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Commit Graph

244 Commits

Author SHA1 Message Date
Dan Balasescu
26a33bfa4e
Merge branch 'master' into fix-resume-from-player-audio 2019-10-11 19:21:14 +09:00
Dean Herbert
c7eb0b401b
Merge branch 'master' into ignore-macosx-folder-in-archives 2019-10-11 14:36:52 +09:00
Bartłomiej Dach
11acd177f1 Add import test with files to be filtered out
Add a test case reproducing the conditions encountered "in the wild"
wherein a skin import would be performed incorrectly due to a __MACOSX
resource fork directory present next to a directory with the actual skin
files in the archive.
2019-10-10 23:54:17 +02:00
Bartłomiej Dach
c8ffc134d4 Use nameof when instantiating headless game hosts
As a purely cosmetic code improvement, substitute string literals
in constructor calls of HeadlessGameHost in ImportBeatmapTest for nameof
operator usages.
2019-10-10 22:36:43 +02:00
Bartłomiej Dach
cb1f7e2dc7 Fix platform dependency in buffered reader test
Tests for the line-buffered reader added in 7b1ff38 were subtly
dependent on the execution environment due to differing end-of-line
markers on Windows and Unix-based systems.

Because StreamReader discards all newlines when reading line-by-line,
LineBufferedReader used a StringBuilder to patch the peeked lines
back together with the remaining contents of the file being read.
As StringBuilder.AppendLine uses the environment-specific newline
delimiter, the delimiters after the peeked-but-unconsumed lines can
therefore be substituted by the platform-specific variants, causing
the test failures due to the overly-simplified way they were written.

Reformulate the test to avoid such issues from resurfacing again
by splitting lines by \r or \n and then testing each line individually.
Additionally remove all raw literals in favour of explicitly mixing
various line delimiter character sequences for additional coverage.
2019-10-10 15:33:18 +02:00
Dean Herbert
8df2e359c4 Fix tests on CI 2019-10-10 17:42:15 +09:00
Bartłomiej Dach
76c74719a4 Add test for fallback decoder overwrite
LegacyDifficultyCalculatorBeatmapDecoder was registered as a fallback
decoder in commit ffde389 for future use in the server-side difficulty
calculation components. Due to the pre-existing fallback registrations
this causes a runtime crash when the diffcalc components are started.
Add a test reproducing this scenario to prevent the issue from
resurfacing in the future.
2019-10-04 17:00:51 +02:00
Dean Herbert
9eab56e2fc
Merge branch 'master' into editor-beatmap-changed-event 2019-10-04 17:58:58 +08:00
Dean Herbert
6268bbcfc8
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-10-03 15:12:21 +08:00
smoogipoo
3fb0b0b668 Rename to StartTimeChanged and add xmldocs 2019-10-03 14:37:16 +09:00
smoogipoo
f2719afd0e Add tests for Editorbeatmap 2019-10-03 14:27:40 +09:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-09-20 15:28:08 +09:00
Dean Herbert
f306fe27d8 Add test to cover corruption case 2019-09-20 15:05:48 +09:00
Dean Herbert
ddff9882cf Fix importing archives which are nested in a single folder within a zip 2019-09-19 19:11:04 +09:00
Bartłomiej Dach
86588778b1 Implement fallback decoder registration
After the preparatory introduction of LineBufferedReader, it is now
possible to introduce registration of fallback decoders that won't drop
input supplied in the first line of the file.

A fallback decoder is used when the magic in the first line of the file
does not match any of the other known decoders. In such a case,
the fallback decoder is constructed and provided a LineBufferedReader
instance. The process of matching magic only peeks the first non-empty
line, so it is available for re-reading in Decode() using ReadLine().

There can be only one fallback decoder per type; a second attempt of
registering a fallback will result in an exception to avoid bugs.

To address the issue of parsing failing on badly or non-headered files,
set the legacy decoders for Beatmaps and Storyboards as the fallbacks.

Due to non-trivial logic, several new, passing unit tests with possible
edge cases also included.
2019-09-15 01:28:07 +02:00
Bartłomiej Dach
11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Bartłomiej Dach
7b1ff38df7 Implement line-buffered reader
Add a line-buffered reader decorator operating on StreamReader
instances. The decorator has two main operations - PeekLine(), which
allows to see the next line in the stream without consuming it,
ReadLine(), which consumes and returns the next line in the stream, and
ReadToEnd() which reads all the remaining text in the stream (including
the unconsumed peeked line). Peeking line-per-line uses an internal
queue of lines that have been read ahead from the underlying stream.

