1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 21:02:55 +08:00

Merge pull request #22285 from bdach/segmented-graph-tint

Apply draw colour to segmented graph
This commit is contained in:
Dean Herbert 2023-01-19 13:36:19 +09:00 committed by GitHub
commit db8084570d
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 26 additions and 4 deletions

View File

@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu;
@ -52,7 +53,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("beatmap density with granularity of 200", () => beatmapDensity());
AddStep("beatmap density with granularity of 300", () => beatmapDensity(300));
AddStep("reversed values from 1-10", () => graph.Values = Enumerable.Range(1, 10).Reverse().ToArray());
AddStep("change colour", () =>
AddStep("change tier colours", () =>
{
graph.TierColours = new[]
{
@ -62,7 +63,7 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour4.Blue
};
});
AddStep("reset colour", () =>
AddStep("reset tier colours", () =>
{
graph.TierColours = new[]
{
@ -74,6 +75,12 @@ namespace osu.Game.Tests.Visual.UserInterface
Colour4.Green
};
});
AddStep("set graph colour to blue", () => graph.Colour = Colour4.Blue);
AddStep("set graph colour to transparent", () => graph.Colour = Colour4.Transparent);
AddStep("set graph colour to vertical gradient", () => graph.Colour = ColourInfo.GradientVertical(Colour4.White, Colour4.Black));
AddStep("set graph colour to horizontal gradient", () => graph.Colour = ColourInfo.GradientHorizontal(Colour4.White, Colour4.Black));
AddStep("reset graph colour", () => graph.Colour = Colour4.White);
}
private void sinFunction(int size = 100)

View File

@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Shaders;
@ -151,7 +152,21 @@ namespace osu.Game.Graphics.UserInterface
segments.Sort();
}
private Colour4 getTierColour(int tier) => tier >= 0 ? tierColours[tier] : new Colour4(0, 0, 0, 0);
private ColourInfo getSegmentColour(SegmentInfo segment)
{
var segmentColour = new ColourInfo
{
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
};
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
segmentColour.ApplyChild(tierColour);
return segmentColour;
}
protected override DrawNode CreateDrawNode() => new SegmentedGraphDrawNode(this);
@ -237,7 +252,7 @@ namespace osu.Game.Graphics.UserInterface
Vector2Extensions.Transform(topRight, DrawInfo.Matrix),
Vector2Extensions.Transform(bottomLeft, DrawInfo.Matrix),
Vector2Extensions.Transform(bottomRight, DrawInfo.Matrix)),
Source.getTierColour(segment.Tier));
Source.getSegmentColour(segment));
}
shader.Unbind();