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Commit Graph

149 Commits

Author SHA1 Message Date
StanR
43e471c2a5 Clamp effective miss count to maximum amount of possible braks 2022-08-16 16:12:13 +03:00
StanR
163c3f9c2d Adjust multipliers to account for speed changes 2022-07-20 16:10:34 +03:00
StanR
35e841de95 Move base performance multiplier to a const 2022-07-20 15:54:49 +03:00
StanR
633f6fe620 Increase global multiplier 2022-07-18 21:58:11 +03:00
StanR
760742e358 Move relax global multiplier to diffcalc 2022-07-14 00:42:50 +03:00
StanR
0983e4f81e Increase 50s nerf again 2022-07-12 17:57:00 +03:00
StanR
58c687172b Reduce low AR bonus 2022-07-12 10:52:44 +03:00
StanR
4f77637946 Update desmos 2022-07-04 21:52:57 +03:00
StanR
bf738aa04f Account for extreme ODs in relax multipliers 2022-07-04 21:49:45 +03:00
StanR
afa3f8cda3 Make relax ok/meh multipliers dependent on OD 2022-07-04 20:53:20 +03:00
StanR
11eb344476 Reduce 50s nerf further 2022-07-04 20:28:15 +03:00
StanR
db8bb07c78 Reduce 50s nerf effect 2022-07-04 20:10:26 +03:00
StanR
212360f67e Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax 2022-07-04 19:59:30 +03:00
StanR
45258b3f14 Buff aim slightly 2022-07-04 19:53:34 +03:00
Dan Balasescu
0211fe7ae8 Fix exception + possible div-by-0 2022-06-29 16:29:14 +09:00
emu1337
ecbbd29c9b Merge branch 'master' into speed-acc-scaling
# Conflicts:
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
ce095d6af6 Merge branch 'master' into fl-opacity 2022-04-26 18:34:53 +09:00
Dan Balasescu
523f668c8c Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
Dan Balasescu
4a3e3aba65 Restructure PerformanceCalculator to not require ScoreInfo argument 2022-03-14 14:25:28 +09:00
Dan Balasescu
36d1cdb95a Merge branch 'master' into fl-opacity 2022-01-20 14:48:20 +09:00
Dan Balasescu
58bae9bda3
Merge pull request #16331 from stanriders/continuous-effective-misscount
Don't floor `effectiveMissCount`
2022-01-19 14:13:12 +09:00
Dan Balasescu
b88a65166e Fix pp counter underflow with SpunOut mod 2022-01-11 10:22:16 +09:00
StanR
dc755f4a7f Remove redundant casts 2022-01-05 15:07:02 +03:00
StanR
b317a95fe1 Don't floor effectiveMissCount 2022-01-05 14:36:07 +03:00
Dan Balasescu
e50609c546 Rename method 2021-12-22 12:28:07 +09:00
StanR
40b3ce0ade Clean up comments 2021-12-21 14:03:24 +03:00
StanR
cca02a8016 Create PerformanceAttributes 2021-12-21 13:08:31 +03:00
StanR
2f2006715e Slightly refactor difficulty and pp calculators 2021-12-17 23:40:23 +03:00
MBmasher
5a3be778a1 Resolve conflicts with recent slider hotfix 2021-11-12 21:41:01 +11:00
MBmasher
131e64e56c Add bonus based on opacity of hit objects 2021-11-12 21:29:51 +11:00
apollo-dw
c330093476 Add clamp back in 2021-11-11 14:42:54 +00:00
apollo-dw
1ba01a7e9a Fix circle-only map NaN values 2021-11-11 14:37:50 +00:00
apollo-dw
95bfb2c69b Clamp slider end estimate to 0 2021-11-11 12:46:22 +00:00
apollo-dw
7075108062 Clean up clamp logic relating to slider end estimate 2021-11-11 02:57:34 +00:00
apollo-dw
86c6837e5d Make slider nerf factor more lenient 2021-11-11 02:49:24 +00:00
apollo-dw
5df694e912 Estimate number of difficult sliders, and increase assumed slider radius 2021-11-11 00:42:06 +00:00
apollo-dw
2d2a6d8a18 Swap to a harsher formula for slider dropped nerf 2021-11-10 04:00:54 +00:00
apollo-dw
fe2f143e8a Nerf slider aim for plays with dropped slider ends 2021-11-10 00:59:28 +00:00
Dan Balasescu
547feaa392
Merge branch 'master' into aim-refactor-ppcalc 2021-11-08 01:38:18 +09:00
Xexxar
fed733202e removed unneeded comment 2021-11-07 14:59:25 +00:00
Dean Herbert
ca933c53ab
Fix weird english in old comment 2021-11-07 23:52:32 +09:00
Sebastian Krajewski
91e261e256 Start comments with upper case 2021-11-07 14:51:17 +01:00
Sebastian Krajewski
fedbbc0210 Add a comment why Math.Min is used 2021-11-07 14:50:00 +01:00
Sebastian Krajewski
b1f3fee239 Add sanity check in Relax effectiveMissCount calculation 2021-11-07 05:54:17 +01:00
Xexxar
9b8b6846e9 restore original global multiplier so people dont mald 2021-11-06 19:22:30 +00:00
Xexxar
8e0d845f21 added small length component to ARbuffs 2021-11-03 16:39:05 +00:00
Xexxar
93ed97d11e increased global multiplier due to adjustment to sliders 2021-11-03 16:16:09 +00:00
Xexxar
8fdffbf08f adjusted global multiplier to better balance values against inflation 2021-11-03 16:02:23 +00:00
Xexxar
55809c43ee Merge branch 'aim-refactor-velocity' into aim-refactor-ppcalc 2021-10-21 18:38:59 +00:00