The addition of the line-buffered reader is a workaround solution to
a problem with decoding. At current selecting a decoder works by
irreversibly reading the first line from the stream and looking for
a magic string that indicates the type of decoder to use.

It might however be possible for a file to be valid in format, just
missing a header. In such a case a lack of a line-buffered reader makes
it impossible to reparse the content of that first line. Introducing it
will however allow to peek the first line for magic first.

 - If magic is found in the first line, GetDecoder() will peek it and
   use it to return the correct Decoder instance. Note that in the case
   of JsonBeatmapDecoder the magic is the opening JSON object brace,
   and therefore must not be consumed.

 - If magic is not found, the fallback decoder will be able to consume
   it using ReadLine() in Decode().

This commit additionally contains basic unit tests for the reader.

Suggested-by: Aergwyn <aergwyn@t-online.de>
2019-09-15 01:26:15 +02:00
Dean Herbert
f925e781a9 Refactor HitWindows for legibility 2019-09-06 15:24:14 +09:00
iiSaLMaN
94b5caf740 Fix build issues 2019-08-23 15:18:56 +03:00
David Zhao
15a592e25e Just assert doesn't throw and don't catch at LegacyDecoder 2019-08-07 19:25:40 +09:00
David Zhao
497d2cb677 shorten tests and rename 2019-08-06 12:35:18 +09:00
David Zhao
2c32d886d7 Add better asserts 2019-08-06 10:39:54 +09:00
David Zhao
b8c38d4dfd remove unnecessary assert 2019-08-06 10:36:26 +09:00
David Zhao
a5c17ae26d Don't use GetDecoder 2019-08-06 10:14:36 +09:00
David Zhao
cd6fe91882 Log error for invalid events 2019-08-06 10:05:21 +09:00
smoogipoo
f2b940f930 Add tests 2019-08-01 17:31:37 +09:00
Dean Herbert
60ea3d4e1a Fix skinning support for combobreak 2019-06-30 21:58:30 +09:00
Dean Herbert
9e1cb90dd8 Remove existing argument for ItemAdded event
For all usages, it looks like this was unnecessary.
2019-06-26 11:40:41 +09:00
Dean Herbert
12aa264657 Consolidate tests and check for file reference counts 2019-06-10 18:35:23 +09:00
Dean Herbert
28b2a516e3 Ensure exception is only thrown once on rollback 2019-06-10 18:13:33 +09:00
Dean Herbert
dcdb806120 Catch newly thrown exception in test 2019-06-10 17:26:56 +09:00
Dean Herbert
5b75060b94 Add test for rollback logic correctly dereferencing files 2019-06-10 16:45:45 +09:00
smoogipoo
f090e292c9 Move ArchiveModelManager import process to async flow 2019-06-10 13:42:22 +09:00
Dean Herbert
58efa7a177
Merge pull request #4729 from peppy/fix-control-point-ordering
Fix control points with same timestamp potentially being parsed incorrectly
2019-05-21 15:33:27 +09:00
smoogipoo
7e38aabe75 Remove equivalence check from controlpoint parsing 2019-05-21 14:27:41 +09:00
smoogipoo
e3ae858c87 Adjust testcase to avoid potential rounding issues 2019-05-21 14:01:41 +09:00
smoogipoo
f1c9073338 Fix commented line check not working with whitespace 2019-05-14 16:16:55 +09:00
smoogipoo
19bc6b72cc More tests to showcase failures 2019-05-14 10:13:42 +09:00
smoogipoo
7aa10956b5 Add unit test 2019-05-14 09:46:42 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0222424aef Make mods IReadOnlyList<Mod> gamewide
Prevents potential multiple evaluations of enumerable.
2019-04-10 17:20:36 +09:00
smoogipoo
c584967eb1 Remove mods from workingbeatmap 2019-04-09 12:59:32 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
4c77899738 Add storyboard ordering test 2019-03-26 16:37:52 +09:00
Dean Herbert
461a0a5038
Merge branch 'master' into remove-unnecessary-code 2019-03-20 10:22:24 +09:00
Dean Herbert
0241148385 Add extensive tests 2019-03-13 11:30:38 +09:00
smoogipoo
00191ca940 Actually set the beatmap difficulty 2019-03-12 15:24:35 +09:00
smoogipoo
059397ac50 Remove unnecessary early return for maching beatmap IDs 2019-03-12 14:40:13 +09:00
Dean Herbert
d0ae75af6e Add tests and fix scenario where all matching are contained by duplicate candidate 2019-03-11 18:13:33 +09:00
Dean Herbert
cfac47413c Disable failing tests temporarily 2019-03-08 10:42:25 +09:00