Fixes#22306.
Changes beatmap saving so that by default it does not transfer
the hashes in collections, and only transfers them when saving the same
difficulty in the editor.
Issue seems to have been introduced in https://github.com/ppy/osu/pull/20641.
Previously, some judgement results were not reverted
when the source DHO is not alive (e.g. frames skipped in editor).
Now, all results are reverted in the exact reverse order.
Both `JudgementCounterDisplay` (via the `ShowMaxJudgement` callback)
and the `JudgementCounter.Pop{In,Out}` methods were operating on the
alpha of the `JudgementCounter`. This meant that if the counter display
was created with max judgement initially hidden, it would be hidden
by the `ShowMaxJudgement` callback first, but then _unhidden_
by `PopIn()`.