of MaskSelection
2018-04-04 18:29:53 +09:00
Dean Herbert
788bfde002
Merge branch 'master' into selectionlayer-rewrite
2018-04-04 15:38:27 +09:00
Dan Balasescu
bed46b1f7e
Split local variable assignment from construction of children
2018-04-04 15:13:42 +09:00
Dan Balasescu
9df525a38d
Remove extra whitespace
...
In general we don't really do this elsewhere in the codebase.
2018-04-04 15:11:16 +09:00
Dan Balasescu
b5d7a5df00
Merge branch 'master' into colours-for-judgements
2018-04-04 15:02:03 +09:00
Dean Herbert
ddba7254ca
Merge remote-tracking branch 'upstream/master' into linq
2018-04-03 13:05:08 +09:00
Dean Herbert
d40ccbd70a
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 12:03:11 +09:00
Dean Herbert
57b4cdaf85
Merge branch 'master' into selectionlayer-rewrite
2018-04-03 03:05:42 +09:00
Huo Yaoyuan
b842f682eb
Use Linq.Append and Prepend.
2018-04-02 12:06:34 +08:00
smoogipoo
551ba6ac4b
Fix ScalableContainer irrepairably altering content size
2018-04-02 13:06:06 +09:00
Ali Rizvi
7fed8d64de
Implement Judgement Colours
2018-03-31 04:59:08 +09:00
Dan Balasescu
824201336a
Merge branch 'master' into hr-on-mania-is-unranked
2018-03-30 16:35:00 +09:00
smoogipoo
1dca1663c3
Handle all selection events within SelectionBox (incl. single-mask)
2018-03-30 15:50:55 +09:00
Joseph Madamba
0887dafa2c
Revert changes on hard rock mod
2018-03-29 20:36:52 -07:00
Dean Herbert
e1123c5a95
Merge branch 'master' into selectionlayer-rewrite
2018-03-30 12:29:58 +09:00
smoogipoo
6767dd3d4a
Fix hitobject masks dying with no recovery
2018-03-29 22:42:42 +09:00
smoogipoo
4446aeaa0d
Commenting + cleanup of HitObjectMask/HitObjectMaskLayer
2018-03-29 22:38:28 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
smoogipoo
57e4281601
Make HitObjectMasks VisibilityContainers
2018-03-29 18:44:15 +09:00
smoogipoo
6314694557
Make HitObjectMaskLayer always create masks for all objects
2018-03-29 17:13:45 +09:00
smoogipoo
187a025d36
Make hitobjects sorted by their start times
2018-03-29 16:07:31 +09:00
Dean Herbert
0e669c9a3f
Fix many warnings
2018-03-24 18:23:22 +09:00
smoogipoo
c29f7a4333
Merge remote-tracking branch 'origin/master' into netstandard
2018-03-24 14:49:46 +09:00
Joseph Madamba
f77dad2809
Add perfect mod icon
2018-03-22 22:49:14 -07:00
Dean Herbert
92d8781bf0
Merge branch 'master' into beat-snap-divisor
2018-03-22 20:14:50 +09:00
Dean Herbert
af65f2dd48
Move AccentColour changes local to rulesets which rely on it
2018-03-22 18:53:16 +09:00
Dean Herbert
366b7fca65
Remove GetColour method
2018-03-22 18:50:19 +09:00
Dean Herbert
c4fe6a04c5
Use string lookups for combo colours
2018-03-22 17:32:05 +09:00
Dan Balasescu
ab9505652b
Merge branch 'master' into skin--completion
2018-03-22 16:44:00 +09:00
Dean Herbert
78a8f60b39
IHasComboIndex -> IHasComboInformation
2018-03-22 12:35:17 +09:00
Dean Herbert
1a782a840c
Fix xmldoc
2018-03-22 12:34:29 +09:00
Dean Herbert
9ad4e9284a
Add skin source fallback chain
2018-03-20 16:40:11 +09:00
Dean Herbert
c38c26eacb
Move combo index processing to BeatmapProcessor
2018-03-20 15:57:43 +09:00
smoogipoo
786e6242e1
Make bdl beat divisor nullable
2018-03-20 14:01:06 +09:00
smoogipoo
b1d09500f2
Integrate beat snap divisor into editor seeking
2018-03-19 20:42:06 +09:00
smoogipoo
e25d1f6982
Pass down editor clocks through DI
2018-03-19 16:27:52 +09:00
Dean Herbert
4b83278cf4
Merge branch 'master' into fix-editor-clocks
2018-03-16 23:32:54 +09:00
smoogipoo
6f7163769d
Adjust comment for readability
2018-03-16 19:57:14 +09:00
Dean Herbert
e8f7f2c8ab
Merge branch 'master' into editor-wheel-movement
2018-03-16 18:19:42 +09:00
Dean Herbert
bca4b620b6
Merge branch 'master' into editor-wheel-movement
2018-03-16 15:56:51 +09:00
Dean Herbert
7e7f8ed7a2
Merge branch 'master' into drawable-composite-hit-object
2018-03-16 15:53:16 +09:00
Dean Herbert
7ed84465fb
Merge branch 'master' into mod-fixes
2018-03-16 11:27:39 +09:00