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mirror of https://github.com/ppy/osu.git synced 2024-09-21 18:47:27 +08:00

Add skin component for the legacy cursor trail

This commit is contained in:
smoogipoo 2019-09-09 17:53:51 +09:00
parent be2d4d0d02
commit 55afcc1e04
5 changed files with 63 additions and 10 deletions

View File

@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu
HitCircle,
FollowPoint,
Cursor,
CursorTrail,
SliderScorePoint,
ApproachCircle,
ReverseArrow,

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@ -0,0 +1,24 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu.UI.Cursor;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Osu.Skinning
{
public class LegacyCursorTrail : CursorTrail
{
public LegacyCursorTrail()
{
Blending = BlendingParameters.Additive;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Texture = skin.GetTexture("cursortrail");
}
}
}

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@ -78,6 +78,12 @@ namespace osu.Game.Rulesets.Osu.Skinning
return null;
case OsuSkinComponents.CursorTrail:
if (source.GetTexture("cursortrail") != null)
return new LegacyCursorTrail();
return null;
case OsuSkinComponents.HitCircleText:
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCircleFont)?.Value ?? "default";
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;

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@ -20,14 +20,28 @@ using osuTK.Graphics.ES30;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
public class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
{
private const int max_sprites = 2048;
private Texture texture = Texture.WhitePixel;
public Texture Texture
{
get => texture;
set
{
if (texture == value)
return;
texture = value;
Invalidate(Invalidation.DrawNode);
}
}
private readonly TrailPart[] parts = new TrailPart[max_sprites];
private int currentIndex;
private IShader shader;
private Texture texture;
private double timeOffset;
private float time;
@ -47,11 +61,9 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders, TextureStore textures)
private void load(ShaderManager shaders)
{
shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
texture = textures.Get(@"Cursor/cursortrail");
Scale = new Vector2(1 / texture.ScaleAdjust);
}
protected override void LoadComplete()

View File

@ -6,9 +6,12 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Osu.UI.Cursor
{
@ -22,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
private readonly CursorTrail cursorTrail;
private readonly Drawable cursorTrail;
public OsuCursorContainer()
{
InternalChild = fadeContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
cursorTrail = new CursorTrail { Depth = 1 }
}
Child = cursorTrail = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail())
};
}
@ -98,5 +98,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
}
private class DefaultCursorTrail : CursorTrail
{
[BackgroundDependencyLoader]
private void load(TextureStore textures)
{
Texture = textures.Get(@"Cursor/cursortrail");
Scale = new Vector2(1 / Texture.ScaleAdjust);
}
}
}
}