Dean Herbert
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27b57947e4
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Rename PlayerArea.GameplayClock to SpectatorPlayerClock for clarity
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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5f01f461b3
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Ensure elapsed time is always non-zero when advancing SpectatorPlayerClock
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2022-08-24 17:13:14 +09:00 |
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Dean Herbert
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af56cd0126
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Fix merge breakage
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2022-08-24 16:52:36 +09:00 |
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Dean Herbert
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5079e0d83d
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-24 16:52:10 +09:00 |
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Dean Herbert
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7f9246637a
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Simplify MultiSpectatorScreen hierarchy construction
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2022-08-24 16:08:48 +09:00 |
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Dean Herbert
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7c1fc4814e
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Remove unused CreateMasterGameplayClockContainer method
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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871365bbb0
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Inline ReadyToStart action binding for added safety
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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6c50f618a3
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Don't use bindable flow for masterState
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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683d49c608
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Move MasterClockState handling in to SpectatorSyncManager
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d33d705684
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Make WaitingOnFrames non-bindable
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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d05d8aeb22
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Simplify interface implementations
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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2f5be6efca
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Tidy up ProcessFrame and privatise const
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b564c34dbc
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Don't process master clock (is a noop)
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2022-08-24 16:03:38 +09:00 |
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Dean Herbert
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b4eede61fb
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Use readonly instead of get-only
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2022-08-24 15:28:18 +09:00 |
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Dean Herbert
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0b271fe4b3
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Fix incorrect IsRunning value
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2022-08-24 15:27:31 +09:00 |
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Dean Herbert
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b6254a1f25
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Remove unnecessary casting
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2022-08-24 15:23:31 +09:00 |
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Dean Herbert
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a86fc6f248
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Change running state of SpectatorPlayerClock using IsRunning
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2022-08-24 15:17:56 +09:00 |
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Dean Herbert
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0c9a4ec13c
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Don't expose MasterClock in SpectatorClockSyncManager
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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995e6664b6
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Rename spectator clock sync classes
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2022-08-24 15:13:08 +09:00 |
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Dean Herbert
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31f657fe01
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Remove ISpectatorPlayerClock interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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882dd93942
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Remove ISyncManager interface
Too many levels of redirection.
One interface with one implementation is not useful, IMO.
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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22963ab951
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Fix multiplayer spectator getting stuck
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2022-08-24 15:12:57 +09:00 |
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Dean Herbert
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ec31f37ff7
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Accept MasterGameplayClockContainer rather than generic clock
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2022-08-24 14:51:14 +09:00 |
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Dean Herbert
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85fbe7abca
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Fix multiplayer spectator getting stuck
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2022-08-24 13:11:53 +09:00 |
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Dean Herbert
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ec61a94dc9
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Merge branch 'master' into no-gameplay-clock-gameplay-offset
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2022-08-23 17:36:06 +09:00 |
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Dean Herbert
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553897f2f0
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Remove AddClock method to CreateManagedClock
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2022-08-23 13:52:43 +09:00 |
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Dean Herbert
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1191b6c080
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Remove unused Source_Set implementation on ISpectatorPlayerClock
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2022-08-23 13:44:41 +09:00 |
|
Dan Balasescu
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c59298f0ce
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Enable NRT
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2022-08-22 21:55:04 +09:00 |
|
Dan Balasescu
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5d3d8681d4
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Invert creation of clocks in multi spectator
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2022-08-22 19:14:06 +09:00 |
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Dean Herbert
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af2e82d7d5
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Move operation of setting GameplayClockContainer.StartTime to Reset call
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2022-08-22 14:11:06 +09:00 |
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Dean Herbert
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0e228791c0
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Remove unnecessary Reset call in MultiSpectatorScreen
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2022-08-19 01:39:01 +09:00 |
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Dean Herbert
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6d78218142
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Update usages of GameplayClockContainer.GameplayClock to access properties directly
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2022-08-15 18:08:49 +09:00 |
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Dean Herbert
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224f3eaa84
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Make GameplayClockContainer non-abstract and use in MultiSpectatorPlayer
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2022-08-15 18:08:49 +09:00 |
|
Salman Ahmed
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84ef24c341
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Fix multi-spectator potentially getting stuck for passed players
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2022-08-06 05:41:26 +03:00 |
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Adam Baker
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cecf654a7b
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Update osu.Game/Screens/OnlinePlay/Multiplayer/MultiplayerMatchSubScreen.cs
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
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2022-07-19 18:58:59 -05:00 |
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Salman Ahmed
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ae6aab2555
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Merge branch 'master' into edit-map-carousel
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2022-07-20 02:43:47 +03:00 |
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Adam Baker
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4164f260b3
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Fix code quality errors
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2022-07-19 08:12:12 -05:00 |
|
Adam Baker
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5008a73774
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Make add item button open to the last beatmap in queue
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2022-07-19 02:04:19 -05:00 |
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Dan Balasescu
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c07f78409e
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Merge pull request #19189 from peppy/peform-actions-after-reconnect
Fix creating multiplayer game during server migration not joining new room correctly
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2022-07-19 14:46:29 +09:00 |
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Adam Baker
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59018ab5ba
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Fix multiplayer queue edit button opening to the wrong beatmap
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2022-07-18 23:21:16 -05:00 |
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Salman Ahmed
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2befcfedbb
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Merge branch 'master' into fix-multiplayer-participant-panel-null-ruleset
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2022-07-18 12:24:47 +03:00 |
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Dean Herbert
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a036632c8b
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Fix potential crash when attempting to create mod display using null ruleset
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2022-07-18 15:30:21 +09:00 |
|
Dean Herbert
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21bf7ee448
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Turn on nullability in ParticipantPanel
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2022-07-18 15:27:55 +09:00 |
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Salman Ahmed
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100c53f9ef
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Country -> CountryCode
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2022-07-18 08:40:34 +03:00 |
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Dean Herbert
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55a8a3563b
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Change MultiplayerMatchSubScreen to not immediately leave the room on connection loss
Instead, we can rely on `MultiplayerClient.Room` going `null`.
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2022-07-17 21:19:10 +09:00 |
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Salman Ahmed
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e62049f4a9
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Update various usages of Country inline with new enum
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2022-07-16 05:04:24 +03:00 |
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Salman Ahmed
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102d0415f1
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Merge branch 'master' into drawable-playlist-item-collection
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2022-07-14 00:10:49 +03:00 |
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Dean Herbert
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0434c10914
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Use global WorkingBeatmap in PlayerArea for the time being
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2022-07-11 02:57:44 +09:00 |
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Salman Ahmed
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67fa15f231
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Remove no longer required context menu container in ParticipantsList
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2022-07-08 01:42:55 +03:00 |
|
Salman Ahmed
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7b08501eaf
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Cover online-play room screens with context menu containers
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2022-07-08 01:42:11 +03:00 |
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