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Commit Graph

33419 Commits

Author SHA1 Message Date
Dean Herbert
d659b7739d Correctly stop watching users that leave 2020-10-22 19:16:34 +09:00
Dean Herbert
34e889e66e Don't watch every user in normal gameplay (but allow so in test) 2020-10-22 18:38:03 +09:00
Dean Herbert
1ab6f41b3b Add basic send and receive test 2020-10-22 18:10:27 +09:00
Dean Herbert
c834aa6051 Use APIMod for mod serialization 2020-10-22 17:48:15 +09:00
Dean Herbert
0611b30258 Drop webpack 2020-10-22 17:48:15 +09:00
Dean Herbert
05697dfe68 Add spectator state object support 2020-10-22 17:48:15 +09:00
Dean Herbert
2021945a8c Add retry/error handling logic 2020-10-22 17:48:15 +09:00
Dean Herbert
96049c39c9 Add begin/end session logic 2020-10-22 17:48:15 +09:00
Dean Herbert
4788b4a643 Expose oauth access token via api interface 2020-10-22 17:48:15 +09:00
Dean Herbert
175fd512b0 Send frames to streaming client from replay recorder 2020-10-22 17:48:15 +09:00
Dean Herbert
93db75bd41 Begin shaping the spectator streaming component 2020-10-22 17:48:15 +09:00
Dan Balasescu
27c69f6526
Merge pull request #10579 from peppy/api-access-state-changed-bindable
Remove IOnlineComponent and change existing components to use bindable flow
2020-10-22 15:36:32 +09:00
Dean Herbert
c6db832efa Add xmldoc notes about thread safety of api bindables 2020-10-22 14:56:20 +09:00
Dean Herbert
5a00a05a95 Add missing schedule call 2020-10-22 14:49:48 +09:00
Dean Herbert
db4dd3182b Add xmldoc to spectator interfaces 2020-10-22 14:46:21 +09:00
Dean Herbert
b39a4da6bc Add initial classes for spectator support 2020-10-22 14:46:21 +09:00
Dean Herbert
da573c7487 Remove unused usings 2020-10-22 14:44:10 +09:00
Dean Herbert
3fe6f77444 Fix cases of multiple bdl methods 2020-10-22 14:30:49 +09:00
Dean Herbert
303975ccb1 Remove unnecessary permitNulls 2020-10-22 14:27:49 +09:00
Dean Herbert
9753dab93b Remove IOnlineComponent and change existing components to use bindable flow 2020-10-22 14:19:12 +09:00
Dan Balasescu
e664d04be2
Merge pull request #10573 from peppy/fix-loading-layer-blocking-touch
Fix ISourcedFromTouch events being blocked by LoadingLayer
2020-10-22 13:23:53 +09:00
Lucas A
cf69eacae9 Make StarRatingDisplay dynamic. 2020-10-21 19:05:14 +02:00
Lucas A
670775cecb Make beatmap wedge difficulty indicator color update dynamically. 2020-10-21 18:57:48 +02:00
Bartłomiej Dach
58c9e57a68 Fix comment 2020-10-21 17:17:23 +02:00
Dean Herbert
22112e4303 Fix ISourcedFromTouch events being blocked by LoadingLayer 2020-10-21 23:11:51 +09:00
Bartłomiej Dach
e2552d4c36 Merge branch 'master' into storyboard-skin-sprites 2020-10-20 23:01:54 +02:00
Bartłomiej Dach
8c14c9e1c4 Add basic test coverage 2020-10-20 23:01:25 +02:00
Bartłomiej Dach
58a54c5b6c Utilise UseSkinSprites value in storyboard sprite logic 2020-10-20 23:01:25 +02:00
Bartłomiej Dach
cdd56ece87 Read UseSkinSprites when decoding storyboards 2020-10-20 22:49:56 +02:00
Bartłomiej Dach
e54836a63e Use SkinnableSprite to avoid unnecessary reloads 2020-10-20 22:49:56 +02:00
Bartłomiej Dach
2c7880e9d6 Add failing test case 2020-10-20 20:30:15 +02:00
Dean Herbert
8273715bde
Merge pull request #9484 from FlashyReese/visible-playfield-boundary 2020-10-20 19:43:41 +09:00
Dan Balasescu
bc4b14a21e
Merge pull request #9636 from gagahpangeran/epilepsy-warning
Add epilepsy warning
2020-10-20 18:15:53 +09:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning 2020-10-20 17:43:37 +09:00
Dan Balasescu
ca8492b3bb
Merge pull request #9643 from peppy/hide-hud-during-break-time
Add more display modes for HUD overlay (hide during gameplay / hide during break)
2020-10-20 16:11:12 +09:00
Dan Balasescu
5fe38533e2
Merge branch 'master' into hide-hud-during-break-time 2020-10-20 15:39:35 +09:00
Dean Herbert
55d08fad5c Remove unused field 2020-10-20 15:18:15 +09:00
Dean Herbert
411ae38605 Remove unused using 2020-10-20 15:06:31 +09:00
Dean Herbert
7a68636f71 Adjust fade sequence and durations to feel better 2020-10-20 15:03:33 +09:00
Dean Herbert
4e57751ca1 Fix background dim application to avoid overdraw, transition smoother 2020-10-20 15:03:12 +09:00
Dan Balasescu
1fe987d4b3
Merge pull request #10497 from peppy/beatmap-carousel-less-diffcalc-stutter
Disable difficulty calculation for set-level difficulty icons
2020-10-20 14:57:34 +09:00
Dan Balasescu
05db7538c8
Merge pull request #10499 from peppy/beatmap-carousel-refactor-less-alloc-overhead
Reduce alloc overhead of DrawableCarouselBeatmapSet using new function-based ctor
2020-10-20 14:57:20 +09:00
Dan Balasescu
976f96b51d
Merge branch 'master' into beatmap-carousel-refactor-less-alloc-overhead 2020-10-20 14:26:23 +09:00
Dan Balasescu
13060b8575
Merge branch 'master' into beatmap-carousel-less-diffcalc-stutter 2020-10-20 14:26:16 +09:00
Dan Balasescu
f35611b452
Merge pull request #10494 from peppy/beatmap-carousel-refactor
Add beatmap set level pooling to beatmap carousel
2020-10-20 14:25:56 +09:00
Dean Herbert
4f8a755518 Add "hide during gameplay" mode 2020-10-20 14:20:44 +09:00
Dean Herbert
024009e174 Change default to "always visible" 2020-10-20 14:19:15 +09:00
Dean Herbert
80b1f816c7 Merge branch 'master' into hide-hud-during-break-time 2020-10-20 14:19:04 +09:00
Dean Herbert
f9ca47ca86 Add test coverage 2020-10-20 13:59:07 +09:00
Dean Herbert
267b399f9f Add some simple border styles 2020-10-20 13:59:03 +09:00