1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-15 21:17:25 +08:00
Commit Graph

171 Commits

Author SHA1 Message Date
Fina
1f55c1413b merged givi's accuracy changes
stat acc save me
2024-05-24 13:50:26 -07:00
Fina
4fe55d437a Renamed useSliderHead to useClassicSlider (and refactored code accordingly) 2024-04-20 14:16:02 -07:00
Fina
d1dcac08c6 fix code formatting 2024-04-19 16:11:26 -07:00
Fina
4a7b8138ae Re-add bool useSliderHead
oops
2024-04-19 16:07:54 -07:00
Fina
759a82655c Clamp estimatedSliderEndsDrop 2024-04-19 16:04:49 -07:00
Fina
77814ec69f Fix getting slider head drops 2024-04-19 16:04:17 -07:00
Fina
ca246015d5 Add bool useSliderHead 2024-04-19 16:03:46 -07:00
Fina
dd17c898b3 removed large tick misses from effectivemisscount 2024-04-11 19:07:48 -07:00
Fina
2dd49036ed
Cap Buzz Slider Related Misses
After letting the comments @Flamiii left brew for a while, I realized they were very much right about the buzz slider thing. As such, I've implemented a quick and dirty untested fix that will hopefully have zero unintended side-effects :)

I don't see this as a permanent or final solution yet. There's definitely some potential issues/inaccuracies that could arise with maps like Notch Hell or IOException's Black Rover, but afaik this implementation would not cause any issues that stable doesn't already have.
2024-04-10 20:31:52 -07:00
Fina
58bc184e0a Use sliderend data for all non-legacy scores
As per suggestion by givikap, I was not aware that non-legacy cl scores stored this data
2024-03-23 14:43:26 -07:00
Fina
6fe478c865 Add slider ticks and reverse arrows to effective misscount
Very much open to discussion on if these should be weighed differently
2024-03-21 23:49:54 -07:00
Fina
b0d20e68ae Update OsuPerformanceCalculator.cs 2024-03-21 23:31:45 -07:00
Fina
eb30b4aa38
Merge branch 'estimation-removal' into dropped-tail-fix 2024-03-21 23:29:45 -07:00
Fina
840845527f Use miss count for effective miss count
No need to estimate misses for non-CL scores.
2024-03-21 23:24:37 -07:00
Fina
3dafdc01bb Revert "Make length bonus account for sliders, use proper misscount for classic"
This reverts commit 941c0487a4.
2024-03-21 23:17:10 -07:00
Fina
4db6f288d3 Use actual sliderends dropped instead of estimating
Score data for non-CL scores includes sliderends dropped, meaning no need to estimate.

CL scores are still estimated.
2024-03-21 23:15:36 -07:00
Fina
941c0487a4 Make length bonus account for sliders, use proper misscount for classic 2024-03-21 19:02:36 -07:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
StanR
1801ae3c6a Move flashlight TD difficulty reduction to diffcalc 2022-09-14 17:40:22 +03:00
StanR
6338b87c63 attributes 2022-09-09 17:31:52 +03:00
StanR
c2e3fcfa3f Merge branch 'master' into move-td-reduction 2022-09-09 17:24:58 +03:00
StanR
43e471c2a5 Clamp effective miss count to maximum amount of possible braks 2022-08-16 16:12:13 +03:00
StanR
163c3f9c2d Adjust multipliers to account for speed changes 2022-07-20 16:10:34 +03:00
StanR
35e841de95 Move base performance multiplier to a const 2022-07-20 15:54:49 +03:00
StanR
633f6fe620 Increase global multiplier 2022-07-18 21:58:11 +03:00
StanR
760742e358 Move relax global multiplier to diffcalc 2022-07-14 00:42:50 +03:00
StanR
0983e4f81e Increase 50s nerf again 2022-07-12 17:57:00 +03:00
StanR
58c687172b Reduce low AR bonus 2022-07-12 10:52:44 +03:00
StanR
4f77637946 Update desmos 2022-07-04 21:52:57 +03:00
StanR
bf738aa04f Account for extreme ODs in relax multipliers 2022-07-04 21:49:45 +03:00
StanR
afa3f8cda3 Make relax ok/meh multipliers dependent on OD 2022-07-04 20:53:20 +03:00
StanR
11eb344476 Reduce 50s nerf further 2022-07-04 20:28:15 +03:00
StanR
db8bb07c78 Reduce 50s nerf effect 2022-07-04 20:10:26 +03:00
StanR
212360f67e Make relax ok/meh nerfs less drastic, add flashlight nerf, remove ar bonus for relax 2022-07-04 19:59:30 +03:00
StanR
45258b3f14 Buff aim slightly 2022-07-04 19:53:34 +03:00
Dan Balasescu
0211fe7ae8 Fix exception + possible div-by-0 2022-06-29 16:29:14 +09:00
emu1337
ecbbd29c9b Merge branch 'master' into speed-acc-scaling
# Conflicts:
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyAttributes.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
#	osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
2022-06-20 04:15:35 +02:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dan Balasescu
ce095d6af6 Merge branch 'master' into fl-opacity 2022-04-26 18:34:53 +09:00
Dan Balasescu
523f668c8c Remove unnecessary ctor argument 2022-03-15 12:37:39 +09:00
Dan Balasescu
4a3e3aba65 Restructure PerformanceCalculator to not require ScoreInfo argument 2022-03-14 14:25:28 +09:00
Dan Balasescu
36d1cdb95a Merge branch 'master' into fl-opacity 2022-01-20 14:48:20 +09:00
StanR
b77e6f92b7 Fix touch device difficulty reduction not affecting star rating 2022-01-19 22:31:11 +03:00
Dan Balasescu
58bae9bda3
Merge pull request #16331 from stanriders/continuous-effective-misscount
Don't floor `effectiveMissCount`
2022-01-19 14:13:12 +09:00
Dan Balasescu
b88a65166e Fix pp counter underflow with SpunOut mod 2022-01-11 10:22:16 +09:00
StanR
dc755f4a7f Remove redundant casts 2022-01-05 15:07:02 +03:00
StanR
b317a95fe1 Don't floor effectiveMissCount 2022-01-05 14:36:07 +03:00
Dan Balasescu
e50609c546 Rename method 2021-12-22 12:28:07 +09:00
StanR
40b3ce0ade Clean up comments 2021-12-21 14:03:24 +03:00
StanR
cca02a8016 Create PerformanceAttributes 2021-12-21 13:08:31 +03:00