Dean Herbert
444f66b0ee
Move to base class for added safety
2023-05-03 18:46:30 +09:00
Dean Herbert
d53dafa29f
Revert Debug.Assert
2023-01-10 17:52:28 +09:00
mk56-spn
69260ca3c3
remove unnecessary usages of nullable forgiveness, add asserts for debugging
2023-01-09 18:36:55 +01:00
mk56-spn
47fb467012
Remove nullable disabling in carousel
2023-01-08 19:02:48 +01:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
a05d7f4d8c
Change carousel terminology to not use Children
/ InternalChildren
2022-07-21 16:06:06 +09:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
520d2d6cfa
Fix beatmap carousel panels accepting input while marked as not-visible
...
This is an issue as carousel panels manage their own animated state. If
they are marked as not-visible (done at a higher level, from filtering
or update pathways) but clicked while fading out, they will animate back
to a visible state but not be marked as visible.
No tests for this one as it's probably not worthwhile to test (and hard
to do so). Manual testing can be done with the following patch:
```diff
diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs
b/osu.Game/Screens/Select/BeatmapCarousel.cs
index c3d340ac61..3372242acc 100644
--- a/osu.Game/Screens/Select/BeatmapCarousel.cs
+++ b/osu.Game/Screens/Select/BeatmapCarousel.cs
@@ -255,7 +255,7 @@ private void
beatmapSetsChanged(IRealmCollection<BeatmapSetInfo> sender, ChangeS
}
foreach (int i in changes.NewModifiedIndices)
- UpdateBeatmapSet(sender[i].Detach());
+ Scheduler.AddDelayed(() =>
UpdateBeatmapSet(sender[i].Detach()), 100, true);
foreach (int i in changes.InsertedIndices)
UpdateBeatmapSet(sender[i].Detach());
```
- Enter gameplay and adjust beatmap offset then return to song select
and click the flashing panel.
OR
- Enter editor and save then return to song select and click the
flashing panel.
Closes https://github.com/ppy/osu/discussions/17171 .
2022-03-09 16:08:52 +09:00
Dean Herbert
eb25730b61
Revert "Merge pull request #16716 from peppy/carousel-less-invalidations"
...
This reverts commit 8d13e0514b
, reversing
changes made to 95582a9023
.
2022-02-05 16:12:58 +09:00
Dean Herbert
8917ab78f4
Reduce unnecessary container nesting and adjust empty state opacity slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d
Reduce overhead of ApplyState
by tracking previous values
...
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.
The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a
Remove DrawableCarouselItem.Update
updating of height
...
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dean Herbert
5d11db7753
Locallise ChildItems to DrawableCarouselBeatmapSet for clarity
2020-10-13 19:31:29 +09:00
Dean Herbert
37daefc2b5
Remove outdated comment
2020-10-13 19:12:33 +09:00
Dean Herbert
b1ddb08a4e
Fix right click context menus appearing in incorrect locations
2020-10-13 18:01:12 +09:00
Dean Herbert
b536f571fd
Move header height propagation to update for safety
2020-10-13 17:37:33 +09:00
Dean Herbert
ded09b78cb
Avoid usage of AutoSize for DrawableCarouselItems in general
2020-10-13 17:37:33 +09:00
Dean Herbert
1da49073ab
Calculate content height automatically
2020-10-13 17:37:33 +09:00
Dean Herbert
cfec4f4fc1
Extract header element from base DrawableCarouselItem class
2020-10-13 17:37:33 +09:00
Dean Herbert
82f9ca3de9
Bind to filter event changes in base drawable item
2020-10-13 17:37:33 +09:00
Dean Herbert
954d43ef56
Debounce state application events
2020-10-13 17:37:33 +09:00
Dean Herbert
0a978c6131
Add basic pooling setup
2020-10-13 17:37:33 +09:00
Dean Herbert
3143224e5b
Refactor how drawable carousel items are constructed
2020-10-13 17:37:33 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Dean Herbert
48716f8f2b
Update framework
2019-08-21 13:29:50 +09:00
Dean Herbert
4ca34bd5e8
Update osu! in line with audio subsystem refactor
2019-05-28 17:06:01 +09:00
smoogipoo
d7c09e7dbd
Merge remote-tracking branch 'origin/master' into fix-new-inspections
...
# Conflicts:
# osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
# osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
# osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
# osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
# osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
# osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
# osu.Game/Graphics/OsuFont.cs
# osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
# osu.Game/Overlays/Profile/Header/BadgeContainer.cs
# osu.Game/Overlays/Profile/ProfileHeader.cs
# osu.Game/Screens/Select/PlaySongSelect.cs
# osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
a56e29347f
Adjust namespaces
2019-04-02 14:51:28 +09:00
Dean Herbert
c39c37a18d
Apply more missed cases
2019-04-01 12:44:46 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
ekrctb
99fc04c8af
Change signature to new event handler
2018-10-02 12:02:47 +09:00
Dean Herbert
03084aa04b
Revert async changes
2018-08-31 07:07:10 +09:00
smoogipoo
e7a5816d27
Use GetAsync for all samples
2018-08-27 17:30:16 +09:00
Dean Herbert
0f37758314
Update framework
2018-07-21 16:21:53 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
dfd7787b15
Move more overhead from ctor to BDL
2017-12-18 07:58:48 +09:00
Dean Herbert
c02ce16f47
Remove unnecessary capture
2017-12-17 03:04:57 +09:00
Dean Herbert
1b85952441
Cleanup and basic TestCase
2017-12-15 14:36:51 +09:00
Dean Herbert
78dd975a35
Initial carousel infrastructue changes
2017-12-15 14:36:51 +09:00