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Fix incorrect async continuation causing tournament client to not enable save button
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@ -70,7 +70,7 @@ namespace osu.Game.Tournament
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private async Task checkForChanges()
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{
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string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(false);
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string serialisedLadder = await Task.Run(() => tournamentGame.GetSerialisedLadder()).ConfigureAwait(true);
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// If a save hasn't been triggered by the user yet, populate the initial value
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lastSerialisedLadder ??= serialisedLadder;
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