Dean Herbert
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8bf4ca4b53
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Add legacy skin fallback when beatmap skin is providing resources
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2022-10-12 17:47:20 +09:00 |
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Dean Herbert
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a10fda2843
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Merge branch 'master' into catch-combo-hide
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2022-10-12 15:00:35 +09:00 |
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Dean Herbert
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d0b8409de5
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Apply more renames
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2022-09-18 18:19:00 +09:00 |
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cdwcgt
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857e943b8d
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hide catchcombo when Hud hide
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2022-09-12 19:14:08 +09:00 |
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Nitrous
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9088caa377
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move LegacyComboCounter to osu.Game.Skinning
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2022-07-28 08:36:26 +08:00 |
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Dan Balasescu
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f8830c6850
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Automated #nullable processing
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2022-06-17 16:37:17 +09:00 |
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Salman Ahmed
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61078910a6
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Handle all skin component types explicitly
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2022-04-23 03:34:05 +03:00 |
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Bartłomiej Dach
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e042f29ee3
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Remove skin ctor param from LegacyCatchComboCounter
No longer used since 004798d61d .
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2022-02-01 21:49:52 +01:00 |
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Joseph Madamba
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0bd928b5cd
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Fix incorrect naming / apply review
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2021-12-27 21:44:19 -08:00 |
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Joseph Madamba
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98524d60a4
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Fix clear identifier typos
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2021-12-27 20:26:28 -08:00 |
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Dean Herbert
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add39fbd4f
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Merge branch 'master' into fix-skin-layout-editor-crash
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2021-10-28 06:24:24 +09:00 |
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Dean Herbert
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6944151486
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
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Dean Herbert
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93482414d6
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Remove SkinConfiguration subclasses and allow configuration parsing for all skin types
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2021-10-22 14:42:23 +09:00 |
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Bartłomiej Dach
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b84f238106
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Adjust scaling numbers to be closer to stable
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2021-08-12 22:33:12 +02:00 |
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Bartłomiej Dach
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f3045b3152
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Add comment about swapped sprite names
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2021-08-12 21:48:07 +02:00 |
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Bartłomiej Dach
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68f454b51a
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Enable NRT in explosion-related classes and streamline null handling
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2021-08-12 21:48:07 +02:00 |
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Bartłomiej Dach
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427a88940c
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Remove duplicated ClearTransforms() call
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2021-08-11 23:18:42 +02:00 |
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Bartłomiej Dach
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2fb19210af
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Fix legacy explosion sprites incorrectly showing after skin change
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2021-08-11 22:36:27 +02:00 |
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Bartłomiej Dach
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4bcbe6ac90
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Restructure explosion to ensure proper lifetime bounds
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2021-08-11 21:23:34 +02:00 |
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Bartłomiej Dach
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8c8a64fe6e
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Add legacy hit lighting implementation
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2021-08-11 21:23:33 +02:00 |
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Bartłomiej Dach
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95a58ca366
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Store judgement directly in hit explosion entry
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2021-08-11 21:23:33 +02:00 |
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Bartłomiej Dach
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a1f50e39aa
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Add basic structure for skinning catch explosions
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2021-08-11 21:23:32 +02:00 |
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ekrctb
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d247b8042e
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Fix default skin catcher not flipping catcher plate
When legacy beatmap skin is present but catcher is not provided, it was using the legacy setting (always false).
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2021-07-05 20:05:08 +09:00 |
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ekrctb
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83c80291d4
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Don't flip catcher plate contents in legacy skin
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2021-07-02 23:23:21 +09:00 |
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Dean Herbert
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1b0aadcc6f
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Merge branch 'master' into transformers-per-skin
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2021-06-22 16:03:15 +09:00 |
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ekrctb
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df16d4bacc
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Remove CurrentTexture from catcher
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2021-06-14 20:26:33 +09:00 |
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Salman Ahmed
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fbb856d84b
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Call base when overriding lookup methods
Rather than arbitrarily accessing `Skin` here and there.
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2021-06-11 12:44:44 +03:00 |
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Salman Ahmed
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26cdcc8d78
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Remove stale access to Source from master merge
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2021-06-10 13:07:32 +03:00 |
|
Salman Ahmed
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dde84e5cbd
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Merge branch 'master' into transformers-per-skin
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2021-06-10 11:58:52 +03:00 |
|
Dean Herbert
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865c5c0676
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Use [Resolved] to simplify bindable resolution
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2021-06-10 15:47:03 +09:00 |
|
Dean Herbert
|
6995945360
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Use With to simplify drawable construction
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2021-06-10 15:45:49 +09:00 |
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Salman Ahmed
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cf40282f1f
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Convert LegacySkinTransformer s to accept raw ISkin s rather than a full ISkinSource
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2021-06-09 22:49:31 +03:00 |
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ekrctb
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e5deecf459
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Check skin version for legacy catcher sprite
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2021-06-09 15:47:23 +09:00 |
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ekrctb
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7df971a970
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ICatcherPiece -> ICatcherSprite
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2021-06-08 22:10:13 +09:00 |
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ekrctb
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109a366722
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Use separate classes for old and new catcher legacy skin element
- Fix catcher texture animation is reset for legacy old catcher skin
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2021-06-08 21:59:09 +09:00 |
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ekrctb
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0192549d6c
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Refactor catcher sprite to use skinned piece pattern
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2021-06-08 21:29:41 +09:00 |
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ekrctb
|
6e28c1b29a
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Move default catcher sprite to its own file
|
2021-06-08 17:54:57 +09:00 |
|
Dean Herbert
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1b93234c76
|
Merge branch 'master' into fruit-representation
|
2021-06-07 16:05:00 +09:00 |
|
ekrctb
|
bb02c35f2d
|
Move all osu!catch legacy skin piece files to the correct location
|
2021-06-07 15:10:47 +09:00 |
|
ekrctb
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ac5c55bd2c
|
Remove "fruit visual representation" state from DrawableFruit
Instead, skin pieces compute visual representation from `IndexInBeatmap`.
|
2021-06-07 14:49:37 +09:00 |
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ekrctb
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166e4565be
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Move FruitVisualRepresentation namespace
|
2021-06-07 13:59:17 +09:00 |
|
Salman Ahmed
|
4e186b0cf5
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ContentVisible -> HiddenByRulesetImplementation
|
2021-05-31 09:24:26 +03:00 |
|
Salman Ahmed
|
60b781701f
|
Rewrite catch combo counter hide logic
|
2021-05-30 14:22:11 +03:00 |
|
Salman Ahmed
|
fb81e5133f
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Merge branch 'master' into catch-hide-combo-workaround
|
2021-05-30 14:16:46 +03:00 |
|
Dean Herbert
|
50d71faf56
|
Restructure lookup code to avoid repeating the base call
|
2021-05-30 17:55:10 +09:00 |
|
Salman Ahmed
|
fbc316ea1d
|
Fix legacy skin transformers potentially ignoring source implementations
|
2021-05-29 21:23:22 +03:00 |
|
Salman Ahmed
|
a4d52a7f52
|
Use switch—case instead
|
2021-05-19 23:37:22 +03:00 |
|
Salman Ahmed
|
ff419af512
|
Hide the combo counter content rather than full death
|
2021-05-18 09:10:15 +03:00 |
|
Salman Ahmed
|
df248ea41b
|
Improve code readability
|
2021-05-17 11:41:53 +03:00 |
|
Salman Ahmed
|
102842bcf1
|
Expire legacy combo counters on catch ruleset
|
2021-05-15 16:55:15 +03:00 |
|