Dean Herbert
1c553b5d48
Checker -> BeatmapVerifier
2021-04-12 15:29:05 +09:00
Dean Herbert
14bd5bdc77
Merge branch 'master' into verify-tab
2021-04-12 15:14:37 +09:00
Naxess
3289bb0379
Merge Check
and BeatmapCheck
...
We're probably not going to need GeneralChecks or BeatmapsetChecks.
The verify tab is only available to a single difficulty at a time, and we already have access to the rest of the set through `IBeatmap`.
2021-04-10 14:56:30 +02:00
Naxess
bc4f3351f3
Replace checks with realistic ones
2021-04-10 13:03:16 +02:00
Naxess
b30e41b805
Fix comment; mode -> ruleset
2021-04-10 13:02:36 +02:00
Naxess
d1007ff26a
Move components to more appropriate spot
2021-04-10 13:02:22 +02:00
Naxess
b24ce66a0d
Add check/issue classes
2021-04-07 14:35:33 +02:00
Nathan Alo
9a02f3868c
return a string instead
2021-03-29 17:29:05 +08:00
Nathan Alo
b8b7eb4c4b
refactor logic to its own component and handle hit object to string conversion to its ruleset-specific composers
2021-03-26 15:25:20 +08:00
Dean Herbert
e9730d4782
Move default sample addition to inside PlacementBlueprint
...
This isn't actually required to fix the behaviour but it does feel like
a better place to put this logic.
2021-02-11 17:16:18 +09:00
Dean Herbert
04fa32bc34
Rename and add xmldoc for smooth seeking method
2021-01-15 16:14:21 +09:00
Dean Herbert
3ad2eeaff5
Fix outdated xmldoc
2020-11-30 18:35:30 +09:00
Dean Herbert
9811c46e35
Rename application method to better describe what it actually does
2020-11-26 19:16:18 +09:00
Dean Herbert
c9a41f9dae
Make all objects in selection candidates for spatial snapping
...
Closes #10898 .
2020-11-24 17:35:54 +09:00
smoogipoo
3957697c48
Add pooling support to the editor
2020-11-13 17:08:20 +09:00
smoogipoo
4ef2e9548c
Pass HitObjectComposer to BlueprintContainer via ctor
2020-11-13 16:59:37 +09:00
Dean Herbert
9f333ac58a
Add the ability to delete slider control points using shift+right click
...
Closes https://github.com/ppy/osu/issues/10672 .
In two minds about how this should be implemented but went in this
direction initially. The other way would be to add local handling of
Shift-Right Click inside PathControlPointPiece (which is already doing
mouse handling itself).
2020-11-03 20:46:33 +09:00
Bartłomiej Dach
202fe09306
Group selection actions back up in SelectionHandler
2020-10-28 22:06:48 +01:00
Dean Herbert
27c1a4c4d3
Move right-click deletion logic to be handled at a SelectionBlueprint level
2020-10-27 12:53:54 +09:00
Bartłomiej Dach
3f8c4c57d0
Fix code style issues & restructure
2020-10-26 22:16:28 +01:00
Bartłomiej Dach
7c388f1132
Move editor playfield border locally to osu! composer
2020-10-19 21:20:13 +02:00
Bartłomiej Dach
4267d23d59
Move border to more appropriate namespace
2020-10-19 20:56:34 +02:00
Bartłomiej Dach
053c7a69a6
Fix code style issues & compilation failures
2020-10-19 20:22:48 +02:00
Dean Herbert
22bde43106
Merge branch 'master' into visible-playfield-boundary
2020-10-19 18:05:28 +09:00
Dean Herbert
beec0e4193
Hide children of SelectionBlueprint when not selected
2020-10-09 14:03:13 +09:00
Dean Herbert
575046e5fd
Don't update reply on add/remove (will be automatically handled by change handler events)
2020-10-02 18:21:13 +09:00
Dean Herbert
b7c276093d
Add fallback case when EditorChangeHandler is not present (for tests)
2020-10-02 16:21:51 +09:00
Dean Herbert
501e02db09
Only regenerate autoplay on editor state change
2020-10-02 15:44:37 +09:00
Dean Herbert
524c2b678c
Forcefully regenerate autoplay on editor changes
2020-09-28 15:48:42 +09:00
Dean Herbert
ff7c904996
Add autoplay mod in editor specific ruleset construction
2020-09-28 15:48:42 +09:00
Dean Herbert
8e6bf516d9
Merge branch 'master' into editor-ternary-buttons
2020-09-25 18:30:59 +09:00
Dean Herbert
346d14d40b
Rename variables to match
2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3
Ensure toggles are not instantiated more than once for safety
2020-09-25 17:43:09 +09:00
Dan Balasescu
7b09f73fe5
Merge branch 'master' into new-combo-toggle
2020-09-25 17:33:12 +09:00
Dan Balasescu
e1fc8d76fb
Merge branch 'master' into editor-dont-block-keys-unnecessarily
2020-09-25 17:31:41 +09:00
Dean Herbert
b70a20e7f1
Avoid consuming keystrokes in editor when a modifier key is held down
2020-09-25 16:56:39 +09:00
Dean Herbert
da820c815e
Add shortcut keys to toolbox gorup titles
2020-09-25 16:46:06 +09:00
Dean Herbert
a6298c60eb
Fix button spacing
2020-09-25 16:44:37 +09:00
Dean Herbert
ae68dcd962
Add ternary toggle buttons to editor toolbox selection
2020-09-25 16:38:12 +09:00
Dean Herbert
e009264f10
Add new combo toggle to main composer interface
2020-09-25 14:10:30 +09:00
Dean Herbert
bca774a0d4
Allow BlueprintContainer to specify toggles
2020-09-25 14:09:31 +09:00
Dean Herbert
3c191cfe25
Add basic xmldoc to HitObjectComposer
2020-09-25 14:08:47 +09:00
Dean Herbert
325bfdbf71
Fix hard crash on hitting an out of range key (Q~P)
2020-09-25 13:25:42 +09:00
Dean Herbert
6ebea3f6f2
Add ability to toggle editor toggles using keyboard shortcuts (Q~P)
2020-09-24 16:24:25 +09:00
Joehu
c5b684bd2e
Fix typo in log when beatmap fails to load
2020-09-23 00:30:20 -07:00
Dean Herbert
432c3e17eb
Fix toolbox becoming inoperable due to incorrect ordering
2020-09-11 20:23:34 +09:00
Dean Herbert
139a5acd1b
Fix editor hitobjects getting masked weirdly
...
Closes #10124
2020-09-11 20:16:50 +09:00
Dan Balasescu
6f6adb61d7
Merge pull request #10099 from peppy/add-editor-tool-icons
...
Add icons for editor toolbox tools
2020-09-09 22:22:58 +09:00
Dan Balasescu
53a9804455
Merge branch 'master' into add-editor-tool-icons
2020-09-09 21:21:56 +09:00
Dean Herbert
d210e05629
Add a touch of spacing between toolbox groups
2020-09-09 19:20:11 +09:00