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Commit Graph

32 Commits

Author SHA1 Message Date
Salman Ahmed
75fbbb35ad Move cursor scale application within OsuCursor
Doing so takes down two birds with one stone.
 1. `ResumeOverlay` having to manually apply cursor scale to its "resume
cursor".
 2. Resume cursor input handling scaling up with the gameplay setting. Now, only the sprite itself gets scaled.
2023-11-06 18:30:55 +03:00
Dean Herbert
0a70734331 Adjust ripple size with cursor scale (including CS) 2023-05-01 14:43:49 +09:00
Dean Herbert
a4ae9e409b Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00
Dean Herbert
b39a9d816e Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Dan Balasescu
7bc8908ca9 Partial everything 2022-11-27 00:00:27 +09:00
Dean Herbert
1aa0e40f2f Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b Rename ISkinComponent to ISkinLookup 2022-11-09 17:46:43 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Susko3
19467e58c1 Remove unused params from BDL methods 2022-01-15 01:06:39 +01:00
Dean Herbert
b339c149d8 Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Dean Herbert
32afd3f426 Replace all basic usages 2021-10-02 02:22:23 +09:00
Opelkuh
1d7d779f66 Merge branch 'master' into add-legacy-star-particles 2021-09-19 04:34:35 +02:00
smoogipoo
f9d5abff8a Update with keybinding changes 2021-09-16 18:26:12 +09:00
Opelkuh
8862d3fa1e Add OsuSkinComponents.CursorParticles 2021-09-13 21:44:23 +02:00
Opelkuh
99eff4f41f Move cursor particles under OsuCursorContainer 2021-09-13 21:44:22 +02:00
Dean Herbert
e211ba5e7d Fix cursor scale potentially not being updated if set too early 2020-07-10 14:43:30 +09:00
Dean Herbert
9cbb37b682 Fix bindable being created far too late in construction 2020-02-14 15:59:59 +09:00
Dean Herbert
884a5fbad4 Fix osu! gameplay cursor not adjusting to mod/convert circle size changes 2020-02-14 14:30:15 +09:00
Bartłomiej Dach
434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
HoLLy
68837d47df Use local bindable instead of using BindValueChanged of external one 2019-10-19 12:15:31 +02:00
HoLLy
8c671d7fde Rename cursorScale and calculatedCursorScale 2019-10-15 20:12:08 +02:00
HoLLy-HaCKeR
fdc17d2adb Scale OsuResumeCursor with gameplay cursor 2019-10-12 11:51:14 +02:00
HoLLy-HaCKeR
13924174c4 Fix PopIn and PopOut resetting cursor scale 2019-10-12 10:04:14 +02:00
HoLLy-HaCKeR
1c22fb485f Scale cursortrail along with cursor 2019-10-08 19:40:46 +02:00
HoLLy-HaCKeR
b6047e4613 Move OsuCursor resize logic to OsuCursorContainer 2019-10-08 19:39:54 +02:00
iiSaLMaN
67bed57cbd Bind value changed event of cursor trail appearence outside BDL
https://github.com/ppy/osu/pull/6270#discussion_r328899728
2019-09-27 08:46:49 +03:00
smoogipoo
292d50aacf Don't confine the cursor trail 2019-09-09 19:22:49 +09:00
smoogipoo
55afcc1e04 Add skin component for the legacy cursor trail 2019-09-09 17:53:51 +09:00
smoogipoo
0d98d637b6 Fix cursor expansion state potentially being incorrect 2019-06-25 15:47:54 +09:00
Dean Herbert
109f577b59 Merge remote-tracking branch 'upstream/master' into toggle-cursor-trail 2019-04-04 17:09:38 +09:00
Dean Herbert
82140c38fc Apply CI fixes 2019-03-25 22:00:33 +09:00